There is more than one way to make money.

Michael Pilipnew Social Games: How to stay independent

Michael Pilip

Kyiv 2010: slides, audio, video
Copyrights and Trademarks (Almost) Everything You Need to KnowCopyrights and Trademarks (Almost) Everything You Need to Know
Jeanne Hamburg

Summer 2008

new Successfully Working With Remote Partners

Charles Merrin

Kyiv 2010: slides, audio, video
Kevin Richardson The Good, The Bad, The MoneyThe Good, The Bad, The Money
Kevin Richardson

Winter 2008

David Edery Building and maintaining the "best" studio

David Edery

Seattle 2010: slides, audio
Robert Adams, Licensing ContentLicensing Content
Robert Adams

Winter 2008



Lars BrubakerCreating and maintaining a successful company; what is the work when your job is games?

Lars Brubaker
February 2009: Slides, audio
Bill Dugan: Rapid PrototypingRapid Protoyping
Bill Dugan

Winter 2008



Recipe for Success: Secret Ingredients Recipe for Success: Secret Ingredients

Meleshkevich, Goncharov, Fomin, Yanovsky, Bukhman, Raikkonen, Ramirez, Bessonov

Fall 2008
Brian Poel: SurvivalSurvival
Brain Poel

Winter 2008



Confessions of an Independent Game Developer Confessions of an Independent Game Developer

Hardie, Goble, Lum, Humphrey, Curtis, Wyman, Martin, Yanovsky

Summer 2008

Jessica Tams: Dream or RealityDream or Reality
Jessica Tams

Winter 2008



The Bluray Comedy Tour: Game Development Bedtime Stories The Bluray Comedy Tour: Game Development Bedtime Stories

Simpson, Taylor, Forsyth, Rhinehart

Summer 2008

Paul Thelen: Surviving the IndustrySurviving the Industry
Paul Thelen

Fall 2007: article

Copyrights and Trademarks (Almost) Everything You Need to KnowTips on Pitching Your Game Idea

Densmore, Ely, Grant, Leamer

Summer 2008

Eric Zimmerman: Realities of Independent DevelopmentRealities of Indie Development
Zimmerman, Cleveland, Gwertzman

Summer 2007: article

Dmitri Dubograev: Best PracticesBest Practices
Dmitri Dubograv

Winter 2008

Michael Mei: Contract Basics2Contract Basics Part Two
Michael Mei

Winter 2007: article

Adeo Ressi: FundingTheFunded.com. Funding: What Every Business Person Needs To Know
Adeo Ressi

Winter 2008

Paul Thelen: Bringing Your Games to MarketBringing Your Games to Market
Paul Thelen

Winter 2007: article

Margaret Wallace: Contracts"Gotchas" Developers Need to Watch Out for When Negotiating a Contract
Margaret Wallace

Winter 2008

Don’t Go Broke! An Analysis of Sunk CostDon’t Go Broke! An Analysis of Sunk Cost
Ernie Ramirez
Ion Hardie

Winter 2007: article

Greg Lanz: Pitching Your GamePitching Your Game
Greg Lanz

Fall 2007

Michael Mei: Getting Started – Licensing and Publishing ContractsGetting Started – Licensing and Publishing Contracts
Michael Mei

Winter 2007: article

Eric Zimmerman: Realities of Independent DevelopmentRealities of Independent Development
Eric Zimmerman

July 2007: slides, audio

Michael Mei: Contract BasicsContract Basics
Michael Mei

Fall 2006: article

Ernie Ramirez: Don't Go BrokeDon't Go Broke
Ernie Ramirez

July 2007: slides, audio

 
LogoThe Definitive Guide To Funding
James Gwertzman

July 2007: audio

 
Michael Mei: Negotiation: What to look for in a contractNegotiation: What To Look For In A Contract
Miguel Oliveira, Michael Mei, Lukas John, David Solari

June 2006: slides

 
Wade Tinney: Starting your own businessStarting Your Own Business
Wade Tinney

Winter 2006

 
Michael Mei: Contracts and RoyaltiesContracts and Royalties
James Gwertzman

Winter 2006: slides