Emphasizing on Game Design
Gillikin, Baggatta, Kirin, Konovalov, Hardie
October 2009: slides, audio |
The Pragmatic Designer
George Donovan
Winter 2008
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Game Design: Made in the Former USSR
Sokolov, Bessonov, Elovikov, Ilyin, Rogovenko, Rybakov
October 2009: slides, audio |
Down to the Bone
Andy Megowan
Fall 2007: article
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Transformer or Gobot - which one is your game?
Matthew Gillikin
October 2009: slides, audio |
What's Your Story?
Kevin Richardson
Fall 2007: article
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Borrowing from Hardcore
Tim Conkling
July 2009: slides, audio |
Stories That Write Themselves
Andy Megowan
Summer 2007: article
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Designing in the Crush - Building Brands in a Storm of Competition
Arthur Humphrey
July 2009: slides, audio |
Survey Says!
Craig Holland
Winter 2007: article
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BIT.TRIP BEATdown
Alex Neuse
July 2009: slides, audio |
10 Reasons Women Like Casual Games
Sheri Pocilujko
Fall 2006: article
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Designing Games for Women
Cheng, Baxter, Ray, Kiai, Kim, Mustapha, Spangler
July 2009: audio |
10 ways to make a BAD Casual Game
Jason Kapalka
Summer 2006: article
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Designing for Both Casual and Hardcore
Carnes, Hanna, Pederson, Kiai, Mustapha
July 2009: audio |
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Principles of Game Design
Matkovskiy, Bessonov, Romanov, Elovikov
Fall 2008 |
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A Storyteller’s Notebook: Tricks of the Casual Trade for Good In-Game Storytelling
Kenny Shea Dinkin
Summer 2008 |
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Your Own Zombie Army - Driving User Behavior with Game Mechanics and Behavioral Economics
Rajat Paharia
Summer 2008 |
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Making a Game “Just Right” Through Testing and Play Balancing
James Smith
Summer 2008 |
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Mapping the Game's Terrain: Under the Game Design Microscope
Nick Fortugno
Summer 2008 |
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You Too Can Fail at Multiplayer Games!
David Fox
Summer 2008 |
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An Easy Kind of Love: Game Design Fundamentals for Casual Games
Eric Zimmerman
Summer 2008 |
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Fairies and Dragons: A postmortem of creating the first digital Happy Meal
Brian Robbins
Summer 2008 |
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All Games Want To Be Great - Great Games Want To Be Multiplayer!
Kenny Rosenblatt
Summer 2008 |
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The Art and Business of Story Development in Casual Games
Kenny Dinkin
Winter 2008 |
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A Helpful Hint: Under the Game Design Microscope
Nick Fortugno
Winter 2008 |
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The Pragmatic Designer
George Donovan
Winter 2008 |
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Let Me Win!
Katie Stone-Perez
Winter 2008 |
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Sound Panel
Johnston, Rahn, Minkus
Winter 2008 |
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Fat Chance! Randomness and Luck in Games
Jason Kapalka
Fall 2007
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Points In Points
Nick Fortuno
July 2007: slides
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The 4 Most Important Emotions of Game Design
Nicole Lazzaro
July 2007: slides, audio
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Putting the Brand into Interactive
Jamie Monberg
July 2007: slides, audio
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Casual Characters
Kenny Dinkin
July 2007: slides, audio
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Save a Tree, Design Without Paperwork
Tysen Henderson & Jeff Weinstein
July 2007: slides, audio
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10 ways to make a BAD Casual Game
Jason Kapalka
Winter 2006: slides
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