Tips on Pitching Your Game Idea :  Slide slides (.5 MB)


Have a great game idea you want to pitch? Come get the inside scoop on how to present with style and substance so it’s easy for the decision maker at your studio to say “Yes! Let’s do it!” A panel of casual game studio decision makers and successful game pitchers will discuss what makes a good pitch: important questions to consider before the big presentation, presentation materials to use, pitfalls to watch out for and more!




Delivered at Casual Connect Seattle, July 2008

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Teagen DensmoreTeagen Densmore (email)

Teagen Densmore is a Producer at GameHouse Studios. Since joining GameHouse in 2002, Teagen has worn many hats, including: producer, game designer, writer, software engineer, quality assurance and customer service. One of her favorite activities is leading the studio’s boisterous monthly game design and brainstorming meetings. She has worked on well over 30 casual titles, including the hits "Little Shop of Treasures," "Little Shop of Treasures 2" and Zeeby Award winner "Super Collapse 3."
Prior to joining GameHouse, Teagen attended Santa Clara University where she earned a B.S. in Computer Science and worked as a wilderness guide (on horseback) in the Cascade Mountains. She enjoys running, tropical beaches, all things chocolate and interviewing entrepreneurs and world travelers for her website TheLifeLessTraveled.com.

Cara ElyCara Ely (email)

Cara Ely has been in casual games since 2000, and has shipped over 40 titles as an Associate Producer, Producer, and/or Designer. Past projects include You Don’t Know Jack, Hoyle Games (Casino, Card, Board, Puzzle, Kids), the new/revamped Inbox Games for the Vista OS, and Scrubbles (aka Bubble Town). She is also the creator of the popular Dream Day series, which has reached over 50 million casual gamers to date. Cara has made many game pitches over the years, to fellow team members, licensors, marketing directors, and studio executives. Some were successful (Dream Day Wedding), others...not so much (Supermodel Roller Derby).

Jon GrantJon Grant (email)

Jonathan Grant’s career in game industry was accidental, just like everyone else’s. After a brief dip in the uncomfortable waters of hard-core development at Gas Powered Games, Jonathan joined Oberon Media as one of its first Seattle employees. At Oberon, Jonathan split his time between programming, producing, concept creation and pitching, and crimping Cat-5 cables. As Oberon grew and matured, Jonathan helped build the creative process which resulted in dozens of game pitches, some of which were even made. Jonathan’s considers his best work at Oberon to be the casual game Scrubbles (aka Bubble Town), the game everyone reading this bio should add to their Facebook/MySpace profiles, for serious. Currently, Jonathan is working at Smith & Tinker on an exciting, next-generation connected toy.

Tony LeamerTony Leamer (email)

Tony has been working on the Web since its infancy in the early 90's. In 2000, Tony joined the then-nascent RealArcade team at RealNetworks, playing key roles in the launch and growth of both the RealArcade and GamePass products. His final role at Real found him managing the RealArcade ditribtution business, syndicating the RealArcade service through third party distribution partners. At Oberon Media, Tony is responsible for content marketing and brand development in the company's publishing operation, located in Seattle, Washington.