audio & slides(31 MB)
Typically, audio is added after a game is designed. What if we were to consider ways to use audio as part of gameplay? This discussion will focus on ways to use audio in a game from the design level rather than after the design is complete. Greg will provide producers with an enhanced knowledge of working with audio providers efficiently, ways to communicate musical ideas, pitfalls to avoid, and also open a brainstorming session for ways to improve.
Delivered at Casual Connect Seattle, July 2008
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Greg Rahn (email)
Greg Rahn has been composing music and sound for interactive games since 1994. In the casual games genre, he has provided audio for over 80 titles including such hits as Family Feud Online Party, The Poppit Show, Jewel Quest Solitaire, and Casino Island. Other notable titles include Guitar Hero Encore: Rocks The 80’s, Splinter Cell Double Agent, Carmen Sandiego and and Riven The Sequel To Myst. His soundtracks have been honored with various industry awards.
As a recording studio musician, Greg provided keyboard session work on commercial spots for Huggies, Hershey’s, and Rice a Roni. and has performed with a diverse range of artists from Latin jazz great Pete Escovedo to rock guitar legend Ronnie Montrose.