slides & audio(40 MB)
Controlling costs, canceling a game, and benefiting from varied revenue sources - important topics for everyone in the studio to understand.
our take:
This is a follow up to Eric's sessions (see above) with details about setting up your production pipeline in the real world from the eyes of a business/finance guy.
More detail is available in "Don't Go Broke" p30 of the Winter 2007 issue of the Casual Connect Magazine.
Delivered at Casual Connect Seattle, 19 July 2007
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Ernie Ramirez (email)
After receiving an MBA from University of California Irvine, and prior to co-founding Reflexive, Ernie worked at Price Waterhouse and later at the Walt Disney Company in the department what was then known as Disney Interactive. In addition to his finance/accounting duties, Ernie has earned game, level, & story design credit on several of Reflexive games including Lionheart: Legacy of the Crusader, and the award winning hit titles Ricochet Lost Worlds, Big Kahuna Reef, and Wik & The Fable of Souls. This varied experience has given him a unique understanding of the pull and push relationship that can exist between finance and game development departments.