slides & audio (44 MB)
Excellent overview of a number of business models available in the casual games space.
our take:
If anyone in your company is new to the space - or if you have been very focused on one business model, this is a must listen.
Delivered at Casual Connect Seattle, 16 July 2007
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Brian Robbins (email)
Brian Robbins has been active in the online gaming industry since 1999 and is widely recognized as one of the most influential developers in online gaming today. He is co-founder and chair emeritus of the International Game Developers Association's (IGDA) Casual Games Special Interest Group (SIG), and has also served as Chair for the IGDA's Online Games SIG. An accomplished developer, Brian has been the lead programmer on over 70 published titles, with contributions to more than 100 games, and has worked with a host of worldwide brands including Coors, Gap, Dodge, FedEx, Pog and Best Buy to name but a few.
As Executive Producer and Gaming Evangelist, Brian is responsible for providing on-the-ground technological and creative insight to Fuel’s New York clients. His vast experience in the gaming industry allows Fuel to continue producing the most technologically advanced and enjoyable games online today while ensuring that they create measurable ROI for the client.
Brian has presented at numerous industry conferences on topics ranging from business and design issues to technical implementation. Brian is an evangelist for the adoption of innovative media and business models. Prior to joining Fuel Industries, Brian held positions at Game Trust, Worlds Apart Productions and CleverMedia.