David Dunham: Screenshotsslides & audio (37 MB)

An overview of everything that is casual game development - from the point of view of a development manager.

A must listen for game developers. looking to make high quality and those aiming to be leaders in the space.

 

our take:
A solid overview of development practices that most studios end up finding out by trial and error.

David lists examples of tools and libraries quite quickly - so if you need more information, you can contact him.

The slides have cross references to the other sessions for more detailed information, so this is a good place to start.

Delivered at Casual Connect Seattle, 17 July 2007

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David DunhamDavid Dunham (email)

David Dunham is Development Manager at GameHouse Studios, which he joined in 2002. He’s worked on nearly 50 titles, including Word Slinger, SCRABBLE, and Super Collapse III. He also created A Sharp’s award-winning King of Dragon Pass, and Jigsaw Strategy Game for the Newton.

David has developed user-focused software on a number of platforms, such as Acta and Opal for Macintosh, and Newton Book Reader and Newton Press.