slides & audio (35 MB)
Creating a game on an alterative platform isn't a quick and easy afterthought, it requires a solid team to handle not only the technology but design considerations that arise from ensuring the new game is just as high quality as the original.
our take:
There are many platforms available to distribute your casual games, and it is just as important to your brand and the industry that you make sure all of your versions are high quality. Look past the: lets just make an easy "port" as we learn from Puzzle Quest and Catan (Big Huge Games session three spots up - you are listening in order *right*).
Delivered at Casual Connect Seattle, 18 July 2007
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Colin Wilkinson (email)
During the past eight years Colin Wilkinson has shipped more than 16 titles for handheld, PC, mobile, and web platforms in genres ranging from classic platformers to children's titles to action adventure. Most recently he has focused on the Nintendo DS, where the touch screen and other features offer exciting new design opportunities and challenges.
Most recently he led the development of the cross-genre hit Puzzle
Quest: Challenge of the Warlords for the Nintendo DS. Puzzle Quest combines casual puzzle play with an epic RPG saga, and illustrates how handheld games are reaching new audiences while also appealing to the more classic audience.