A  
 

Robert Adams
Casual Connect Amsterdam 2008Licensing Content
Casual Connect Kyiv 2009Sharing Best Practices

Matt Annal
Casual Connect Amsterdam 2008Hype vs. Real Deal 2
 

Steve Augustino
Casual Connect Seattle 2007 Politics and Video Games
Casual Connect Amsterdam 2008 Best Practices

Sean Amann
Casual Connect Summer 2008What Makes A Great Mobile Game?
  John Agger
Casual Connect Summer 2008The Drive for Gaming

Russell Arons
Casual Connect Seattle 2008Capturing the Consumer

  Jason Altman
Casual Connect Summer 2008Made for Mobile
Jessica Altar
Casual Connect Seattle 2008Social Networks - New Channels and Audience for your Games?
  Ralf Adam
Casual Connect Europe 2009Game Production Postmortems
Daniel Anisman
Casual Connect Europe 2009Game Technology
  James Ackley
Casual Connect Seattle 2009Working in audio
Scott Austin
Casual Connect Seattle 2009Getting Games on Xbox LIVE
Casual Connect Seattle 2010Getting Games on Xbox LIVE
  Peter Anderson
Casual Connect Seattle 2009Reinvigorating and Facilitating Corporate Culture Change
Serge Ageyev
Casual Connect Kyiv 2009Multiplayer Social Games
  Tim Appleby
Casual Connect Europe 2010Art Production
Magnus Alm
Casual Connect Europe 2010No Country For Old Games?
  Kris Antoni
Casual Connect Seattle 2010An Infectonator Postmortem
 
B  

Rob Balahura
Casual Connect Seattle 2008Social Casual Games
Casual Connect Fall 2006Web to Mobile

Johnathan Bankard
Casual Connect Amsterdam 2008A Survey of Casual Games Business Models

 

Christian Batist
Casual Connect Amsterdam 2008Future of Online Games Business

Dave Bell
Casual Connect  Summer 2006Alternate channels for Casual Game

 

Daniel Bernstein
Casual Connect Summer 2008Have Your Cake & Eat It Too!
Casual Connect Seattle 2007History of Sandlot
Casual Connect Magazine Summer 2007PSP, DS, Wii, XBLA, Retail?
Casual Connect Magazine Fall 2007Creating Innovation
Casual Connect Magazine Fall 2007Tradewinds Postmortem
Casual Connect Kyiv 2007Success in St. Petersburg: Cake Mania
Casual Connect Europe 2009How I learned to love the Recession
Casual Connect Europe 2009Taking PC games to the Consoles
Casual Connect Seattle 2009Bringing your Brands to Mobile
Casual Connect Kyiv 2009Unstable Times: Staying on Top
Casual Connect Kyiv 2009Development Practices Sandlot Games
Casual Connect Seattle 2010Investing in Your IP

Erik Bethke
Casual Connect Seattle 2007Player to Player Markets
Casual Connect Seattle 2007The End of Subscription? Next: Items
Casual Connect Seattle 2010Virtual Goods + Social Media

 

Scott Bilas
Casual Connect Amsterdam 2007Technical Session Summary

Bjorn Book-Larsson
Casual Connect Amsterdam 2008Outsourcing Done Right
 

Brad Borne
Casual Connect Seattle 2007Web Games - The New Frontier

Craig Brannon
Casual Connect Amsterdam 2008Outsourcing Done Right
Casual Connect Europe 2010Game Design Jam
Casual Connect Europe 2010Designing Mini-games and Puzzles
  Joel Brodie
Casual Connect Fall 2006Hype vs. Real Deal
Casual Connect Amsterdam 2008Hype vs. Real Deal 2
Casual Connect Europe 2009How I learned to love the Recession
Casual Connect Seattle 2010Hype vs Real Deal 2010
Remco Bruins
Casual Connect Amsterdam 2008The Numbers Game: Distribution
  Jennifer Bullard
Casual Connect Fall 2006Scheduling Creativity
Nolan Bushnell
Casual Connect Seattle 2007History of Casual Games
  Greg Ballard
Casual Connect Summer 2008A Casual Look at Mobile Games
Casual Connect Seattle 2009Lunchtime Q & A with Greg BALLARD
Nick Berry
Casual Connect Summer 2008Top ten... Privacy
Casual Connect Seattle 2010Demographics & Affinities of Gamers
  Craig Bocks
Casual Connect Summer 2008Chocolatier Post-Mortem
Casual Connect Seattle 2009Publisher Showdown

Stephanie Bergman
Casual Connect Seattle 2008Game Networks + Social Networks

  Matthew Bellows
Casual Connect Summer 2008Made for Mobile
Casual Connect Seattle 2009Bringing your Brands to Mobile
Casual Connect Europe 2010What's the Smart Choice in Smartphones?
George Bain
Casual Connect Kyiv 2008Developing Games for PLAYSTATION®Network
 

Alex Bessonov
Casual Connect Kyiv 2008Principles of Game Design
Casual Connect Kyiv 2008Recipe for Success: Secret Ingredients
Casual Connect Kyiv 2009Sharing Best Practices
Casual Connect Kyiv 2009Game Design: Made in Former USSR

Igor Bukhman
Casual Connect Kyiv 2008Recipe for Success: Secret Ingredients
Casual Connect Kyiv 2009Unstable Times: Staying on Top
  Joel Breton
Casual Connect Kyiv 2008How to Develop Blockbuster Online Games
Casual Connect Seattle 2010Virtual Goods Get Addicting
John Barbour
Casual Connect Europe 2009Working Together to Take Causal Games Mainstream
  Tobias Berlin
Casual Connect Europe 2009Designing Community & Sociability
Robert Boehm
Casual Connect Europe 2009Designing Community & Sociability
 

Lars Brubaker
Casual Connect Europe 2009Creating & maintaining a successful company
Casual Connect Europe 2009Publisher Showdown 2009

Ami Ben-David
Casual Connect Europe 2009Community Experience
Casual Connect Europe 2009iPhone:The Game Changer
  Jason Bailey
Casual Connect Europe 2009Community Experience
Casual Connect Europe 2009From Portals to Ad Networks
Tomer Ben-Kiki
Casual Connect Europe 2009Casual Game Evolution
Casual Connect Seattle 2010Casual Game Revolution
  Helge Borgarts
Casual Connect Europe 2009Crazy Chicken: Story of Moorhuhn
Patrick Baggatta
Casual Connect Europe 2009Tuning Your Game
Casual Connect Kyiv 2009Emphasizing on Game Design
  Dr. Alison J Bryant
Casual Connect Seattle 2009Rules of Engagement
Martyn Brown
Casual Connect Seattle 2009Nightmare or Nirvana?
  Mike Breslin
Casual Connect Seattle 2009Bringing your Brands to Mobile
Casual Connect Seattle 2010Hot Topics in The Mobile Gaming
Tom Buscaglia
Casual Connect Seattle 2009Indie Gold
  Brenda Bailey
Casual Connect Seattle 2009The Art of the Pitch
Casual Connect Seattle 2009Reinvigorating and Facilitating Corporate Culture Change
Brittney Buchan
Casual Connect Seattle 2009The Art of the Pitch
  Mark Baxter
Casual Connect Seattle 2009Designing Games for Women
Casual Connect Seattle 2009Play Games to Work Smarter
Casual Connect Seattle 2010Reaching New Audiences
Noelle Hunt Bennett
Casual Connect Seattle 2009Play Games to Work Smarter
  Lani Blazier
Casual Connect Seattle 2009Building Community
Will Bredbeck
Casual Connect Kyiv 2009Game Development Challenge
  Michael Bergen
Casual Connect Kyiv 2009Mobile Games and Application Stores
Casual Connect Seattle 2010Hot Topics in The Mobile Gaming
Alex Bubb
Casual Connect Europe 2010Smart Choice in Smartphones?
  Simone Brunozzi
Casual Connect Europe 2010Games in the Cloud
Stephane Bura
Casual Connect Europe 2010Game Design Jam
  Jens Begemann
Casual Connect Europe 2010Quiet Profitability
Casual Connect Seattle 2010How to Be Social in Europe
Toby Beresford
Casual Connect Europe 2010Quiet Profitability
  Kai Bolik
Casual Connect Europe 2010New Paradigms for Casual Games
Casual Connect Seattle 2010The Next Frontier
Stefan Betzold
Casual Connect Europe 2010Hype or Real Deal
  Tim Bell
Casual Connect Europe 2010Social Gaming: Advertiser's Perspective
Jeff Barr
Casual Connect Seattle 2010Cloud-Powered Social Gaming
  Mari Baker
Casual Connect Seattle 2010Business of Building Engaging, Enduring Brands
Tony Bartel
Casual Connect Seattle 2010Hype vs Real Deal 2010
  Bryan Bouwman
Casual Connect Seattle 2010Investing in Your IP
Sue Bohle
Casual Connect Seattle 2010New Techniques to Promote Your Game
  Lex Bayer
Casual Connect Seattle 2010Virtual Goods Lessons Learned
 
C  

Phil Carlisle
Casual Connect Magazine Summer 2007Government Organizations Love Casual Games

Vinny Carrella
Casual Connect Seattle 2006Download Size Doesn't Matter
Casual Connect Amsterdam 2008Life Beyond "Me Too"
Casual Connect Europe 2009Confessions: The Big Portal
Casual Connect Europe 2010Confessions: Big Portals. Part 2
Casual Connect Seattle 2010Investing in Your IP

 

Robert Carroll
Casual Connect Seattle 2006Entering the Casual Games Market
Casual Connect Seattle 2010Real Numbers From the Front Lines of Facebook

Heather Chandler
Casual Connect Seattle 2006International Language Localization of Casual Games

 

Austin Chang
Casual Connect Seattle 2007Web Based Games

Tatiana Chernova
Casual Connect Seattle 2008A Deep Drink From The Fountain of Eastern Europe and Russia
Casual Connect Kyiv 2007Increasing Revenues Through Advertising
Casual Connect Kyiv 2008The explosion of a "brand" new market

Casual Connect Kyiv 2009Reverse Thrust: Discover Your Consumer

 

Erica Chriss
Casual Connect Winter 2006Secrets of Developing Successful Casual Mobile Games

Alisa Chumachenko
Casual Connect Amsterdam 2008Microtransactions
Casual Connect Amsterdam 2008Making Money Off of Free Games
Casual Connect Kyiv 2008Free-to-play MMO Games: Finding the Right Balance Between Casual and Hardcore

 

Ethan Clark
Casual Connect Magazine Summer 2006Xbox LIVE Arcade
Casual Connect Magazine Winter 2007Monetization Across Value Chain
Casual Connect Magazine Fall 2006Core Values in Casual Games

Charlie Cleveland
Casual Connect Seattle 2007Realities of Indie Development

 

Vladimir Cole
Casual Connect Amsterdam 2008A Survey of Casual Games Business Models

Scott Cohen
Casual Connect Kyiv 2007Increasing Revenues Through Advertising
 

Jason Coleman
Casual Connect Seattle 2007Settlers of Catan Postmortem

Kate Connally
Casual Connect Seattle 2008Power to the People
Casual Connect Seattle 2008Social Games on Facebook
Casual Connect Seattle 2007Teens & Tweens
 

Mark Cottam
Casual Connect Magazine Winter 2007Monetization Across Value Chain
Casual Connect Magazine Summer 2007Merchandizing at Retail
Casual Connect Magazine Summer 2007PSP, DS, Wii, XBLA, Retail?

Max Cowsert
Casual Connect Amsterdam 2008 Brick and Mortar Retailers
  Chris Campbell
Casual Connect Seattle 2008Beyond the Advergame
Mike Capps
Casual Connect Summer 2008I Wish I Were a Casual Game Developer
  Mike Cashman
Casual Connect Seattle 2008Get in the Game
Ada Chen
Casual Connect Seattle 2008Making Money Off Casual Games
Casual Connect Kyiv 2008Making Money Off Web Games
Casual Connect Seattle 2009The New Money
Casual Connect Europe 2010Trends in Online Flash Games
 

Duncan Curtis
Casual Connect Seattle 2008Confessions of an Independent Game Developer

Ran Cohen
Casual Connect Seattle 2008Next Generation Advertising Tools and Formats

 

Gabe Carter
Casual Connect Seattle 2008Power to the People

Vlad Cole
Casual Connect Seattle 2008Rethinking Social Gaming Networks

  N'Gai Croal
Casual Connect Seattle 2009The Year in Social Games
Michael Chang
Casual Connect Seattle 2009The Money in Free Games
  Tim Chang
Casual Connect Seattle 2009Emerging Trends in Casual Gaming
Casual Connect Seattle 2009Starting a Company & Fundraising Strats
Casual Connect Seattle 2010Welcome to Emerging Trends
Casual Connect Seattle 2010Metagaming: The Gamification of Life
Bruce Chia
Casual Connect Seattle 2009Postmortem of Carneyvale: Showtime
  Michael Cole
Casual Connect Seattle 2009Wellness Gaming
Tim Conkling
Casual Connect Seattle 2009Borrowing from Hardcore
  Jeff Clavier
Casual Connect Seattle 2009Starting a Company & Fundraising Strategies
Andrew Cleland
Casual Connect Seattle 2009Starting a Company & Fundraising Strategies
  Geoff Cook
Casual Connect Seattle 2009Emerging Business Models & New Ways to Monetize
Adam Caplan
Casual Connect Seattle 2009Emerging Business Models & New Ways to Monetize
  Robin Chan
Casual Connect Seattle 2009Casual Virtual Worlds & MMO
Dora Cheng
Casual Connect Seattle 2009Designing Games for Women
  Carolyn Carnes
Casual Connect Seattle 2009Designing for Both Casual and Hardcore
Dennis Chenard
Casual Connect Seattle 2009Play Games to Work Smarter
  Helen Copnall
Casual Connect Europe 2010Demystifying Advergaming
Justin Cooney
Casual Connect Seattle 2010Business Opportunities on the PSN
  Sean Clark
Casual Connect Seattle 2010Realities and Red Herrings
Paul Cutsinger
Casual Connect Seattle 2010Browser Tech Smackdown
  Shannon Callies
Casual Connect Seattle 2010Advertising - A "Must-Have"
Steve Chiang
Casual Connect Seattle 2010Connecting the World Through Games
  Jonathan Claydon
Casual Connect Seattle 2010Going Beyond the Offer Wall
Luna Cruz
Casual Connect Seattle 2010Writing "Awakening: The Dreamless Castle"
D  

Rogier De Boer
Casual Connect Amsterdam 2008Entering the Global Market

Erica DeLorenza
Casual Connect Magazine Summer 2007State of Advertising
Casual Connect Europe 2009From Portals to Ad Networks

 

Kenny Dinkin
Casual Connect Seattle 2008A Storyteller’s Notebook
Casual Connect Seattle 2007Casual Characters
Casual Connect Seattle 2007Idea Ball
Casual Connect Amsterdam 2008Character Cash

Casual Connect Seattle 2009RISKY BUSINESS
Casual Connect Seattle 2010The Year in Social Games 2010

George Donovan
Casual Connect Amsterdam 2008The Pragmatic Designer

Casual Connect Amsterdam 2008The Pragmatic Designer
- article
Casual Connect Seattle 2009Make 20x ROI with Casual Games
Casual Connect Seattle 2009Exclusivity in Casual Games
Casual Connect Europe 2010Methods, Successful Communication

 

Dmitri Dubograev
Casual Connect Kyiv 2007Legal Issues
Casual Connect Amsterdam 2008Best Practices
Casual Connect Kyiv 2008Is There Money Out There?

Bill Dugan
Casual Connect Amsterdam 2008Rapid Prototyping

 

David Dunham
Casual Connect Seattle 2007Secrets of Casual Game Development

Michael Dyachkov
Casual Connect Kyiv 2007Increasing Revenues Through Advertising

 

Michael Dowling
Casual Connect Seattle 2008The Evolution of the Gamer

Barry Dowsett
Casual Connect Seattle 2008Licensing Stock vs Custom Sound Design
Casual Connect Seattle 2009Working in audio
Casual Connect Seattle 2009Audio Q&A Panel
Casual Connect Seattle 2009The Birth and Life of a Sound Effect

  Mick Donahoo
Casual Connect Summer 2008iPod and iPhone Game Development
Teagen Densmore
Casual Connect Summer 2008Tips on Pitching Your Game Idea
  Philippe Dao
Casual Connect Europe 2009iPhone:The Game Changer
John Dobrowolski
Casual Connect Europe 2009Confessions: The Big Portal
Casual Connect Seattle 2009Exclusivity in Casual Games
  Jon David
Casual Connect Seattle 2009A Perilous Journey
Bart Decrem
Casual Connect Seattle 2009iPhone Crashes the Portable Gaming Party
  Mark Donovan
Casual Connect Seattle 2009The Money in Free Games
George Dolbier
Casual Connect Seattle 2009Enterprise Gaming
  Eric Doyle
Casual Connect Seattle 2009Marketing Through Community
Jakub Dvorsky
Casual Connect Europe 2010Machinarium Postmortem
Casual Connect Europe 2010I Learned at Games For Gamers
  Danielle Deibler
Casual Connect Seattle 2010Browser Tech Smackdown
Mark DeLoura
Casual Connect Seattle 2010Browser Tech Smackdown
Casual Connect Seattle 2010Google Chrome Web Store
  Chris DeWolfe
Casual Connect Seattle 2010Lessons from MySpace
Marc Dugas
Casual Connect Seattle 2010Going Beyond the Offer Wall
E  
 

Chris Early
Casual Connect Amsterdam 2008The Changing Face of Casual Games
Casual Connect Seattle 2009Virtual Economies

Mark Elfenbein
Casual Connect  Winter 2006Skill Based Games

 

Sergei Eliseev
Casual Connect Kyiv 2007Increasing Revenues Through Advertising

Harvey Elliott
Casual Connect Amsterdam 2008Wii Magic
 

Sean Elliott
Casual Connect Kyiv 2007What Portals Are Looking For
Casual Connect Europe 2009Confessions: The Big Portal
Casual Connect Seattle 2009The Name of the Game!
Casual Connect Kyiv 2009Unstable Times: Staying on Top
Casual Connect Europe 2010Confessions: Big Portals. Part 2
Casual Connect Seattle 2010Investing in Your IP
Casual Connect Seattle 2010Going Social - How We Did It

Jon Estanislao
Casual Connect Magazine Summer 2007Core Publishers in a Casual World
 

Jon Epstein
Casual Connect Seattle 2008Next Generation Advertising Tools and Formats
Casual Connect Seattle 2008Advertising: Get Ready for Hyper-Growth

John Enroth
Casual Connect Summer 2008Full contact composition
 

Jeroen Efferich
Casual Connect Seattle 2008The New Business Models You haven't heard of

Anders Evju
Casual Connect Seattle 2008The Next Big Opportunities in Mobile Gaming

  Cara Ely
Casual Connect Summer 2008Tips on Pitching Your Game Idea
Ranah Edelin
Casual Connect Summer 2008Major Entertainment Companies Take On The World Of Casual Gaming
  Igor Elovikov
Casual Connect Kyiv 2008Principles of Game Design
Casual Connect Kyiv 2009Game Design: Made in Former USSR
Marc Engelsman
Casual Connect Europe 2009Creative e-marketing solutions
  Pete Ellison
Casual Connect Seattle 2009Audio Q&A Panel
David Edery
Casual Connect Seattle 2009Enterprise Gaming
Casual Connect Seattle 2010Building Maintaining the "Best" Studio
  Andreea Enache-Thune
Casual Connect Seattle 2009Casual Hollywood
 
F

 
 

Lou Fawcett
Casual Connect Magazine Summer 2007Core Publishers in a Casual World

Nick Fortugno
Casual Connect Summer 2008Mapping the Game's Terrain
Casual Connect Magazine Summer 2007Points in Points
Casual Connect Magazine Summer 2007Plantasia Postmortem
Casual Connect Amsterdam 2008A Helpful Hint
Casual Connect Seattle 2009The Name of the Game!

 

John Foster
Casual Connect Summer 2008Discussion of Game Development Process
Casual Connect Amsterdam 2008Zam BeeZee Postmortem

David Fox
Casual Connect Seattle 2008You Too Can Fail at Multiplayer Games!
Casual Connect Magazine Summer 2007Family Feud Online Party
Casual Connect Kyiv 2007Beyond the Box
Casual Connect Seattle 2009Overview of Tools & Engines
  Tom Forsyth
Casual Connect Summer 2008The Bluray Comedy Tour

Jake Freeman
Casual Connect Seattle 2008Social Games on Facebook

  Nathan Fahrenthold
Casual Connect Summer 2008Give Your Fans a Forum
Anita Frazier
Casual Connect Summer 2008The Games People Play
Casual Connect Seattle 2009The Changing Games Landscape
  Bill Fulton
Casual Connect Summer 2008Getting From Good to Great

Richard Fields
Casual Connect Seattle 2008Game Networks + Social Networks

  Lou Fasulo
Casual Connect Summer 2008iPod and iPhone Game Development
Albert Fox
Casual Connect Summer 2008Full contact composition
  Noriko Fritschle
Casual Connect Summer 2008Best Practices of Games Testing
Andrey Fomin
Casual Connect Kyiv 2008Recipe for Success: Secret Ingredients
  Tetyana Franke
Casual Connect Europe 2009Maximize your growth in Europe & Asia
Alvaro Fernandez
Casual Connect Seattle 2009Wellness Gaming
  Mark Friedler
Casual Connect Seattle 2009Emerging Business Models & New Ways to Monetize
Casual Connect Seattle 2009Casual Virtual Worlds & MMO
Casual Connect Seattle 2010Hollywood + Gaming 2.0
Ira Fay
Casual Connect Seattle 2009Making games approachable and fun through user-testing
  Krissie Franco
Casual Connect Seattle 2009Reinvigorating and Facilitating Corporate Culture Change
Dan Fiden
Casual Connect Seattle 2010Why Friends Matter
  Hill Ferguson
Casual Connect Seattle 2010Optimizing Monetization
Owais Farooqui
Casual Connect Seattle 2010Moms Just Wanna Have Fun
G

 
 

Rob Glaser
Casual Connect Fall 2007Real Networks

Vishal Gondal
Casual Connect Fall 2006Web to Mobile

 

Luis Gonsales
Casual Connect Amsterdam 2008Latin America

Harlan Goodson
Casual Connect Amsterdam 2008ISGA

 

Erik Gossens
Casual Connect Magazine Summer 2007Portal Strategy
Casual Connect Magazine Summer 2007Game Selection

Jonathan Greechan
Casual Connect Fall 2007Game Industry Standards

 

Jay Greene
Casual Connect Magazine Summer 2007PSP, DS, Wii, XBLA, Retail?

Jim Greer
Casual Connect Magazine Summer 2007Web Games - The New Frontier
Casual Connect Seattle 2009Finding Fatal Flaws
Casual Connect Europe 2010I Learned at Games For Gamers
Casual Connect Seattle 2010Browser Tech Smackdown

 

John Greiner
Casual Connect Magazine Summer 2007PSP, DS, Wii, XBLA, Retail?

Juan Gril
Casual Connect Magazine Summer 2007What is Innovation?
Casual Connect Magazine Summer 2007One Billion Dollars!
Casual Connect Winter 2007The Producer is Far Far Away
Casual Connect Magazine Fall 2007What is Innovation? article

Casual Connect Amsterdam 2008Life Beyond "Me Too"
Casual Connect Europe 2009Intro to Console Game Dev
Casual Connect Seattle 2009Trends in Core Casual Online Distribution
Casual Connect Europe 2010Games for Gamers Intro
Casual Connect Europe 2010I Learned at Games For Gamers

 

James Gwertzman
Casual Connect Seattle 2007Realities of Indie Development
Casual Connect Magazine Summer 2007The Definitive Guide To Funding
Casual Connect Magazine Fall 2006Contracts and Royalties

Matt Garland
Casual Connect Seattle 2008Get in the Game
 

Brian Goble
Casual Connect Seattle 2008Confessions of an Independent Game Developer

Michael Gialis
Casual Connect Seattle 2008Leveraging the Project Darkstar
Casual Connect Seattle 2009Enterprise Gaming

 

Eric Goldberg
Casual Connect Seattle 2008Social Casual Games
Casual Connect Seattle 2008The Next Big Opportunities in Mobile Gaming
Casual Connect Seattle 2009The Social Game Revenue Machines
Casual Connect Europe 2010Sustainable Competitive Advantage

Jon Grant
Casual Connect Summer 2008Tips on Pitching Your Game Idea
 

Martin Green
Casual Connect Seattle 2008Rethinking Social Gaming Networks

Matt Golz
Casual Connect Summer 2008Best Practices of Games Testing
 

Andrey Goncharov
Casual Connect Kyiv 2008Recipe for Success: Secret Ingredients

Tatyana Garat
Casual Connect Kyiv 2008User Testing: In Theory and Practice
Casual Connect Kyiv 2009Sharing Best Practices
  Sam Guyton
Casual Connect Europe 2009From Portals to Ad Networks
Rich Grillotti
Casual Connect Seattle 2009Beyond Apocalypse
  John Grotland
Casual Connect Seattle 2009iSee the Future and it's iPhone
Colin Garvey
Casual Connect Seattle 2009Wellness Gaming
  Rita Garg
Casual Connect Seattle 2009Emerging Business Models & New Ways to Monetize
Robert Goldberg
Casual Connect Seattle 2009Emerging Business Models & New Ways to Monetize
  Megan Gaiser
Casual Connect Seattle 2009The Importance of Leadership
Matthew Gillikin
Casual Connect Kyiv 2009Emphasizing on Game Design
Casual Connect Kyiv 2009Transformer or Gobot
  Heber Gonzalez
Casual Connect Europe 2010Social Gaming: Advertiser's Perspective
Alex Green
Casual Connect Europe 2010iPhone Marketing - How to Do It, Why You Have To and What Works
Casual Connect Seattle 2010Hot Topics in The Mobile Gaming
  Sean Galligan
Casual Connect Seattle 2010Insights from 2.5 Billion iPhone and Android Monthly User Sessions
Jude Gomila
Casual Connect Seattle 2010Social Gaming Distribution 2.0
  Vikas Gupta
Casual Connect Seattle 2010Creating a Bull Market
Casual Connect Seattle 2010Cha Ching!
Eric Gonzalez
Casual Connect Seattle 2010Virtual Goods Lessons Learned
  Bill Grosso
Casual Connect Seattle 2010Virtual Economies To The Next Level
 
H

 
 

David Haddad
Casual Connect Magazine Summer 2007Core Publishers in a Casual World

Ion Hardie
Casual Connect Amsterdam 2007Don’t Go Broke! An Analysis of Sunk Cost
Casual Connect Amsterdam 2008Passion vs. Financial

 

Terri Hardie
Casual Connect Seattle 2008Confessions of an Independent Game Developer
Casual Connect Kyiv 2007What Portals Are Looking For
Casual Connect Europe 2009Confessions: The Big Portal
Casual Connect Seattle 2009The Name of the Game!
Casual Connect Seattle 2009Exclusivity in Casual Games
Casual Connect Kyiv 2009Emphasizing on Game Design
Casual Connect Europe 2010Confessions: Big Portals. Part 2

Tysen Henderson
Casual Connect Magazine Summer 2007Save a Tree, Design Without Paperwork

 

Nils-Holger Henning
Casual Connect Amsterdam 2008Entering the Global Market
Casual Connect Amsterdam 2008Micro-payments to the Rescue

Casual Connect Europe 2009The Mythical Casual MMO
Casual Connect Kyiv 2009Funding Strategies
Casual Connect Europe 2010Are Computer Games Objects of Cultural Value?

Paul Heydon
Casual Connect Magazine Summer 2007Casual Games Strategic Sector Review
Casual Connect Magazine Summer 2007What Is The Holy Grail In Online Games
Casual Connect Kyiv 2007Strategic Review of Casual Games

 

Rana Hirschfield
Casual Connect Magazine Summer 2007Try & Buy Isn't Dead

Peter Hofstede
Casual Connect Amsterdam 2008International Portals

 

Craig Holland
Casual Connect Magazine Summer 2007Beyond Downloads
Casual Connect Winter 2006Secrets of Developing Successful Casual Mobile Games
Casual Connect Magazine Summer 2006Mobile Gaming is Casual Gaming
Casual Connect Magazine Summer 2006Alternate channels for Casual Game
Casual Connect Magazine Winter 2007Survey Says!
Casual Connect Amsterdam 2008Is Mobile Dead or Just Sleeping?
Casual Connect Europe 2009Top of the Heap
Casual Connect Europe 2009Fortune Tellers
Casual Connect Seattle 2010Hot Topics in The Mobile Gaming

Chris Houtzer
Casual Connect Seattle 2008Next Generation Advertising Tools and Formats
Casual Connect Seattle 2008Advertising: Get Ready for Hyper-Growth
Casual Connect Magazine Summer 2007State of Advertising
Casual Connect Amsterdam 2008Remember Time Limits?
Casual Connect Seattle 2009Make money off your games

 

Jameson Hsu
Casual Connect Amsterdam 2008Advertising isn't Limited to Ads
Casual Connect Amsterdam 2008Future of Online Games Business

Tom Hume
Casual Connect Winter 2006Secrets of Developing Successful Casual Mobile Games

 

Aurthur Humphrey
Casual Connect Seattle 2008Confessions of an Independent Game Developer
Casual Connect Magazine Summer 2007Virtual Villagers
Casual Connect Amsterdam 2008Hype vs. Real Deal 2
Casual Connect Seattle 2009The Name of the Game!
Casual Connect Seattle 2009Designing in the Crush
Casual Connect Seattle 2010Playing God!
Casual Connect Seattle 2010Hype vs Real Deal 2010
Casual Connect Seattle 2010Investing in Your IP

Jeanne Hamburg
Casual Connect Seattle 2008Copyrights and Trademarks

 

Trip Hawkins
Casual Connect Seattle 2008The Supercasual Social Revolution

Agnes Heydari
Casual Connect Seattle 2008Bringing It All Together

  Tom Hubina
Casual Connect Summer 2008iPod and iPhone Game Development
Casual Connect Seattle 2009iSee the Future and it's iPhone
Josh Hartwell
Casual Connect Summer 2008Made for Mobile
  Silas Hite
Casual Connect Summer 2008Full contact composition
Andy Hieke
Casual Connect Europe 2009Top of the Heap
Casual Connect Europe 2009Publisher Showdown 2009
  Volker Hirsch
Casual Connect Europe 2009Mobile and Social Converge
Casual Connect Europe 2010Mobile + Social
Casual Connect Europe 2010iPhone Marketing
Jesse Holt
Casual Connect Seattle 2009Working in audio
Casual Connect Seattle 2009Audio Q&A Panel
Casual Connect Seattle 2009Overall Musical Theme Integration
  Sebastien de Halleux
Casual Connect Seattle 2009The Social Game Revenue Machines
Steve Hegenderfer
Casual Connect Seattle 2009Smartphone Showdown
  Ron Hirson
Casual Connect Seattle 2009Emerging Business Models & New Ways to Monetize
David Helgason
Casual Connect Seattle 2009Casual Virtual Worlds & MMO
Casual Connect Seattle 2010Browser Tech Smackdown
  Dana Hanna
Casual Connect Seattle 2009Designing for Both Casual and Hardcore
Tim Harrison
Casual Connect Europe 2010Mobile Distribution Models
Casual Connect Europe 2010Business Models & Pricing
  Eric Hobson
Casual Connect Europe 2010Cross Platform Publisher Strategies
Casual Connect Europe 2010iPhone Marketing
Charles Hudson
Casual Connect Europe 2010New Paradigms for Casual Games
Casual Connect Europe 2010Sustainable Competitive Advantage
  Paul Herron
Casual Connect Europe 2010Confessions: Big Portals. Part 2
Frederik Hammes
Casual Connect Europe 2010Hype or Real Deal
  Matt Hulett
Casual Connect Seattle 2010The Not-So-Casual Journey
 
I

 
  Denis Ilyin
Casual Connect Kyiv 2009Game Design: Made in Former USSR
Takahito Iguchi
Casual Connect Seattle 2010New genres in Social & Mobile Gaming
J

 
  Chris James
Casual Connect Summer 2008What Makes A Great Mobile Game?
Casual Connect Europe 2009iPhone:The Game Changer
Casual Connect Europe 2009Fortune Tellers
Casual Connect Seattle 2009Smartphone Showdown
Casual Connect Europe 2010Smart Choice in Smartphones?
Casual Connect Europe 2010The iPhone Overview
Casual Connect Europe 2010iPhone Marketing
Bryce Jonasson
Casual Connect Summer 2008Debugging: Discover, Diagnose, and Dispatch
 

Paul Jensen
Casual Connect Summer 2006A Brief History of Casual Games

Steve Jeong
Casual Connect Amsterdam 2008Korea

 

Lukas John
Casual Connect Summer 2006Negotiation: What To Look For In A Contract

Matthew Lee Johnston
Casual Connect Amsterdam 2008Sound Workshop
Casual Connect Seattle 2009Audio Q&A Panel
Casual Connect Seattle 2010Polish: The Last 1% is the Hardest

  Kathy Johnson
Casual Connect Summer 2008The Games Women Play - Focus Group with Women Gamers
Casual Connect Seattle 2009What Women Really Want - Part 2
Daniel James
Casual Connect Seattle 2009Virtual Economies
  Peter de Jong
Casual Connect Europe 2010Rocket Riot
Casual Connect Europe 2010I Learned at Games For Gamers
Jon Jones
Casual Connect Europe 2010Art Production
  Simon Jones
Casual Connect Seattle 2010Case Studies: in-App Commerce
Greg Johnson
Casual Connect Seattle 2010Hollywood + Gaming 2.0
K

 
 

Jason Kapalka
Casual Connect Magazine Summer 200610 ways to make a BAD Casual Game-article
Casual Connect Magazine Summer 200610 ways to make a BAD Casual Game
Casual Connect Kyiv 2007Fat Chance! Randomness and Luck in Casual Games
Casual Connect Kyiv 2007Case Study: Heavy Weapon

Michael Kalkowski
Casual Connect Amsterdam 2008Viral Marketing
Casual Connect Europe 2009Designing Community & Sociability
Casual Connect Seattle 2010Big Mistakes - Big Learnings

 

Chris Kempt
Casual Connect Amsterdam 2008Advergames: The Holy Grail?
Casual Connect Europe 2009Stats Amazing!

Alexander Khilko
Casual Connect Kyiv 2007Beyond the Box

 

Vitaliy Khit
Casual Connect Kyiv 2007Prototyping & Innovation

Alla Khramtsova
Casual Connect Seattle 2006Playing the Outsourcing Game: A Hands-on Guide
Casual Connect Kyiv 2007What Publishers Are Looking For
Casual Connect Kyiv 2008From North America to Western Europe
Casual Connect Europe 2009Publisher Showdown 2009

 

Stefan Klein
Casual Connect Amsterdam 2008Hello Hamburg

Thorsten Kolisch
Casual Connect Summer 2008Global Markets
Casual Connect Kyiv 2007Alternative Platforms
Casual Connect Europe 2009The Theory of Pricing
Casual Connect Europe 2009Top of the Heap
Casual Connect Europe 2010Hype or Real Deal

  Joe Keating
Casual Connect Summer 2008Brands and Media Buyers
George Kurtyka
Casual Connect Summer 2008Mobile Gaming
  Leighton Kan
Casual Connect Summer 2008Made for Mobile
Ilari Kuittinen
Casual Connect Europe 2009Developing downloadable games for the console platform
  Christopher Kassulke
Casual Connect Europe 2009Fortune Tellers
Casual Connect Europe 2010Mobile Distribution Models
Casual Connect Europe 2010Business Models & Pricing
Min Kim
Casual Connect Seattle 2009Virtual Economies
  Gui Karyo
Casual Connect Seattle 2009iPhone Crashes the Portable Gaming Party
Keith Katz
Casual Connect Seattle 2009The Money in Free Games
  Amy Jo Kim
Casual Connect Seattle 2009Wellness Gaming
Casual Connect Seattle 2010Metagaming: The Gamification of Life
Raph Koster
Casual Connect Seattle 2009Casual Virtual Worlds & MMO
  Dierdra Kiai
Casual Connect Seattle 2009Designing Games for Women
Casual Connect Seattle 2009Designing for Both Casual and Hardcore
Charmie Kim
Casual Connect Seattle 2009Designing Games for Women
  Naomi Kawase
Casual Connect Seattle 2009Building Community
Dimitri Kirin
Casual Connect Kyiv 2009Emphasizing on Game Design
  Denis Konovalov
Casual Connect Kyiv 2009Emphasizing on Game Design
Maryann Klingman
Casual Connect Kyiv 2009Unstable Times: Staying on Top
  Michale Krause
Casual Connect Europe 2010Mobile Distribution Models
Jasper Koning
Casual Connect Europe 2010Developing Swords & Soldiers
Casual Connect Europe 2010I Learned at Games For Gamers
  Henning Kosmack
Casual Connect Europe 2010Designing Virality
Alexey Kostarev
Casual Connect Europe 2010Quiet Profitability
  Michael Klucher
Casual Connect Seattle 2010Developing Games for Windows Phone 7
Nadeem Kassam
Casual Connect Seattle 2010Health & Wellness Games
  Perrin Kaplan
Casual Connect Seattle 2010Health & Wellness Games
Edward Kuehnel
Casual Connect Seattle 2010Story, Narrative Design and Dialog
L

 
 

Sami Lahtinen
Casual Connect Amsterdam 2008Is Mobile Dead or Just Sleeping?

Eric Lamendola
Casual Connect Summer 2008Hitting the Jackpot
Casual Connect Magazine Summer 2007Creating, Using and Protecting IP

 

Greg Lanz
Casual Connect Magazine Summer 2007State of Advertising
Casual Connect Magazine Summer 2007PSP, DS, Wii, XBLA, Retail?
Casual Connect Kyiv 2007Pitching Your Game
Casual Connect Kyiv 2007What Publishers Are Looking For

Ronnie Lavi
Casual Connect Amsterdam 2008The Advertiser Side of In-Game Advertising

 

Nicole Lazzaro
Casual Connect Magazine Summer 2007The 4 Most Important Emotions of Game Design
Casual Connect Seattle 2009Play Games to Work Smarter
Casual Connect Seattle 2010Data Gold-Mines

Tony Leamer
Casual Connect Summer 2008Tips on Pitching Your Game Idea
Casual Connect Magazine Summer 2007The Long Tail
Casual Connect Magazine Summer 2007Try & Buy Isn't Dead
Casual Connect Kyiv 2007What Portals Are Looking For
Casual Connect Kyiv 2007What Publishers Are Looking For
Casual Connect Europe 2009The Theory of Pricing
Casual Connect Europe 2009Publisher Showdown 2009
Casual Connect Seattle 2009Publisher Showdown (Seattle09)

 

Sion Lenton
Casual Connect Seattle 2007Teens & Tweens

Garrett Link
Casual Connect Seattle 2008Social Networks - New Channels and Audience for your Games?
Casual Connect Magazine Summer 2007Where did we come from?
Casual Connect Seattle 2009A Perilous Journey
 

Dr. Andreas Lober
Casual Connect Amsterdam 2008 Best Practices

Allison Luong
Casual Connect Magazine Summer 2007Opportunities in China and India
  Ty Levine
Casual Connect Seattle 2008Advertising: Get Ready for Hyper-Growth
Casual Connect Summer 2008Brands and Media Buyers
Casual Connect Europe 2009Video Advertising & the reinvention of the game business model
Kyle Laughlin
Casual Connect Seattle 2008Social Networks - New Channels and Audience for your Games?
Casual Connect Summer 2008Brands and Media Buyers
 

Andrew Lum
Casual Connect Seattle 2008Confessions of an Independent Game Developer
Casual Connect Seattle 2008Confessions of an Independent Game Developer - article

Arseny Lebedev
Casual Connect Seattle 2008Social Games on Facebook
Casual Connect Europe 2009Business of social networks

 

Jason Loia
Casual Connect Seattle 2008The Next Big Opportunities in Mobile Gaming
Casual Connect Seattle 2008Social Games on Facebook

Hugh de Loayza
Casual Connect Seattle 2008Game Networks + Social Networks

 

Kyu Lee
Casual Connect Seattle 2008The Next Big Opportunities in Mobile Gaming
Casual Connect Seattle 2009iSee the Future and it's iPhone

Paul Lindner
Casual Connect Seattle 2008Social Networks - New Channels and Audience for your Games?
 

Alexander Lyskovsky
Casual Connect Kyiv 2008The Big Picture: A bird's eye view of the casual games industry
Casual Connect Kyiv 2008Is There Money Out There?
Casual Connect Kyiv 2009State of the industry 2009

Dmitry Lutsenko
Casual Connect Kyiv 2008Game Development in Eastern Europe
  Jussi Laakkonen
Casual Connect Europe 2009Confessions: Starting your own studio
Casual Connect Europe 2010Game Design Jam
Jeremy Lewis
Casual Connect Seattle 2009A Leader's Perspective on Building Value
  Josh Larson
Casual Connect Seattle 2009Make money off your games
Casual Connect Europe 2010How to Make Free-to-Play Pay!
Matt Liszt
Casual Connect Seattle 2009Bringing your Brands to Mobile
  Peter Levin
Casual Connect Seattle 2009Changing the Game
Casual Connect Seattle 2010Getting in the Game
Matt Leacock
Casual Connect Seattle 2009Making games approachable and fun through user-testing
  Dave Long
Casual Connect Seattle 2009Casual Hollywood
Casual Connect Seattle 2010Hollywood + Gaming 2.0
Ariella Lehrer
Casual Connect Seattle 2009The Art of the Pitch
  Nicholas Lovell
Casual Connect Europe 2010Business Models & Pricing
Max Levchin
Casual Connect Seattle 2010Building Communities, Not Just Hits
  Ofer Leidner
Casual Connect Seattle 2010Casual Game Distributors Go Social!
Matt Lashey
Casual Connect Seattle 2010Data Gold-Mines
  Albert Lai
Casual Connect Seattle 2010Top 10 Social Game Metrics
Casual Connect Seattle 2010Social Gaming Distribution 2.0
Josh Larson
Casual Connect Seattle 2010Lessons in Virtual Currency
  Lee Linden
Casual Connect Seattle 2010Virtual Goods Lessons Learned
Elan Lee
Casual Connect Seattle 2010New genres in Social and Mobile Gaming
M

 
  Jill Marshall
Casual Connect Magazine Summer 2007How to Attract and Keep More Women in Casual Games

Adam Martin
Casual Connect  Winter 2006Alternate Business Models for Mobile

 

Ashu Mathura
Casual Connect  Winter 2006Alternate Business Models for Mobile

Igor Matsanyuk
Casual Connect Kyiv 2007What Publishers Are Looking For

 

Shawn McMichael
Casual Connect Magazine Summer 2007State of Advertising

Brendan McNulty
Casual Connect Amsterdam 2008European Consumer

  Andy Megowan
Casual Connect Magazine Summer 2007Stories That Write Themselves
Casual Connect Magazine Summer 2007Down to the Bone

Michael Mei
Casual Connect Magazine Summer 2006Turning Demos into Sales
Casual Connect Summer 2006Negotiation: What To Look For In A Contract
Casual Connect Magazine Fall 2006Contract Basics
Casual Connect Magazine Winter 2007Contract Basics Part Two
Casual Connect Magazine Winter 2007Getting Started – Licensing and Publishing Contracts

 

Lloyd Melnick
Casual Connect Seattle 2008Beyond the Advergame-article
Casual Connect Seattle 2008Beyond the Advergame
Casual Connect Kyiv 2007What Publishers Are Looking For
Casual Connect Amsterdam 2008Localization
Casual Connect Kyiv 2008Co-Production: How to Structure a Media Relationship in a Way That Really Works

Casual Connect Seattle 2009Big Brands Go Casual in a Big Way
Casual Connect Seattle 2009Publisher Showdown
Casual Connect Kyiv 2009Winning the Project
Casual Connect Seattle 2010Learn How to Bend

Kane Minkus
Casual Connect Seattle 2008Best Practices for Managing an Internal or External Audio Developer
Casual Connect Seattle 2008The Keys to Audio Excellence: Producing Top Soundtracks for Casual Games
Casual Connect Amsterdam 2008Sound Workshop
Casual Connect Seattle 2009Audio Q&A Panel
Casual Connect Europe 2010Methods, Successful Communication

 

Patrick Mork
Casual Connect Amsterdam 2008Is Mobile Dead or Just Sleeping?

Paul Monford
Casual Connect Winter 2006Secrets of Developing Successful Casual Mobile Games

 

Jamie Monberg
Casual Connect Magazine Summer 2007Putting the Brand into Interactive

Assaf Monsa
Casual Connect Magazine Summer 2007Try & Buy Isn't Dead
Casual Connect Magazine Summer 2007A New Approach to Monetization
 

Cooper Moo
Casual Connect Summer 2008Survey Says: FUN!
Casual Connect  Winter 2006Skill Based Games
Casual Connect  Winter 2006Combining Microtransactions, Community and Competition
Casual Connect Amsterdam 2008Microtransactions
Casual Connect Seattle 2009Come on down! Competition in Casual Games

Derrick Morton
Casual Connect Summer 2008Have Your Cake & Eat It Too!
Casual Connect Amsterdam 2008Future of Online Games Business
Casual Connect Europe 2009Business of social networks
Casual Connect Seattle 2009A Perilous Journey
Casual Connect Europe 2010Designing Virality
Casual Connect Europe 2010New Paradigms for Casual Games
Casual Connect Seattle 2010Casual Game Distributors Go Social!
 

Julia Munck
Casual Connect Fall 2006Web to Mobile

Ted Moon
Casual Connect Summer 2008Brands and Media Buyers
 

Jenny Martin
Casual Connect Seattle 2008Confessions of an Independent Game Developer

Scott Michaels
Casual Connect Summer 2008iPod and iPhone Game Development
 

Mike Maas
Casual Connect Seattle 2008The New Business Models You haven't heard of
Casual Connect Seattle 2008Coin-Op Casual Games

Stephanie Morgan
Casual Connect Seattle 2008Guitar Hero III

 

Christian Meyer
Casual Connect Summer 2008Survey Says: FUN!

Andrey Matkovskiy
Casual Connect Kyiv 2008Principles of Game Design
 

Alexey Meleshkevich
Casual Connect Kyiv 2008Recipe for Success: Secret Ingredients
Casual Connect Kyiv 2008Game Development in Eastern Europe

Maxim Mileev
Casual Connect Kyiv 2008Game Development in Eastern Europe
  Rick Marazzani
Casual Connect Europe 2009Top of the Heap
Casual Connect Seattle 2009Trends in Core Casual Online Distribution
Casual Connect Europe 2010Confessions: Big Portals. Part 2
Casual Connect Europe 2010Hype or Real Deal
Valentin Merzlikin
Casual Connect Europe 2009Top of the Heap
  Sidney Mock
Casual Connect Europe 2009Spotlight on German Mothers
Krystian Majewski
Casual Connect Europe 2009Webgame Development Postmortems
  Chris Mate
Casual Connect Seattle 2009Big Brands Go Casual in a Big Way
Steve Meretzky
Casual Connect Seattle 2009The Year in Social Games
Casual Connect Seattle 2010The Year in Social Games 2010
  Dave Madden
Casual Connect Seattle 2009Make money off your games
Greg McClanahan
Casual Connect Seattle 2009Finding Fatal Flaws
  Damon Marshall
Casual Connect Seattle 2009Trends in Core Casual Online Distribution
Rick Martinez
Casual Connect Seattle 2009Postmortem: Fable® II Pub Games
  Tara Mustapha
Casual Connect Seattle 2009Designing Games for Women
Casual Connect Seattle 2009Designing for Both Casual and Hardcore
Dell Monson
Casual Connect Seattle 2009Building Community
  Paige Meekison
Casual Connect Seattle 2009Building Community
Evgeny Marchenkov
Casual Connect Kyiv 2009Monetization Microsoft Technologies
Casual Connect Kyiv 2009Using Windows 7 Features
  Reece Millidge
Casual Connect Europe 2010Icycle's Crash Course
Casual Connect Europe 2010I Learned at Games For Gamers
Alexander Mendelev
Casual Connect Europe 2010Quiet Profitability
  John Mundy
Casual Connect Seattle 2010Fat Princess, Cake for Everyone!
Chris Millar
Casual Connect Seattle 2010Fat Princess, Cake for Everyone!
  Andy Moore
Casual Connect Seattle 2010SteamBirds Postmortem
Jen McCabe
Casual Connect Seattle 2010Health & Wellness Games
  Jay Moore
Casual Connect Seattle 2010Social Gaming Distribution 2.0
Casual Connect Seattle 2010New genres in Social and Mobile Gaming
Laralyn McWilliams
Casual Connect Seattle 2010Game Design Workshop
N

 
 

Whon Namkoong
Casual Connect Magazine Summer 2007Free Play, Item Buy Games

Robert Nashak
Casual Connect Magazine Summer 2007Portal Strategy
Casual Connect Seattle 2009Casual Hollywood
 

Chris Natsumme
Casual Connect Summer 2008Working Nowhere and Everywhere
Casual Connect Amsterdam 2008Outsourcing Done Right
Casual Connect Europe 2009Game Industry in Southeast Asia
Casual Connect Europe 2010Methods, Successful Communication

Konstantin Nikulin
Casual Connect Kyiv 2007What Publishers Are Looking For
Casual Connect Kyiv 2008From North America to Western Europe
Casual Connect Kyiv 2009Next-gen Casual

 

David Nixon
Casual Connect Summer 2008Managing Remote Teams
Casual Connect Summer 2008Language Barriers, Culture Gaps, and Time Warps Challenges Managing Globally Diverse Virtual Teams
Casual Connect Magazine Summer 2007Brainstorming
Casual Connect Magazine Fall 2007Brainstorming article
Casual Connect Kyiv 2007Brainstorming - Kyiv
Casual Connect Europe 2009Community & Social Gaming: Is there any meaning behind the buzzwords
Casual Connect Seattle 2009A Perilous Journey
Casual Connect Seattle 2010Going Social - How We Did It

Mathieu Nouzareth
Casual Connect Amsterdam 2008Microtransactions
Casual Connect Europe 2009Designing Community & Sociability
  Aaron Norstad
Casual Connect Kyiv 2008User Testing: In Theory and Practice
Casual Connect Europe 2009Tuning Your Game
Casual Connect Seattle 2009Making games approachable and fun through user-testing
Casual Connect Europe 2010Upload the Download
Alex Norstrom
Casual Connect Seattle 2009How to get your Flash games onto 1,000 websites
  Alex Neuse
Casual Connect Seattle 2009BIT.TRIP BEATdown
Joe Neale
Casual Connect Europe 2010Smart Choice in Smartphones?
Rex Ng
Casual Connect Europe 2010How to Monetize Social Games Globally
Casual Connect Seattle 2010How to Monetize Social Games Globally
Henrik Nilzen
Casual Connect Europe 2010Social Gaming: An Advertiser's Perspective
  Peter Negulescu
Casual Connect Seattle 2010Going Social - How We Did It
Davin Miyoshi
Casual Connect Seattle 2010Competing for Social Game Dollars
0

 
 

Miguel Oliveira
Casual Connect Magazine Winter 2007Merchandizing at Retail
Casual Connect Summer 2006Negotiation: What To Look For In A Contract

Shaul Olmert
Casual Connect Magazine Summer 2007Try & Buy Isn't Dead
 

Russell Ovans
Casual Connect Seattle 2008Game Networks + Social Networks

Luis Ongil
Casual Connect Seattle 2008Going international
Casual Connect Seattle 2009International Marketing

  Jason Oberfest
Casual Connect Seattle 2008Social Networks - New Channels and Audience for your Games?
Casual Connect Seattle 2010How to Make a Great iPhone Game
Chris Oltyan
Casual Connect Seattle 2009Reinvigorating and Facilitating Corporate Culture Change
  Barry O'Neill
Casual Connect Europe 2010Mobile Distribution Models
Casual Connect Europe 2010iPhone Marketing
Will O'brien
Casual Connect Seattle 2010Casual Game Distributors Go Social!
P

 
  Ilkka Paananen
Casual Connect Amsterdam 2008Is Mobile Dead or Just Sleeping?

Tony Pearce
Casual Connect  Winter 2006Alternate Business Models for Mobile

 

Andrew Pedersen
Casual Connect Seattle 2008From Casual Social to Socially Casual
Casual Connect Magazine Summer 2007Portal Strategy
Casual Connect Magazine Summer 2007PSP, DS, Wii, XBLA, Retail?
Casual Connect Amsterdam 2008A Look Inside Club Pogo

Andy Peterson
Casual Connect Magazine Summer 2007Service Drive Gaming's Future
Casual Connect Amsterdam 2008A Survey of Casual Games Business Models

  Sheri Pocilujko
Casual Connect Magazine fall 200610 Reasons Women Like Casual Games
Brian Poel
Casual Connect Amsterdam 2008Survival
  Andrey Postnikov
Casual Connect Magazine Summer 2007Eastern European Casual Games
Casual Connect Kyiv 2007What Publishers Are Looking For
Ron Powers
Casual Connect Amsterdam 2007Waking the Giant
Casual Connect Amsterdam 2008Hype vs. Real Deal 2
Casual Connect Europe 2010Hype or Real Deal
Casual Connect Seattle 2010Hype vs Real Deal 2010
  Alex Ptitca
Casual Connect Amsterdam 2008Meanwhile in Kyiv...
Steve Palley
Casual Connect Summer 2008What Makes A Great Mobile Game?
 

Kate Pietrelli
Casual Connect Seattle 2008Capturing the Consumer

Rajat Paharia
Casual Connect Seattle 2008Your Own Zombie Army
Casual Connect Seattle 2009Enterprise Gaming

 

Dan Prigg
Casual Connect Seattle 2008Power to the People
Casual Connect Europe 2009Publisher Showdown 2009
Casual Connect Seattle 2009Publisher Showdown (Seattle 09)

Shervin Pishevar
Casual Connect Seattle 2008Social Casual Games
Casual Connect Kyiv 2008Everything you need to know about the next phase of community gaming
Casual Connect Europe 2009Designing Community & Sociability
Casual Connect Seattle 2009iPhone Crashes the Portable Gaming Party

 

Kirill Plotnikov
Casual Connect Kyiv 2008Game Development in Eastern Europe
Casual Connect Kyiv 2009Simple Rules of Casual Games Publishing

Chris Pasley
Casual Connect Europe 2009Community Experience

  Johan Peitz
Casual Connect Europe 2009Game Technology
Casual Connect Europe 2010No Country For Old Games?
Casual Connect Seattle 2010How to Be Social in Europe
John Pleasants
Casual Connect Seattle 2009The Social Game Revenue Machines
Casual Connect Seattle 2010The Future of Social Gaming
  Mike Peronto
Casual Connect Seattle 2009Business Model Diversification
Jeffrey Pope
Casual Connect Seattle 2009Enterprise Gaming
  Lee Pederson
Casual Connect Seattle 2009Designing for Both Casual and Hardcore
Denis Podluzhny
Casual Connect Kyiv 2009Next-gen Casual
  Erik Pettersson
Casual Connect Europe 2010Art Production
David Perry
Casual Connect Seattle 2010Next-generation platforms
  Julia Palatovska
Casual Connect Seattle 2010Bringing Your Casual Game to the iPhone, iPad and Portable Consoles
 
Q

 
 

Quyen Quach
Casual Connect Seattle 2008The Next Big Opportunities in Mobile Gaming
Casual Connect Seattle 2010The Mobile Landscape

Leonard Quam
Casual Connect Seattle 2009iSee the Future and it's iPhone
  Tami Quiring
Casual Connect Seattle 2009Building Community
Mike Quigley
Casual Connect Seattle 2010Cha Ching!
R

 
 

Greg Rahn
Casual Connect Seattle 2008The Voice of the Game
Casual Connect Seattle 2008Designing Music and Sound Concurrently with Game Design
Casual Connect Amsterdam 2008Life Beyond "Me Too"
Casual Connect Amsterdam 2008Sound Workshop
Casual Connect Seattle 2009Working in audio
Casual Connect Seattle 2009Audio Q&A Panel

Pavel Raikkonen
Casual Connect Kyiv 2007What Publishers Are Looking For
Casual Connect Kyiv 2008Recipe for Success: Secret Ingredients

  Ernie Ramirez
Casual Connect Magazine Summer 2007Don't Go Broke
Casual Connect Amsterdam 2007Don’t Go Broke! An Analysis of Sunk Cost - article
Casual Connect Kyiv 2008Recipe for Success: Secret Ingredients

Alex Rampell
Casual Connect Magazine Summer 2007Try & Buy Isn't Dead
Casual Connect Seattle 2010Going Beyond the Offer Wall

 

Paul Rehrig
Casual Connect  Winter 2006Alternate Business Models for Mobile

Kyra Reppen
Casual Connect Seattle 2007Teens & Tweens
 

Adeo Ressi
Casual Connect Magazine Summer 2007Standards
Casual Connect Amsterdam 2008TheFunded.com

Kevin Richardson
Casual Connect Seattle 2008Start Rethinking Your Business Plan: A Commentary
Casual Connect Magazine Summer 2007Family Feud Online Party
Casual Connect Magazine Summer 2007What's Your Story?
Casual Connect Amsterdam 2008Life Beyond "Me Too"
Casual Connect Amsterdam 2008Virtual Worlds
Casual Connect Amsterdam 2008The Good, The Bad, The Money

 

Thomas Richter
Casual Connect  Winter 2006Alternate Business Models for Mobile

Michael Rivkin
Casual Connect Kyiv 2007Alternative Platforms
  Jason Robar
Casual Connect Magazine Winter 2007Prototyping & Innovation
Casual Connect Seattle 2010Marvel’s Super Heroes to the Masses
Brian Robbins
Casual Connect Seattle 2008Fairies and Dragons
Casual Connect Amsterdam 2008The Black Art of Advergames
Casual Connect Seattle 2009iSee the Future and it's iPhone
  David Rohrl
Casual Connect Magazine Summer 2007Casual Games Design. It's About Time!?
Casual Connect Seattle 2009The Year in Social Games
Casual Connect Europe 2010Designing Virality
Casual Connect Europe 2010Game Design Jam
Casual Connect Europe 2010Social Games: Design on the Fly

Vitaly Romanov
Casual Connect Kyiv 2007Prototyping & Innovation
Casual Connect Kyiv 2008Principles of Game Design

 

Anatoly Ropotov
Casual Connect Kyiv 2007Case Study: Heavy Weapon

Frank Rose
Casual Connect Magazine Summer 2007Portal Strategy

  Kenny Rosenblatt
Casual Connect Seattle 2008All Games Want To Be Great
Casual Connect Magazine Summer 2007Teens & Tweens
Casual Connect Kyiv 2007Prototyping & Innovation
Casual Connect Kyiv 2008It's always more fun with more than one
Casual Connect Kyiv 2009Game Development Challenge
Casual Connect Seattle 2010Going Social - How We Did It
Casual Connect Seattle 2010Competing for Social Game Dollars
Don Ryan
Casual Connect Seattle 2008Social Games on Facebook
Casual Connect Amsterdam 2008Cross Platform Convergence
Casual Connect Kyiv 2009Casual Games - A Global View

 

Sean Ryan
Casual Connect Amsterdam 2008Hype vs. Real Deal 2

Chris Rhinehart
Casual Connect Summer 2008The Bluray Comedy Tour
  Dave Roberts
Casual Connect Summer 2008The Business of Peggle
Casual Connect Seattle 2009Gamers are Casual Too
Scott Rubin
Casual Connect Summer 2008The Power of the Network
  Lisa Rutherford
Casual Connect Summer 2008Freak Your Game
Casual Connect Seattle 2009Virtual Economies
Ty Roberts
Casual Connect Summer 2008Best Practices of Games Testing
  Kyra Reppen
Casual Connect Summer 2008Major Entertainment Companies Take On The World Of Casual Gaming
Dennis Ryan
Casual Connect Europe 2009The Theory of Pricing
  Paul Rowland
Casual Connect Europe 2009Community Experience
Stuart Radforth
Casual Connect Europe 2009Game Technology
  Michael Rosenberg
Casual Connect Seattle 2009The Recession Gamers
Jesse Redniss
Casual Connect Seattle 2009Changing the Game
Casual Connect Seattle 2010Getting in the Game
  Asra Rasheed
Casual Connect Seattle 2009The Art of the Pitch
Sheri Graner Ray
Casual Connect Seattle 2009Designing Games for Women
Casual Connect Seattle 2009Play Games to Work Smarter
  Tom Rassweiler
Casual Connect Kyiv 2009Game Development Challenge
Oleg Rogovenko
Casual Connect Kyiv 2009Game Design: Made in Former USSR
  Anton Rybakov
Casual Connect Kyiv 2009Game Design: Made in Former USSR
Andrew Removsky
Casual Connect Kyiv 2009Multiplayer Social Games
  Ben Rotholtz
Casual Connect Seattle 2010Mass Marketing the FunDead for 35k
Philip Rosedale
Casual Connect Seattle 2010Building Communities, Not Just Hits
  Jeff Revoy
Casual Connect Seattle 2010Casual Game Distributors Go Social!
Josh Rose
Casual Connect Seattle 2010Social Gaming Distribution 2.0
S

 
 

John Say
Casual Connect Magazine Summer 2007The Other Virtual Reality
Casual Connect Magazine Summer 2007Hand Me The Remote

Greg Schaffer
Casual Connect Magazine Summer 2007Google and Casual Game Advertising
Casual Connect Magazine Summer 2007State of Advertising

 

Eric Schwertzel
Casual Connect Magazine Summer 2007Core Publishers in a Casual World

Roy Sehgal
Casual Connect Amsterdam 2008 Future of Online Games Business
Casual Connect Seattle 2009 The Social Game Revenue Machines
 

Jake Simpson
Casual Connect Summer 2008The Bluray Comedy Tour
Casual Connect Seattle 2008Working Remotely
Casual Connect Amsterdam 2008Rules of Casual Games Development

Raj Singh
Casual Connect  Summer 2006Alternate channels for Casual Game

 

Neal Sinno
Casual Connect Amsterdam 2008International Portals
Casual Connect Europe 2009The Mythical Casual MMO
Casual Connect Europe 2010New Paradigms for Casual Games

Bob Slinn
Casual Connect Amsterdam 2008International Portals

 

James C. Smith
Casual Connect Summer 2008Making a Game "Just Right" Through Testing and Play Balancing
Casual Connect Magazine Summer 2007Game Sales Charts

Stephan Smith
Casual Connect Kyiv 2007What Publishers Are Looking For
Casual Connect Kyiv 2008From North America to Western Europe

  Jeremy Snook
Casual Connect Summer 2008How Real Does Business
Casual Connect Kyiv 2007What Portals Are Looking For
Casual Connect Kyiv 2007What Publishers Are Looking For
Casual Connect Amsterdam 2008Getting Your Games on Real
Casual Connect Kyiv 2008From North America to Western Europe
Casual Connect Europe 2009Publisher Showdown 2009
Casual Connect Europe 2009Confessions: The Big Portal
Casual Connect Seattle 2009Publisher Showdown
Casual Connect Kyiv 2009Sharing Best Practices
Casual Connect Europe 2010Methods, Successful Communication


Casual Connect Europe 2010Confessions: Big Portals. Part 2
David Solari
Casual Connect Summer 2006Negotiation: What To Look For In A Contract
  Kris Soumas
Casual Connect Seattle 2008Beyond the Advergame
Casual Connect Amsterdam 2008International Portals
Casual Connect Seattle 2009Big Brands Go Casual in a Big Way
Matt Spall
Casual Connect Winter 2006Secrets of Developing Successful Casual Mobile Games
Casual Connect Amsterdam 2008Hype vs. Real Deal 2
  Scott Steinberg
Casual Connect Seattle 2008Make Your Marketing Pop
Casual Connect Magazine Summer 2007Wii for Victory
Casual Connect Magazine Summer 2007Making Games More Marketable
Alex St. John
Casual Connect Seattle 2008Gaming in 2020
Casual Connect Amsterdam 2008Maximizing Revenue
Casual Connect Amsterdam 2008Two Important Questions
  Bernie Stolar
Casual Connect Magazine Summer 2007Google and Casual Game Advertising
Casual Connect Amsterdam 2008Google & Ad Initiatives
Katie Stone-Perez
Casual Connect Amsterdam 2008Let Me Win!
  Mariano Suarez Battan
Casual Connect Amsterdam 2008Latin America
Mike Suarez
Casual Connect Kyiv 2007What Publishers Are Looking For
Casual Connect Kyiv 2007Patform & Distribution Methods
  Rob Sands
Casual Connect Summer 2008What Makes A Great Mobile Game?

Craig Sherman
Casual Connect Seattle 2008The Road Less Traveled
Casual Connect Seattle 2009Virtual Economies

  Jordon Smith
Casual Connect Summer 2008Brands and Media Buyers
Andrew Stein
Casual Connect Summer 2008Made for Mobile
 

Beatrice Spaine
Casual Connect Seattle 2008Next Generation Advertising Tools and Formats

Ned Sherman
Casual Connect Seattle 2008Power to the People

  Dwayne St. Arnauld
Casual Connect Summer 2008Best Practices of Games Testing
Rohit Sharma
Casual Connect Kyiv 2008Building a world class gaming brand & taking it global
  Matthias Schmidt-Pfitzner
Casual Connect Europe 2009How I learned to love the Recession
Menachem Salinas
Casual Connect Europe 2009CPM,In-Game, Interstitial Rich Media and other fancy buzzwords
  Simon Seefeldt
Casual Connect Europe 2009The Mythical Casual MMO
Boris Schneider-Johne
Casual Connect Europe 2009Getting into XBLA & community games
  Michael Schade
Casual Connect Europe 2009Fortune Tellers
Casual Connect Europe 2010Smart Choice in Smartphones?
Casual Connect Europe 2010Case Study: Ad-Funded Games
Casual Connect Europe 2010Business Models & Pricing
Vadim Starygin
Casual Connect Europe 2009Webgame Development Postmortems
  Keith Schieron
Casual Connect Europe 2009From Portals to Ad Networks
Michael Shehan
Casual Connect Seattle 2009Make money off your games
  Anu Shukla
Casual Connect Seattle 2009Make money off your games
Andrew Sheppard
Casual Connect Seattle 2009Virtual Economies
  Steve Shatford
Casual Connect Seattle 2009The Name of the Game!
Patrick Stanton
Casual Connect Seattle 2009Smartphone Showdown
  Shervin Samari
Casual Connect Seattle 2009Changing the Game
Kunal Sarkar
Casual Connect Seattle 2009Wellness Gaming
  Ted Spooner
Casual Connect Seattle 2009Wellness Gaming
Mark Stevens
Casual Connect Seattle 2009Starting a Company & Fundraising Strategies
Casual Connect Seattle 2009Casual Hollywood
  Jason Schklar
Casual Connect Seattle 2009Making games approachable and fun through user-testing
Sandy Spangler
Casual Connect Seattle 2009Designing Games for Women
  Marina Sapunova
Casual Connect Kyiv 2009Sharing Best Practices
Alexey Serebrov
Casual Connect Kyiv 2009Unstable Times: Staying on Top
  Eugene Sokolov
Casual Connect Kyiv 2009Game Design: Made in Former USSR
Jeff Spock
Casual Connect Europe 2010Non-Casual Stories in Casual Games
  Alexander Shen
Casual Connect Europe 2010Trends in Online Flash Games
Franz Stradal
Casual Connect Europe 2010Game Design Jam
  Alex Suarez
Casual Connect Europe 2010Moving from 2D to 3D Browser Games
Justin Smith
Casual Connect Europe 2010The Future of Social Games
  Matt Shea
Casual Connect Europe 2010Social Games: No "lightning in a bottle"
Casual Connect Seattle 2010Monetization: Now What?
Jeff Sullivan
Casual Connect Europe 2010Social Gaming: An Advertiser's Perspective
  Jia Shen
Casual Connect Seattle 2010Engaging the World through Social Media
Mark Skaggs
Casual Connect Seattle 2010Hype vs Real Deal 2010
  Rob Schoeppe
Casual Connect Seattle 2010Hot Topics in The Mobile Gaming
Keith Smith
Casual Connect Seattle 2010Metagaming: The Gamification of Life
  Sean Smyth
Casual Connect Seattle 2010Going Beyond the Offer Wall
Kunal Sarkar
Casual Connect Seattle 2010Health & Wellness Games
  Jeremy Shea
Casual Connect Seattle 2010Competing for Social Game Dollars
Ian Swanson
Casual Connect Seattle 2010Virtual Goods Lessons Learned
  Mark Sendo
Casual Connect Seattle 2010Virtual Goods Lessons Learned
Elliot Solomon
Casual Connect Seattle 2010Hollywood + Gaming 2.0
  Milton Soong
Casual Connect Seattle 2010New genres in Social and Mobile Gaming
 
T

 
  Eric Tams
Casual Connect Magazine Winter 2007Prototyping & Innovation
Casual Connect Summer 2006Indie Game Development
Casual Connect Amsterdam 2008Peggle: A Case Study
Jessica Tams
Casual Connect Seattle 2008Returning to the Basics of Effective Communication
Casual Connect Seattle 2008Letter from the Director
Casual Connect Seattle 2008Making Casual Games Work on a Phone
Casual Connect Amsterdam 2008Dreams or Reality
Casual Connect Amsterdam 2008Hello Hamburg
Casual Connect Amsterdam 2008Letter from the Director
Casual Connect Amsterdam 2008Letter from the Director
Casual Connect Amsterdam 2008Letter from the Director
Casual Connect Amsterdam 2008Letter from the Director
Casual Connect Amsterdam 2008Letter from the Director
  Miguel Tartaj
Casual Connect Amsterdam 2008Dream Weaving
Reinout Te Brake
Casual Connect Amsterdam 2008Get Your Company Noticed
 

Paul Thelen
Casual Connect Seattle 2008Disaggregating the Casual Games Industry
Casual Connect Magazine Summer 2007Bringing Your Games to Market
Casual Connect Magazine Summer 2007Big Fish Games' Principle Partner Program

Casual Connect Magazine Summer 2007Surviving the Industry
Casual Connect Amsterdam 2008Cutting Through the Clutter: Game Longevity
Casual Connect Kyiv 2008From Chaos to Clarity
Casual Connect Europe 2009How I learned to love the Recession
Casual Connect Seattle 2010Hype vs Real Deal 2010

Wade Tinney
Casual Connect Magazine Summer 2007One Billion Dollars!
Casual Connect Magazine Summer 2007Starting Your Own Business
Casual Connect Seattle 2010Investing in Your IP
 

Ivan Tkachenko
Casual Connect Kyiv 2007Art for Games

Bryan Trussel
Casual Connect  Summer 2006Alternate channels for Casual Game

  Dave Taylor
Casual Connect Summer 2008The Bluray Comedy Tour

Taras Tarasov
Casual Connect Seattle 2008A Deep Drink From The Fountain of Eastern Europe and Russia
Casual Connect Kyiv 2008Is There Money Out There?

 

Kevin Tone
Casual Connect Seattle 2008Licensing Stock vs Custom Sound Design

Wilhelm Taht
Casual Connect Europe 2009iPhone:The Game Changer
  Nick Thomas
Casual Connect Seattle 2009Voice Over Production
Dean Takahashi
Casual Connect Seattle 2009iPhone Crashes the Portable Gaming Party
Casual Connect Seattle 2010Lessons from MySpace
  Miles Tilmann
Casual Connect Seattle 2009Beyond Apocalypse
Bret Terrill
Casual Connect Europe 2010Sustainable Competitive Advantage
  David Tyler
Casual Connect Seattle 2010Getting in the Game
Steve Taylor
Casual Connect Seattle 2010Kaloki to Keflings
  Sarah Thomson
Casual Connect Seattle 2010Bringing Games to Mobile Platforms
Martin Tannerfors
Casual Connect Seattle 2010Mobile Web Apps with HTML 5
  David Tyler
Casual Connect Seattle 2010Your Own Zombie Army
 
U

 
  Robert Unsworth
Casual Connect Europe 2009Mobile and Social Converge
Carlos Ulloa
Casual Connect Europe 2010Moving from 2D to 3D Browser Games
  Prita Uppal
Casual Connect Seattle 2010Social Gaming Distribution 2.0
 
V

 
  Peter Van Der Heijden
Casual Connect Amsterdam 2008Advertising to the European Consumer
Vladimir Vainer
Casual Connect Kyiv 2007Increasing Revenues Through Advertising
 

John Vechey
Casual Connect Magazine Summer 2007Casual Game Industry Warning
Casual Connect Magazine Summer 2007How to Get Lucky and Score!
Casual Connect Amsterdam 2008The Other Eight Percent
Casual Connect Europe 2010Designing Virality
Casual Connect Europe 2010Games-as-Services

Mike Vann
Casual Connect Summer 2008Brands and Media Buyers
Casual Connect Seattle 2009Make money off your games
Casual Connect Seattle 2009The Money in Free Games
  Various Speakers
Casual Connect Summer 2008Planning Meeting Lectures
Peter Vogel
Casual Connect Europe 2009Business of social networks
  Carsten Van Husen
Casual Connect Europe 2009The Mythical Casual MMO
Sibley Verbeck
Casual Connect Seattle 2009Casual Virtual Worlds & MMO
  Sean Vanderdasson
Casual Connect Kyiv 2009The Myth of the 7-Hour Gamer
Vitali Vostrikov
Casual Connect Kyiv 2009Development Practices from Sandlot Games
  Tero Virtala
Casual Connect Europe 2010Case RedLynx Trials
Casual Connect Europe 2010I Learned at Games For Gamers
Shanna Tellerman
Casual Connect Seattle 2010Next-generation platforms
  Robert Tercek
Casual Connect Seattle 2010Hollywood + Gaming 2.0
 
W

 
 

Margaret Wallace
Casual Connect Seattle 2008A Tale of Two Portals
Casual Connect Amsterdam 2008"Gotchas!" Contract Negotiations for Developers
Casual Connect Europe 2010How to Make Free-to-Play Pay!
Casual Connect Seattle 2010Data Gold-Mines

Scott Warner
Casual Connect Magazine Summer 2007What Your Lawyer Wants To Tell You, But You Can't Afford To Hear

 

Jeff Weinstein
Casual Connect Magazine Summer 2007Save a Tree, Design Without Paperwork

Jason Welber
Casual Connect Magazine Summer 2007Everything Looks Like A Nail?

  Ambra Wellbeloved
Casual Connect Seattle 2008Power to the People
Casual Connect Amsterdam 20080-101: Games for Everyone
Colin Wilkinson
Casual Connect Magazine Summer 2007Puzzle Quest (DS)
  Dave Williams
Casual Connect Seattle 2008The Social Tidal Wave: The New Definition of Casual Gaming
Casual Connect Magazine Summer 2007Portal Strategy
Patrick Wylie
Casual Connect Magazine Summer 2007One Billion Dollars!
Casual Connect Seattle 2010Game Development Opportunities and Challenges on iPhone and iPad
  Michael Wyman
Casual Connect Seattle 2008Confessions of an Independent Game Developer
Casual Connect Summer 2008Chocolatier Post-Mortem
Casual Connect Seattle 2009Exclusivity in Casual Games

Carol Werner
Casual Connect Seattle 2008Advertising: Get Ready for Hyper-Growth

 

David A.M. Wallerstein
Casual Connect Seattle 2008Rethinking Social Gaming Networks
Casual Connect Seattle 2009Starting a Company & Fundraising Strategies

Kevin Williams
Casual Connect Seattle 2008Pay-for-Play Is Where the Action Is

 

CJ Wolf
Casual Connect Seattle 2008There’s No Excuse for Exclusives
Casual Connect Seattle 2009Publisher Showdown
Casual Connect Seattle 2009Exclusivity in Casual Games
Casual Connect Kyiv 2009Unstable Times: Staying on Top

Steve Winyard
Casual Connect Europe 2009Community Experience
  Ivo Wubbels
Casual Connect Europe 2009Our Big "Bang!" on WiiWare
Jan Wagner
Casual Connect Europe 2009Game Production Postmortems
  Aaron Walz
Casual Connect Seattle 2008 Containing the Flow of Infinite Ideas - a Look into the Music-Creation Process
Casual Connect Seattle 2009Audio Q&A Panel
Casual Connect Seattle 2009Integrating Live Instruments, Singers & Voice Actors into Your Game
Sharon Wienbar
Casual Connect Seattle 2009iPhone Crashes the Portable Gaming Party
  Dave Walls
Casual Connect Seattle 2009Taking Poker Superstars Casual
Boris Wasmuth
Casual Connect Seattle 2009International Marketing
  David Worle
Casual Connect Seattle 2009Exclusivity in Casual Games
Mario Wynands
Casual Connect Seattle 2010Shatter: Case Study
  Miles Wu
Casual Connect Seattle 2010How to Monetize Social Games Globally
Susan Wu
Casual Connect Seattle 2010Social Games Level Up!
X

 
  Kevin Xu
Casual Connect Europe 2010Sustainable Competitive Advantage
 
Y

 
  Yaroslav Yanovsky
Casual Connect Seattle 2008Confessions of an Independent Game Developer
Casual Connect Amsterdam 2008Passion vs. Financial
Casual Connect Kyiv 2008Recipe for Success: Secret Ingredients
Zach Young
Casual Connect Amsterdam 2008Passion vs. Financial
 

Steve Youngwood
Casual Connect Magazine Summer 2007Big Media & Casual Games

Chris Young
Casual Connect Seattle 2008Capturing the Consumer

 

Charles Yong
Casual Connect Seattle 2008Social Casual Games

Jason York
Casual Connect Seattle 2009Postmortem: Fable® II Pub Games
Z

 
 

Riccardo Zacconi
Casual Connect  Winter 2006Skill Based Games
Casual Connect Amsterdam 2008International Portals

Alexander Zaslavsky
Casual Connect Seattle 2006Playing the Outsourcing Game: A Hands-on Guide

  Michael Zeisser
Casual Connect Amsterdam 2008Get Your Company Noticed
Gabe Zichermann
Casual Connect Seattle 2008A Tale of Two Portals
Casual Connect Seattle 2008Capturing the Consumer
Casual Connect Amsterdam 2008Funware
Casual Connect Seattle 2010Metagaming: The Gamification of Life
  Eric Zimmerman
Casual Connect Seattle 2008An Easy Kind of Love
Casual Connect Magazine Summer 2007Realities of Independent Development
Casual Connect Seattle 2007Realities of Indie Development
Casual Connect  Summer 2006Casual Games: State of the Industry
Ed Zobrist
Casual Connect Seattle 2008David and Goliaths in Casual Gaming
Casual Connect Magazine Summer 2007Vivendi's Casual Games Resurgence
  Jeff Zie
Casual Connect Seattle 2008Digital TV: The Optimal Platform for Casual Games
Sergey Zanin
Casual Connect Europe 2009How I learned to love the Recession
  Adam Zeller
Casual Connect Seattle 2009Big Brands Go Casual in a Big Way