There is more than one way to make money.


The Next Big Wave: Social Gaming on Mobilenew The Next Big Wave: Social Gaming on Mobile

Cyril Barrow

Kyiv 2010: slides, audio, video
Coin-Op Casual GamesCoin-Op Casual Games
Mike Maas

Summer 2008

Regional Networks for Social Games in Eastern Europenew Regional Networks for Social Games in Eastern Europe

Sakalis, Leonov

Kyiv 2010: slides, audio, video
Russian only
The Power of the NetworkThe Power of the Network
Scott Rubin

Summer 2008


Bringing your games on portable platforms new Bringing your games on portable platforms

Matveeva, Sadovskiy, Moskvin, Basharimov, Palatovska

Kyiv 2010: slides, audio, video
Russian only
Making a Casual Games Work on a PhoneMaking Casual Games Work on a Phone
Jessica Tams

Summer 2008

Payments 301: Optimizing Monetizationnew Payments 301: Optimizing Monetization

Rogier de Boer

Kyiv 2010: slides, audio, video
Digital TV: The Optimal Platform for Casual GamesDigital TV: The Optimal Platform for Casual Games
Jeff Zie

Summer 2008


How to Monetize Social Games Globally new How to Monetize Social Games Globally

Rex Ng

Kyiv 2010: slides, audio, video
Pay-for-Play Is Where the Action IsPay-for-Play Is Where the Action Is
Kevin Williams

Summer 2008


Intro to Unity: High-Quality 3D for iOS and Androidnew Intro to Unity: High-Quality 3D for iOS and Android

Oleg Pridiuk

Kyiv 2010: slides, audio, video
Russian only
Andy Peterson: Service Drive Gaming's FutureService Drive Gaming's Future
Andy Peterson

Summer 2007: article


HTML5 for Game Developers new HTML5 for Game Developers

Michael Mahemoff

Kyiv 2010: slides, audio, video
Scott Steinberg: Wii for VictoryWii for Victory Syndicated from GameZebo
Scott Steinberg


Winter2007: article

How social changed the game in monetization new How social changed the game in monetization

Eric Gitter

Kyiv 2010: slides, audio, video
Craig Holland: Mobile Gaming is Casual GamingMobile Gaming is Casual Gaming
Craig Holland

Summer 2006: article

Emerging Opportunities for Mobile Online Gaming new Emerging Opportunities for Mobile Online Gaming

Veretyonkin, Lazarenko

Kyiv 2010: slides, audio, video
Russian only
 
Beyond Facebook: The Multi-Platform Futurenew Beyond Facebook: The Multi-Platform Future

Matthew Davie

Kyiv 2010: slides, audio, video
 
Developing Games on AlternativaPlatform new Developing Games on AlternativaPlatform

Anna Senina

Kyiv 2010: slides, audio, video
Russian only
 
Viral Survival Toolkit: Social Gaming with Amazon Webnew Viral Survival Toolkit: Social Gaming with Amazon Web

Matt Wood

Kyiv 2010: slides, audio, video
 

Mobile Web Apps with HTML 5 vs. Native Apps Mobile Web Apps with HTML 5 vs. Native Apps

Martin Tannerfors

Seattle 2010: slides, audio
 
Extra! Extra! Big Casual Game Distributors Go Social! Extra! Extra! Big Casual Game Distributors Go Social!

Revoy, Leidner, O'Brien, Morton

Seattle 2010: slides, audio
 
Sarah Thomson Bringing Games to Mobile Platforms

Sarah Thomson

Seattle 2010: slides, audio
 
Scott Austin Building Communities, Not Just Hits

Levchin, Rosedale

Seattle 2010: slides, audio
 
Tomer Ben-Kiki Casual Game Revolution: Multi-Platform Opportunities and Challenges

Tomer Ben-Kiki

Seattle 2010: slides, audio
 
Justin Cooney Business Opportunities on the PSN and Play Station Home

Justin Cooney

Seattle 2010: slides, audio
 
Cha Ching! Monetization Breakout Groups Cha Ching! Monetization Breakout Groups

Quigley, Seregine, Gupta, Zink, Bayes

Seattle 2010: slides
 
Jeff Barr Cloud-Powered Social Gaming

Jeff Barr

Seattle 2010: slides, audio
 
Vikas Gupta How to Manage a Successful Virtual Economy

Vikas Gupta

Seattle 2010: slides, audio
 
Michael Klucher Developing Games for Windows Phone 7 with XNA Game Studio 4.0

Michael Klucher

Seattle 2010: slides, audio
 
Erik Bethke East Meets West: Virtual Goods + Social Media

Erik Bethke

Seattle 2010: slides, audio
 
Jia Shen Engaging the World through Social Media

Jia Shen

Seattle 2010: slides, audio
 
Kai Bolik The Future Beyond Social Games in the US and Europe

Kai Bolik

Seattle 2010: slides, audio
 
Pat Wylie Game Development Opportunities on iPhone and iPad

Pat Wylie

Seattle 2010: slides, audio
 
Hot Topics in Mobile Gaming World Hot Topics in Mobile Gaming World

Schoeppe, Green, Breslin, Bergen, Holland

Seattle 2010: slides, audio
 
Jason Oberfest How to Make a Great iPhone Game

Jason Oberfest

Seattle 2010: slides, audio
 
Simon Jones Case Studies: in-App Commerce

Simon Jones

Seattle 2010: slides, audio
 
Josh Larson Creating Successful Games: Lessons in Virtual Currency

Josh Larson

Seattle 2010: slides, audio
 
Going Beyond the Offer Wall - Monetization 2.0 Going Beyond the Offer Wall - Monetization 2.0

Claydon, Smyth, Dougas, Rampell

Seattle 2010: slides, audio
 
How to Monetize Social Games Globally How to Monetize Social Games Globally

Ng, Wu

Seattle 2010: slides, audio
 
Competing for the Social Games Dollar: New Ways to Monetize Competing for the Social Games Dollar: New Ways to Monetize

Shea, Miyoshi, Rosenblatt

Seattle 2010: slides, audio
 
Next-generation platforms: Cloud Gaming, 3D-in-Browser and Social Applications Next-generation platforms: Cloud Gaming, 3D-in-Browser and Social Applications

Tellerman, Perry

Seattle 2010: audio
 
Julia Palatovska Bringing Your Casual Game to the iPhone, iPad and Portable Consoles

Julia Palatovska

Seattle 2010: slides, audio
 
Hill Ferguson Payments 301: Optimizing Monetization

Hill Ferguson

Seattle 2010: slides, audio
 
Susan Wu Social Games Level Up!

Susan Wu

Seattle 2010: slides, audio
 
How to Be Social in Europe How to Be Social in Europe

Begemann, Peitz

Seattle 2010: slides, audio
 
Bill Grosso Taking Virtual Economies To The Next Level

William Grosso

Seattle 2010: slides, audio
 
Joel Breton Virtual Goods Get Addicting

Joel Breton

Seattle 2010: slides, audio
 
Virtual Goods Lessons Learned Virtual Goods Lessons Learned

Gonzalez, Bayer, Swanson, Sendo, Linden

Seattle 2010: slides, audio
 
Scott Austin Getting your game onto Xbox LIVE

Scott Austin

Seattle 2010: slides, audio
 
John Vechey Moving to Social: Games-as-Services

John Vechey

February 2010: slides, audio
 
Matt Shea Social Games: No "lightning in a bottle"

Matt Shea

February 2010: slides, audio
 
David Rohrl Social Games: Design on the Fly

David Rohrl

February 2010: slides, audio
 
Volker Hirsch Mobile + Social, Show us the Money

Volker Hirsch

February 2010: slides, audio
 
Eric HOBSON Mobile: Cross Platform Publisher Strategies

Eric Hobson

February 2010: slides, audio
 
Michael Schade iPhone, Android & Mobile: Case Study: Ad-Funded Games

Michael Schade

February 2010: slides, audio
 
The iPhone Overview – Facts, Figures and TrendsThe iPhone Overview Facts, Figures and Trends

Chris James

February 2010: audio
 
Quiet ProfitabilitySocial Games: Quiet Profitability

Begemann, Beresford, Kostarev, Mendelev

February 2010: slides, audio
 
Sustainable Competitive AdvantageSocial Games: Sustainable Competitive Advantage

Terrill, Hudson, Xu, Goldberg

February 2010: audio
 
What's the Smart Choice in Smartphones? What's the Smart Choice in Smartphones?

Bubb, Neale, Schade, James

February 2010: audio
 
Mobile Distribution Models, From Operators to D2C Portals – Which is Best For Your Game?Mobile Distribution Models, From Operators to D2C Portals

Krause, O'Neill, Kassulke, Harrison

February 2010: audio
 
Business Models & Pricing – Making Money on the App StoreBusiness Models & Pricing Making Money on the App Store

Lovell, Kassulke, Schade, Harrison

February 2010: audio
 
iPhone Marketing - How to Do It, Why You Have To and What WorksiPhone Marketing - How to Do It, Why You Have To and What Works

Hobson, O'Neill, Hirsch, James

February 2010: audio
 
Michael BERGENMobile Games and Application Stores: an OEM perspective

Michael Bergen

October 2009: slides, audio
 
Multiplayer Social Games - The Emerging Standard for Mobile Games and PortalsMultiplayer Social Games - The Emerging Standard for Mobile Games and Portals

Removsky, Ageyev

October 2009: slides, audio
 
Scott AUSTINGetting Games on Xbox LIVE

Scott Austin

July 2009: slides, audio
 
Casual Virtual Worlds & MMO  Casual Virtual Worlds & MMO
Helgason, Verbeck, Chan, Koster, Friedler

July 2009: audio
 
The Money in Free Games: The Latest ROI from Ad- and other Marketing-Supported Games The Money in Free Games: The Latest ROI from Ad- and other Marketing-Supported Games

Katz, Chang, Vann, Donovan

July 2009: slides, audio
 
iPhone Crashes the Portable Gaming PartyiPhone Crashes the Portable Gaming Party

Decrem, Karyo, Takahashi, Pishevar, Wienbar

July 2009: slides, audio
 
Smartphone ShowdownSmartphone Showdown

Stanton, Hegenderfer, James

July 2009: slides, audio
 
The Mythical Casual MMO The Mythical Casual MMO
Henning, Seefeldt, Van Husen, Sinno

February 2009: slides, audio
 
Platforms, Distribution and Monetization of the Community ExperiencePlatforms, Distribution and Monetization of the Community Experience
Pasley, Ben-David, Bailey, Winyard, Rowland

February 2009: slides, audio
 
Fortune TellersFortune Tellers

Schade, Kassulke, James, Holland

February 2009: slides, audio
 
iPhone: The Game ChangeriPhone: The Game Changer
Ben-David, Dao, Taht, James

February 2009: slides, audio

 
Mobile and Social ConvergeMobile and Social Converge
Unsworth, Hirsch

February 2009: slides, audio

 
Defining the Business of Social Networks Defining the Business of Social Networks
Vogel, Morton, Ryan, Lebedev

February 2009: slides, audio

 
George Bain: Developing Games for PLAYSTATION® Network Developing Games for PLAYSTATION® Network

George Bain

Fall 2008
 
A Casual Look at Mobile Games A Casual Look at Mobile Games

Greg Ballard

Summer 2008

 
The Drive for Gaming in 2008 The Drive for Gaming in 2008
John Agger

Summer 2008

 
What Makes A Great Mobile Game? 10 Best Mobile Casual Games in 2008What Makes A Great Mobile Game? 10 Best Mobile Casual Games in 2008
James, Palley, Amann, Sands

Summer 2008

 
Survey Says: FUN!: Blurring the Lines between TV and Casual GamesSurvey Says: FUN!: Blurring the Lines between TV and Casual Games
Christian Meyer, Cooper Moo

Summer 2008

 
Social Networks - New Channels and Audience for your Games?Social Networks - New Channels and Audience for your Games?
Link, Alter, Lindner, Oberfest, Laughlin

Summer 2008

Social Casual Games - Who Can Help?Social Casual Games - Who Can Help?
Goldberg, Balahura, Yong, Pishevar

Summer 2008

 
Rethinking Social Gaming NetworksRethinking Social Gaming Networks
Cole, Green, Wallerstein

Summer 2008

 
A Tale of Two Portals: Old and New Distribution Strategies in the Age of Social Social Gaming A Tale of Two Portals: Old and New Distribution Strategies in the Age of Social Social Gaming
Margaret Wallace, Gabe Zichermann

Summer 2008

 
From Casual Social to Socially Casual - Highlighting the Power of Community in GamingFrom Casual Social to Socially Casual - Highlighting the Power of Community in Gaming
Andrew Pedersen

Summer 2008

 
The Next Big Opportunities in Mobile Gaming - Jump in or Pass? The Next Big Opportunities in Mobile Gaming - Jump in or Pass?
Goldberg, Loia, Evju, Quach, Lee

Summer 2008

 
The New Business Models You haven't heard of: Coin-op & TV Play AlongThe New Business Models You haven't heard of: Coin-op & TV Play Along
Mike Maas, Jeroen Efferich

Summer 2008

 
Guitar Hero III: Behind the scenesGuitar Hero III: Behind the scenes
Stephanie Morgan

Summer 2008

 
Made for Mobile: Original IP for Your Phone Made for Mobile: Original IP for Your Phone
Heartwell, Kan, Stein, Altman, Bellows

Summer 2008

 
Mobile Gaming: The Connected CommunityMobile Gaming: The Connected Community
George Kurtyka

Summer 2008

 
The Road Less TravelediPod and iPhone Game Development - Lessons from the Trenches
Fasulo, Donahoo, Hubina, Michaels

Summer 2008

 
The Road Less TraveledThe Road Less Traveled
Craig Sherman

Summer 2008

 
Social Games on Facebook: Worth It?Social Games on Facebook: Worth It?
Lebedev, Connally, Loia, Ryan, Freeman

Summer 2008

 
Game Networks + Social NetworksGame Networks + Social Networks
de Loayza, Bergman, Ovan, Zichermann, Fields

Summer 2008

 
The Supercasual Social RevolutionThe Supercasual Social Revolution
Trip Hawkns

Summer 2008

 
Don Ryan: Cross Platform ConvergenceCross Platform Convergence
Don Ryan

Winter 2008
 
Mobile PanelWeb to Mobile
Holland, Mork, Paananen, Lahtinen

Winter 2008

 
Michael Suarez: Platforms and DistributionPlatforms & Distribution Methods
Michael Suarez

Fall 2007

 
PrototypePSP, DS, Wii, XBLA, Retail?
Greene, MumboJumbo, Sandlot Games, Hudson, Electronic Arts

July 2007: slides, audio

 
Craig Holland: The End of Subscription? Next: ItemsAlternate channels for Casual Game
Holland, Trussel, Bell, Singh

June 2006: slides

 
Erik Bethke: The End of Subscription? Next: ItemsAlternate Business Models for Mobile
Richter, Martin, Pearce, Rehrig, Mathura

Winter 2006