Katie Stone-Perez: Slideslides & audio(45 MB)

Approachable titles like Lego Star Wars, UNO, and Wii Sports have demonstrated the potential market for video games yet a huge number of games still alienate players by approaching game design with the coin-op mentality of trying to defeat the player. With more opportunities to reach out to users via sequels and downloadable content it becomes more critical for designers to adapt. In this course you will learn techniques and best practices to apply that will allow players to easily engage and re-engage with your title regardless of genre or the player’s skill, gender, experience, or free time.

Delivered at Casual Connect Amsterdam, February 2008

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Katie Stone PerezKatie Stone Perez (email)

Katie Stone Perez is an executive producer on the Xbox LIVE strategy team. Katie is a passionate advocate for creating broad appeal and accessible experiences and was a founding member of the Xbox Live Arcade team. Katie was a key contributor in establishing the game development pipeline for arcade and has shipped over 70 titles across the Xbox and Xbox 360 Arcade services. Katie joined Microsoft 6 years ago as part of the Microsoft Games Studios (MGS) team, where she worked as a software test engineer for MGS on several hit titles including “Fuzion Frenzy,” “Kung Fu Chaos” and “Zoo Tycoon Gold.”