Jim Greer: Slideslides & audio (44 MB)

Jim and friends talk about web games. What works and what doesn't.

Delivered at Casual Connect Seattle, 18 July 2007

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Jim GreerJim Greer (email)

Jim Greer is the founder and CEO of Kongregate, a startup aiming to become the leading user-generated web games community.

Jim has been in the games industry since 1991 and his credits include Ultima 7-8 (Origin) and NetStorm: Islands at War (Activision). In 2000 he started his web games career at Shockwave.com and moved to Electronic Arts in 2001, where he remained until founding Kongregate in 2006. As Technical Director for Pogo, he led the game and web development teams for both the free and subscription service, as well as launching development of connected downloadable titles.

Jim has spoken at both casual and core game conferences, and contributed to Game Programming Gems III. He holds a BA in Computer Science from Princeton University

Austin ChangAustin Chang (email)

Austin Chang (Director of Strategy & Operations) manages the Online Games group at MTV Networks (MTV, MTV2, VH1, Comedy Central, CMT and MTV International). The Online Games group develops games covering everything from viral topical games, small scale online games, downloadable games, multiplayer games, and large scale game destinations as well as robust game services connecting people together and providing the glue to keep people coming back. In addition, the Online Games group develops, publishes, and licenses games/branded content for distribution and syndication where ever people play games.

Outside of MTVN, Austin is also an Adjunct Professor at Parsons School of Design where he teaches game design and interactive design in the MFA and BFA Communication, Design and Technology department. Austin has an undergraduate degree from Williams College and graduate degrees from the Rhode Island School of Design and Parsons School of Design.

Brad BorneBrad Borne (email)

While still new to the industry, Brad Borne is a veteran of, well, playing video games.  Just out of college and ready to make his mark in the world, Brad compares how he makes video games to scribbling on a piece of paper, which probably explains the style of The Fancy Pants Adventures.