audio(60 MB)


The mobile games business is at an inflection point, as we pass from the era of downloadable solitaire games to a Web-enabled, social, user-generated, connected next generation. Many technologies pretend to be crucial in this next generation, but only a few will be. Join us to discover which of these opportunities are ones upon which you should build your mobile games and companies; the hows and whys of the technologies of the technologies that have achieved great commercial success in Asia; and the experiences of the North American market leaders with these technologies. (The iPhone will make only a cameo appearance; there's another panel that celebrates the sexiest phone alive. This panel is focused on the other 99% of the market.)



Delivered at Casual Connect Seattle, July 2008

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Jason LoiaJason Loia (email)

Jason Loia is COO of Digital Chocolate, the leading publisher of the world's most critically-acclaimed mobile games with distribution to over 200 operators and partners worldwide. Launched and led by legendary founder of Electronic Arts, Trip Hawkins, Digital Chocolate is best known for their dedication to developing unique and innovative content for mobile, the highest game quality ratings in the industry, and their leadership in social-gaming. Before joining Digital Chocolate, Jason served as VP of Production at Lavastorm, where he helped ship over 40 mobile titles including the first-ever J2ME and BREW titles on U.S. carriers. Jason holds an MSEE from Stanford and an MBA from Harvard Business School.

Quyen QuachQuyen Quach (email)

Quyen manages the mobile games business at AT&T Mobility.


Anders EvjuAnders Evju (email)

Kyu LeeKyu C. Lee (email)

Kyu Lee is President of GAMEVIL USA, Inc, US office of GAMEVIL Inc. GAMEVIL(www.gamevil.com) is one of the premier mobile game publishers in the world with offices in LA and Seoul. GAMEVIL is well known for revolutionizing the sector with its original and innovative mobile games, backed by expertise in advanced mobile and network technology. As a world class leader in mobile game publishing, GAMEVIL continues to lead the sector with a commitment to establish mobile as the definitive mass market entertainment platform for the world. Kyu, who has been in GAMEVIL since the beginning at 2000, has constantly played a key role in the evolution of Korean mobile gaming and has continuously introduced the Korean innovation to the world. Kyu has graduated Seoul National University with a B.S. in Physics and is currently on the board of advisory at GDC Mobile.

Eric GoldbergEric Goldberg (email)

Eric is a 30-year veteran of the game, consumer online, and wireless data industries, serving in capacities ranging from game designer to executive.

Since 2002, Eric is or has been a board member of, advisor or consultant to AOL, AT&T Wireless, Centerscore, Digital Chocolate, Electronic Arts, GoCrossCampus, In-Fusio, Gaia Online, Juice Wireless, Kayak (dba Blaze), LimeLife, Meredith, Mforma (dba Hands-On Mobile), Moloon, Openwave, PaymentOne, Reaxion, Thumbplay, Unplugged, Vindigo, Warner Music, and two US venture capital firms.

Eric was most recently the President and Co-Founder of Unplugged, for which he secured distribution with four of the five largest North American carriers. Previously, he served as President and Founder of Crossover Technologies, one of the first consumer online companies, for which he secured AOL, BMG, Discovery Channel, Intel, Microsoft, Prodigy (IBM/Sears/CBS joint venture), Random House, Sony, Time Warner, and Viacom as clients and distribution partners; and, prior to that, as President of West End Games, the adventure game company for which he published, among 40+ titles, Star Wars, Ghostbusters, Star Trek, and Junta. His award-winning games include Paranoia, Tales of the Arabian Nights, The Tom Peters Business School in a Box, and MadMaze, the first online game to draw one million players. He is a three-time winner of the Origins Award for Best Role-Playing Game and a two-time winner of the Game Designers Guild Select Award.

Eric is a regular speaker at the major North American games, wireless and online conferences, including CTIA, MECCA, Internet World, The Conference Board, DMW, GDC, GDC Mobile, MES, AGC, MGC, LA Games Conference, and E3, and has served as a programs advisor or advisory board member for the latter six conferences. He was previously a board member for the New York New Media Association and New York Universitys Center for Advanced Digital Applications.