audio & slides (42 MB)
The newest gaming platforms have more than a year under their belt and are selling well, so what's next for the market? What are the hottest add-ons and accessories driving the market? How are gaming companies working to gain more market share? Does mobile and online gaming stand a chance?
Come learn:
* How gaming companies can benefit from the over 2 million Flash developers worldwide to gain market share with gaming subscription business models.
* How developing with Flash Lite lowers development and deployment costs and speeds time to market by eliminating the need to test and support multiple browsers and various handsets.
* How gaming companies can improve the mobile game user experience with intuitive navigation and zero latency.
Delivered at Casual Connect Seattle, July 2008
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John Agger (email)
As a senior technical marketing manager at Adobe Systems Incorporated, John Agger is responsible for worldwide marketing activities focused on the company’s mobile offerings. In this role, Agger is engaged with operators, handset and device manufacturers, and content creators to help them benefit from the many possibilities offered by Adobe Flash Lite, Adobe Flash Cast, Adobe Reader LE, and other Adobe tools. Agger has presented at several seminars and conferences and hosts a regular mobile podcast called Adobe Creative Suite Video Podcast.
Agger joined Adobe in 2005. Prior to joining Adobe’s Mobile & Devices Business Unit he was a product marketing manager for Adobe’s Creative Suite product line. Agger has held director-level positions at several software and hardware companies including Ericsson and Radius. He holds a Bachelor of Computer Science from the University of Copenhagen.