If you had to make a game, never seeing one before - what would you make? Are you too busy worrying about what the competition is doing to take time to innovate?


Browser Tech SmackdownnewBrowser Tech Smackdown

Greer, Helgason, Deibler, DeLoura, Cutsinger

Seattle 2010: slides, audio
Kenny DinkinIdea Ball
Kenny Dinkin

Fall 2007: article


New Paradigms for Casual GamesnewHealth & Wellness Games

Sarkar, Kassam, McCabe, Kaplan

Seattle 2010: slides, audio
Daniel BernsteinCompany Wide Innovation
Daniel Bernstein

Fall 2007: article

Hollywood + Gaming 2.0: Branded IP meets Gaming newHollywood + Gaming 2.0: Branded IP meets Gaming

Johnson, Solomon, Long, Tercek, Friedler

Seattle 2010: slides, audio
Juan GrilWhat is Innovation?
Juan Gril

Fall 2007: article

Social Gaming Distribution 2.0: Life in the Post-Viral Era newSocial Gaming Distribution 2.0: Life in the Post-Viral Era

Gomila, Lai, Uppal, Rose, Moore

Seattle 2010: slides, audio
David NixonBrainstorming
David Nixon & 100's of brilliant delegates

Fall 2007: article

 
Metagaming: The Gamification of LifenewMetagaming: The Gamification of Life

Zichermann, Kim, Smith, Chang

Seattle 2010: slides, audio
 
New Paradigms for Casual GamesnewNew genres in Social and Mobile Gaming

Soong, Iguchi, Lee, Moore

Seattle 2010: slides, audio
 
Tim ChangnewWelcome to Emerging Trends

Tim Chang

Seattle 2010: slides, audio
 
New Paradigms for Casual GamesNew Paradigms for Casual Games

Bolik, Morton, Hudson, Sinno

February 2010: slides, audio
 
Rex NGHow to Monetize Social Games Globally

Rex Ng

February 2010: slides, audio
 
Staying In Touch  Methods for Successful Communication Within and Outside of Your Business Staying In Touch Methods for Successful Communication

Donovan, Natsuume, Snook, Minkus

February 2010: audio
 
Nils-Holger HENNING Are computer games objects of cultural value?

Nils-Holger Henning

February 2010: slides, audio
 
Unstable Times: Staying on Top Unstable Times: Staying on Top

Elliot, Wolf, Serebrov, Bukhman, Klingman, Bernstein

October 2009: slides, audio
Jeremy LEWISA Leader's Perspective on Building Value

Jeremy Lewis

July 2009: slides, audio
 
Casual 2.0: Emerging Trends in Casual Gaming Casual 2.0: Emerging Trends in Casual Gaming

Tim Chang

July 2009: slides, audio
 
Wellness Gaming: Games that are Good for YouWellness Gaming: Games that are Good for You
Sarkar, Spooner, Cole, Garvey, Kim, Fernandez

July 2009: slides, audio
 
iSee the Future and it's iPhone iSee the Future and it's iPhone

Robbins, Lee, Hubina, Grotland, Quam

July 2009: slides, audio
 
Tomer BEN-KIKICasual Game Evolution: The Rise of Multi-Platform Opportunities
Tomer Ben-Kiki

February 2009: slides, audio
 
Game Technology. 3D, Flash and Licensed EnginesGame Technology. 3D, Flash and Licensed Engines

Anisman, Peitz, Radforth

February 2009: slides, audio
 
Life Beyond Me TooLife Beyond "Me Too"
Richardson, Carella, Rahn, Gril

Winter 2008

 
BrainstormingBrainstorming
David Nixon

Fall 2007

 
Definition of TeamworkBrainstorming
David Nixon & 100's of brilliant delegates

July 2007: slides, audio

 
 
Juan GrilWhat is Innovation?
Juan Gril

July 2007: slides, audio

 
PrototypePrototyping & Innovation
Jason Robar & Eric Tams

July 2007: slides, audio