Portals Panel: Slideslides & audio (17 MB)

You’ve made a game and you’re ready to start selling.  But how do you get your game distributed? Is it better to go with a publisher?  What do the top distributors and publishers look for in new game submissions?  What is the most common reason for rejection?

This session will unlock some of the mystery behind getting your game accepted by offering suggestions on when to submit your game, what to include in your submission, what to expect in return and more.

Delivered at Casual Connect Kyiv, October 2007

DOWNLOAD

 

Jeremy SnookJeremy Snook (email)

As lead producer of RealGames, Jeremy Snook manages the core content team responsible for publishing and distribution through Real’s worldwide games services.  Published games he has produced include the Mysteryville series and Puzzle Detective.  He joined RealNetworks in 2006.

Prior to joining RealNetworks, Snook was the marketing manager at Gas Powered Games, the award-winning developer of the Supreme Commander and Dungeon Siege franchises.  Previous to his turn towards marketing, he held various producer positions at Gas Powered Games.

Snook holds a B.A. from the University of Washington and is currently working on his graduate degree in digital media from the UW.

Tony LeamerTony Leamer (email)

Tony has been working on the Web since its infancy in the early 90's. In 2000, Tony joined the then-nascent RealArcade team at RealNetworks, playing key roles in the launch and growth of both the RealArcade and GamePass products. His final role at Real found him managing the RealArcade ditribtution business, syndicating the RealArcade service through third party distribution partners. At Oberon Media, Tony is responsible for content marketing and brand development in the company's publishing operation, located in Seattle, Washington.

Terri HardieTerri Hardie (email)

Terri Hardie is the Arcade Producer at Reflexive Entertainment and is responsible for evaluating and accepting all of the games launched in Reflexive’s online game distribution portal.  Hired to help manage and grow the Reflexive Arcade, Terri has seen the industry, as well as the Arcade, take off like a rocket with more game submissions than are even feasible to launch.  Her passion for games is exceeded only by her desire to bring the best games to the people who matter most, the gamers!

Prior to working for Reflexive Entertainment, Terri received her Bachelor of Arts Degree in English from Cal Poly, San Luis Obispo.  She spent too many years in a boring law firm, playing any game she could get her hands on in her free time, until she landed her dream job at Reflexive Entertainment.  Now, she plays games for a living and couldn’t be happier!

Sean ElliotSean Elliot (email)

Yuri Labintsev (aka Sean Elliot) is VP of Business Development with Playrix Entertainment, which is the new trade name for the team behind such solid titles as Atlantis Quest, The Rise of Atlantis, etc., formerly known as the casual games division of Terminal Studio. Originally founded as a separate entity in 2004, the division, based in Vologda, Russia, has outgrown the parent Terminal Studio brand and is now entering a new era bringing the perfect mix of high-quality production and innovation in fun casual games.

Sean has been with the company since its inception and helped grow a startup into what is now a serious casual games developer with an extensive network of partners and an experienced in-house development team. His responsibilities include identifying new business opportunities as well as building key partnerships in publishing and distribution across multiple platforms.

 He has a degree with honors in English and German languages and also completed coursework at Michigan State University where he picked up the name Sean Elliot that has been his work alias ever since.