audio(52 MB)


Apple is emerging as a major player in the mobile games space and the launch of the iPhone app store is the most widely anticipated gaming event this summer. Join this session featuring both large publishers and small developers as they their experiences developing for the platform. They'll share some lessons learned and discuss the opportunities, challenges and evolution of this exciting new channel.



Delivered at Casual Connect Seattle, July 2008

DOWNLOAD

Scott MichaelsScott Michaels (email)

Working on games in the Macintosh market has always presented both challenges and opportunities not available on other platforms. As a niche in the marketplace Scott has worked with hundreds of companies to bring their products to the Macintosh platform, and of course now to the iPhone. Scott brings his experience of running one of the largest independent Macintosh development houses to Casual Connect. With 12 years of experience on the Mac and understanding the Mac market, industry experience working as part of the W3C in defining standards, as the lead liaison for bridging innovative technology companies to existing major players, Scott will help you define the needs for your project and has an uncanny skill for being able to see design issues very early in the process.

Tom HubinaTom Hubina (email)

Tom Hubina has been making mobile games as an independent developer for over 5 years now. He is currently heading up Amplified Games and driving their efforts to create a series of highly connected casual games for the iPhone.


Mick DonahooMick Donahoo (email)

Mr. Donahoo co-founded casual games publisher Freeze Tag and in his role as vp of technology and operations, he oversees product planning, technical design, and software development. In his over 12 year technology career at Thumbworks/In-Fusio, Nine Dots and Ernst & Young, he's built world class QA teams, produced dozens of games and designed successful software delivery platforms. He holds a BS in Business & Management Information Systems from BYU.

Lou FasuloLou Fasulo (email)

Lou leads Vivendi Games Mobile’s business development, sales and partner management for the Americas. Prior to joining Vivendi Games, Lou held a number of management positions at AT&T Mobility, formerly Cingular Wireless. As manager of games, Fasulo built and led the games business through significant growth, launched the first SMS mailing lists for games and short code purchasing. Prior to Cingular, Fasulo managed a product portfolio at EarthLink generating $10M in revenues and previously co-founded GroovePort - a digital music locker and distribution company which created one of the first digital music subscription services with over 70 record labels participating.