Make innovative and high quality games faster and more reliably.

Hardie, Young, Yanovsky: Passion vs FinancialnewPassion vs. Financial
Hardie, Young, Yanovsky

Winter 2008

Jake Simpson: Rules of DevelopmentnewRules of Development
Jake Simpson

Winter 2008

Brannon, Book, Natsuume: Virtual TeamsnewVirtual Teams
Natsuume, Brannon, Book-Larsson

Winter 2008

Melnick, Kirin: LocalizationnewLocalization
Melnick, Kirin

Winter 2008



Harvey Elliot: Wii MagicnewWii Magic
Harvey Elliott

Winter 2008

Technical Session SummaryTechnical Session Summary
Scott Bilas

Winter 2007: article

David Dunham: Secrets of Casual Game DevelopmentSecrets of Casual Game Development
David Dunham

July 2007: slides, audio

Jill Marshall: How to Attract and Keep More Women in Casual GamesHow to Attract and Keep More Women in Casual Games
Jill Marshall

Summer 2007: article

PrototypeWhat Your Lawyer Wants To Tell You, But You Can't Afford To Hear
Scott Warner

July 2007: slides, audio

John Say: The other Virtual RealityThe Other Virtual Reality
John Say

Summer 2007: article

John Say: Hand Me The RemoteHand Me The Remote
John Say

July 2007: slides, audio

Alla Khramtsova, Alexander Zaslavsky: Playing the Outsourcing Game: A Hands-on GuidePlaying the Outsourcing Game: A Hands-on Guide
Alla Khramtsova, Alexander Zaslavsky

Summer 2006: article

Josh Welber: Everything Looks Like A Nail?Everything Looks Like A Nail?
Josh Welber

July 2007: slides, audio

Ethan Clark: Core Values of the Casual IndustryCore Values of the Casual Industry
Ethan Clark

Fall 2006: article

Eric Tams: Indie Game DevelopmentThe Producer is Far Far Away
Juan Gril

Winter 2007

Vinny Carrella: Download Size Doesn’t MatterDownload Size Doesn’t Matter
Vinny Carrella

Fall 2006: article

Eric Tams: Indie Game DevelopmentIndie Game Development
Eric Tams

June 2006: slides

Jennifer Bullard: Scheduling CreativityScheduling Creativity
Jennifer Bullard

Fall 2006: article

Gril, Tinney, Wylie: One Billion DollarsOne Billion Dollars!
Gril, Tinney, Wylie

June 2006: slides

Ethan Clark: Developing for Xbox LIVE Arcade Developing for Xbox LIVE Arcade
Ethan Clark

Summer 2006: article

Monford, Holland, Chriss, Spaal, Hume : Mobile Game DevelopmentSecrets of Developing Successful Casual Mobile Games
Monford, Holland, Chriss, Spaal, Hume

Winter 2006

Heather Chandler: International Language Localization of Casual GamesInternational Language Localization of Casual Games
Heather Chandler

Summer 2006: article

  Michael Mei: Turning Demos into SalesTurning Demos into Sales
Michael Mei

Summer 2006: article

  Robert Carroll: Entering the Casual Games MarketEntering the Casual Games Market
Robert Carroll

Summer 2006: article