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Learn from others - don't make the same old mistakes, make brand new ones.

Kenny Dinkin: Character Cash newThe Art and Business of Story Development in Casual Games
Kenny Dinkin
Winter 2008
George Donovan: The Pragmatic DesignernewThe Pragmatic Designer
George Donovan

Winter 2008



Nick Fortugno: Helpful Hint newA Helpful Hint: Under the Game Design Microscope
Nick Fortugno

Winter 2008
Andy Megowan: Down to the BonenewDown to the Bone
Andy Megowan

Fall 2007: article

Geroge Donovan: The Pragmatic DesignernewThe Pragmatic Designer
George Donovan

Winter 2008
Kevin Richardson: SWhat's Your Story?newWhat's Your Story?
Kevin Richardson

Fall 2007: article

Geroge Donovan: The Pragmatic DesignernewLet Me Win!
Katie Stone-Perez

Winter 2008
Andy Megowan: Stories That Write ThemselvesStories That Write Themselves
Andy Megowan

Summer 2007: article

Johnston, Rahn, Minkus: Sound PanelnewSound Panel
Johnston, Rahn, Minkus

Winter 2008
Craig Holland: Survey Says!Survey Says!
Craig Holland

Winter 2007: article

Nicole Lazzaro: The 4 most important emotions of game designnewFat Chance! Randomness and Luck in Games
Jason Kapalka

Fall 2007

Sheri Pocilujko: 10 reasons women like casual games10 Reasons Women Like Casual Games
Sheri Pocilujko

Fall 2006: article

picsPoints In Points
Nick Fortuno

July 2007: slides

Jason Kapalka: 10 ways to make a BAD Casual Game10 ways to make a BAD Casual Game
Jason Kapalka

Summer 2006: article

Nicole Lazzaro: The 4 most important emotions of game designThe 4 Most Important Emotions of Game Design
Nicole Lazzaro

July 2007: slides, audio

 
Jamie Monberg: Putting the Brand into InteractivePutting the Brand into Interactive
Jamie Monberg

July 2007: slides, audio



 
Kenny Dinkin: Casual Characters Casual Characters
Kenny Dinkin

July 2007: slides, audio

 
AstropopSave a Tree, Design Without Paperwork
Tysen Henderson & Jeff Weinstein

July 2007: slides, audio

 
Jason Kapalka: 10 ways to make a BAD Casual Game - slides10 ways to make a BAD Casual Game
Jason Kapalka

Winter 2006: slides