| A |
 |
|
| |
Robert Adams
Licensing Content
Sharing Best Practices
|
Matt Annal
Hype vs. Real Deal 2 |
| |
Steve Augustino
Politics and Video Games
Best Practices
|
Sean Amann
What Makes A Great Mobile Game? |
| |
John Agger
The Drive for Gaming |
Russell Arons
Capturing the Consumer
|
| |
Jason Altman
Made for Mobile |
Jessica Altar
Social Networks - New Channels and Audience for your Games? |
| |
Ralf Adam
Game Production Postmortems |
Daniel Anisman
Game Technology |
| |
James Ackley
Working in audio |
Scott Austin
Getting Games on Xbox LIVE
Getting Games on Xbox LIVE |
| |
Peter Anderson
Reinvigorating and Facilitating Corporate Culture Change |
Serge Ageyev
Multiplayer Social Games |
| |
Tim Appleby
Art Production
|
Magnus Alm
No Country For Old Games?
|
| |
Kris Antoni
An Infectonator Postmortem |
|
| B |
 |
|
|
Rob Balahura
Social Casual Games
Web to Mobile |
Johnathan Bankard
A Survey of Casual Games Business Models |
| |
Christian Batist
Future of Online Games Business |
Dave Bell
Alternate channels for Casual Game |
| |
Daniel Bernstein
Have Your Cake & Eat It Too!
History of Sandlot
PSP, DS, Wii, XBLA, Retail?
Creating Innovation
Tradewinds Postmortem
Success in St. Petersburg: Cake Mania
How I learned to love the Recession
Taking PC games to the Consoles
Bringing your Brands to Mobile
Unstable Times: Staying on Top
Development Practices Sandlot Games
Investing in Your IP |
Erik Bethke
Player to Player Markets
The End of Subscription? Next: Items
Virtual Goods + Social Media |
| |
Scott Bilas
Technical Session Summary |
Bjorn Book-Larsson
Outsourcing Done Right |
| |
Brad Borne
Web Games - The New Frontier |
Craig Brannon
Outsourcing Done Right
Game Design Jam
Designing Mini-games and Puzzles |
| |
Joel Brodie
Hype vs. Real Deal
Hype vs. Real Deal 2
How I learned to love the Recession
Hype vs Real Deal 2010 |
Remco Bruins
The Numbers Game: Distribution |
| |
Jennifer Bullard
Scheduling Creativity |
Nolan Bushnell
History of Casual Games |
| |
Greg Ballard
A Casual Look at Mobile Games
Lunchtime Q & A
with Greg BALLARD |
Nick Berry
Top ten... Privacy
Demographics & Affinities of Gamers |
| |
Craig Bocks
Chocolatier Post-Mortem
Publisher Showdown
|
Stephanie Bergman
Game Networks + Social Networks
|
| |
Matthew Bellows
Made for Mobile
Bringing your Brands to Mobile
What's the Smart Choice in Smartphones? |
George Bain
Developing Games for PLAYSTATION®Network
|
| |
Alex Bessonov
Principles of Game Design
Recipe for Success: Secret Ingredients
Sharing Best Practices
Game Design: Made in Former USSR
|
Igor Bukhman
Recipe for Success: Secret Ingredients
Unstable Times: Staying on Top |
| |
Joel Breton
How to Develop Blockbuster Online Games
Virtual Goods Get Addicting |
John Barbour
Working Together to Take Causal Games Mainstream |
| |
Tobias Berlin
Designing Community & Sociability |
Robert Boehm
Designing Community & Sociability |
| |
Lars Brubaker
Creating & maintaining a successful company
Publisher Showdown 2009
|
Ami Ben-David
Community Experience
iPhone:The Game Changer |
| |
Jason Bailey
Community Experience
From Portals to Ad Networks |
Tomer Ben-Kiki
Casual Game Evolution
Casual Game Revolution |
| |
Helge Borgarts
Crazy Chicken: Story of Moorhuhn |
Patrick Baggatta
Tuning Your Game
Emphasizing on Game Design |
| |
Dr. Alison J Bryant
Rules of Engagement |
Martyn Brown
Nightmare or Nirvana? |
| |
Mike Breslin
Bringing your Brands to Mobile
Hot Topics in The Mobile Gaming |
Tom Buscaglia
Indie Gold |
| |
Brenda Bailey
The Art of the Pitch
Reinvigorating and Facilitating Corporate Culture Change |
Brittney Buchan
The Art of the Pitch |
| |
Mark Baxter
Designing Games for Women
Play Games to Work Smarter
Reaching New Audiences |
Noelle Hunt Bennett
Play Games to Work Smarter |
| |
Lani Blazier
Building Community |
Will Bredbeck
Game Development Challenge |
| |
Michael Bergen
Mobile Games and Application Stores
Hot Topics in The Mobile Gaming |
Alex Bubb
Smart Choice in Smartphones? |
| |
Simone Brunozzi
Games in the Cloud
|
Stephane Bura
Game Design Jam
|
| |
Jens Begemann
Quiet Profitability
How to Be Social in Europe |
Toby Beresford
Quiet Profitability |
| |
Kai Bolik
New Paradigms for Casual Games
The Next Frontier |
Stefan Betzold
Hype or Real Deal |
| |
Tim Bell
Social Gaming: Advertiser's Perspective |
Jeff Barr
Cloud-Powered Social Gaming |
| |
Mari Baker
Business of Building Engaging, Enduring Brands |
Tony Bartel
Hype vs Real Deal 2010 |
| |
Bryan Bouwman
Investing in Your IP |
Sue Bohle
New Techniques to Promote Your Game |
| |
Lex Bayer
Virtual Goods Lessons Learned |
|
| C |
 |
|
|
Phil Carlisle
Government Organizations Love Casual Games |
Vinny Carrella
Download Size Doesn't Matter
Life Beyond "Me Too"
Confessions: The Big Portal
Confessions: Big Portals. Part 2
Investing in Your IP |
| |
Robert Carroll
Entering the Casual Games Market
Real Numbers From the Front Lines of Facebook |
Heather Chandler
International Language Localization of Casual Games |
| |
Austin Chang
Web Based Games |
Tatiana Chernova
A Deep Drink From The Fountain of Eastern Europe and Russia
Increasing Revenues Through Advertising
The explosion of a "brand" new market
Reverse Thrust: Discover Your Consumer |
| |
Erica Chriss
Secrets of Developing Successful Casual Mobile Games |
Alisa Chumachenko
Microtransactions
Making Money Off of Free Games
Free-to-play MMO Games: Finding the Right Balance Between Casual and Hardcore
|
| |
Ethan Clark
Xbox LIVE Arcade
Monetization Across Value Chain
Core Values in Casual Games |
Charlie Cleveland
Realities of Indie Development |
| |
Vladimir Cole
A Survey of Casual Games Business Models |
Scott Cohen
Increasing Revenues Through Advertising
|
| |
Jason Coleman
Settlers of Catan Postmortem |
Kate Connally
Power to the People
Social Games on Facebook
Teens & Tweens
|
| |
Mark Cottam
Monetization Across Value Chain
Merchandizing at Retail
PSP, DS, Wii, XBLA, Retail?
|
Max Cowsert
Brick and Mortar Retailers |
| |
Chris Campbell
Beyond the Advergame |
Mike Capps
I Wish I Were a Casual Game Developer |
| |
Mike Cashman
Get in the Game |
Ada Chen
Making Money Off Casual Games
Making Money Off Web Games
The New Money
Trends in Online Flash Games |
| |
Duncan Curtis
Confessions of an Independent Game Developer
|
Ran Cohen
Next Generation Advertising Tools and Formats
|
| |
Gabe Carter
Power to the People
|
Vlad Cole
Rethinking Social Gaming Networks
|
| |
N'Gai Croal
The Year in Social Games |
Michael Chang
The Money in Free Games |
| |
Tim Chang
Emerging Trends in Casual Gaming
Starting a Company & Fundraising Strats
Welcome to Emerging Trends
Metagaming: The Gamification of Life |
Bruce Chia
Postmortem of Carneyvale: Showtime |
| |
Michael Cole
Wellness Gaming |
Tim Conkling
Borrowing from Hardcore |
| |
Jeff Clavier
Starting a Company & Fundraising Strategies |
Andrew Cleland
Starting a Company & Fundraising Strategies |
| |
Geoff Cook
Emerging Business Models & New Ways to Monetize |
Adam Caplan
Emerging Business Models & New Ways to Monetize |
| |
Robin Chan
Casual Virtual Worlds & MMO |
Dora Cheng
Designing Games for Women |
| |
Carolyn Carnes
Designing for Both Casual and Hardcore |
Dennis Chenard
Play Games to Work Smarter |
| |
Helen Copnall
Demystifying Advergaming
|
Justin Cooney
Business Opportunities on the PSN |
| |
Sean Clark
Realities and Red Herrings |
Paul Cutsinger
Browser Tech Smackdown |
| |
Shannon Callies
Advertising - A "Must-Have" |
Steve Chiang
Connecting the World Through Games |
| |
Jonathan Claydon
Going Beyond the Offer Wall |
Luna Cruz
Writing "Awakening: The Dreamless Castle" |
| D |
 |
|
|
Rogier De Boer
Entering the Global Market |
Erica DeLorenza
State of Advertising
From Portals to Ad Networks |
| |
Kenny Dinkin
A Storyteller’s Notebook
Casual Characters
Idea Ball
Character Cash
RISKY BUSINESS
The Year in Social Games 2010 |
George Donovan
The Pragmatic Designer
The Pragmatic Designer - article
Make 20x ROI with Casual Games
Exclusivity in Casual Games
Methods, Successful Communication
|
| |
Dmitri Dubograev
Legal Issues
Best Practices
Is There Money Out There? |
Bill Dugan
Rapid Prototyping |
| |
David Dunham
Secrets of Casual Game Development |
Michael Dyachkov
Increasing Revenues Through Advertising |
| |
Michael Dowling
The Evolution of the Gamer
|
Barry Dowsett
Licensing Stock vs Custom Sound Design
Working in audio
Audio Q&A Panel
The Birth and Life of a Sound Effect
|
| |
Mick Donahoo
iPod and iPhone Game Development |
Teagen Densmore
Tips on Pitching Your Game Idea |
| |
Philippe Dao
iPhone:The Game Changer |
John Dobrowolski
Confessions: The Big Portal
Exclusivity in Casual Games |
| |
Jon David
A Perilous Journey |
Bart Decrem
iPhone Crashes the Portable Gaming Party |
| |
Mark Donovan
The Money in Free Games |
George Dolbier
Enterprise Gaming |
| |
Eric Doyle
Marketing Through Community |
Jakub Dvorsky
Machinarium Postmortem
I Learned at Games For Gamers |
| |
Danielle Deibler
Browser Tech Smackdown |
Mark DeLoura
Browser Tech Smackdown
Google Chrome Web Store |
| |
Chris DeWolfe
Lessons from MySpace |
Marc Dugas
Going Beyond the Offer Wall |
| E |
 |
|
| |
Chris Early
The Changing Face of Casual Games
Virtual Economies |
Mark Elfenbein
Skill Based Games |
| |
Sergei Eliseev
Increasing Revenues Through Advertising |
Harvey Elliott
Wii Magic |
| |
Sean Elliott
What Portals Are Looking For
Confessions: The Big Portal
The Name of the Game!
Unstable Times: Staying on Top
Confessions: Big Portals. Part 2
Investing in Your IP
Going Social - How We Did It
|
Jon Estanislao
Core Publishers in a Casual World |
| |
Jon Epstein
Next Generation Advertising Tools and Formats
Advertising: Get Ready for Hyper-Growth
|
John Enroth
Full contact composition |
| |
Jeroen Efferich
The New Business Models You haven't heard of
|
Anders Evju
The Next Big Opportunities in Mobile Gaming
|
| |
Cara Ely
Tips on Pitching Your Game Idea |
Ranah Edelin
Major Entertainment Companies Take On The World Of Casual Gaming |
| |
Igor Elovikov
Principles of Game Design
Game Design: Made in Former USSR |
Marc Engelsman
Creative e-marketing solutions |
| |
Pete Ellison
Audio Q&A Panel |
David Edery
Enterprise Gaming
Building Maintaining the "Best" Studio |
| |
Andreea Enache-Thune
Casual Hollywood |
|
| F |
 |
|
| |
Lou Fawcett
Core Publishers in a Casual World
|
Nick Fortugno
Mapping the Game's Terrain
Points in Points
Plantasia Postmortem
A Helpful Hint
The Name of the Game! |
| |
John Foster
Discussion of Game Development Process
Zam BeeZee Postmortem |
David Fox
You Too Can Fail at Multiplayer Games!
Family Feud Online Party
Beyond the Box
Overview of Tools & Engines
|
| |
Tom Forsyth
The Bluray Comedy Tour |
Jake Freeman
Social Games on Facebook
|
| |
Nathan Fahrenthold
Give Your Fans a Forum |
Anita Frazier
The Games People Play
The Changing Games Landscape |
| |
Bill Fulton
Getting From Good to Great |
Richard Fields
Game Networks + Social Networks
|
| |
Lou Fasulo
iPod and iPhone Game Development |
Albert Fox
Full contact composition |
| |
Noriko Fritschle
Best Practices of Games Testing |
Andrey Fomin
Recipe for Success: Secret Ingredients |
| |
Tetyana Franke
Maximize your growth in Europe & Asia |
Alvaro Fernandez
Wellness Gaming |
| |
Mark Friedler
Emerging Business Models & New Ways to Monetize
Casual Virtual Worlds & MMO
Hollywood + Gaming 2.0 |
Ira Fay
Making games approachable and fun through user-testing |
| |
Krissie Franco
Reinvigorating and Facilitating Corporate Culture Change |
Dan Fiden
Why Friends Matter |
| |
Hill Ferguson
Optimizing Monetization |
Owais Farooqui
Moms Just Wanna Have Fun |
| G |
 |
|
| |
Rob Glaser
Real Networks |
Vishal Gondal
Web to Mobile |
| |
Luis Gonsales
Latin America |
Harlan Goodson
ISGA |
| |
Erik Gossens
Portal Strategy Game Selection |
Jonathan Greechan
Game Industry Standards |
| |
Jay Greene
PSP, DS, Wii, XBLA, Retail? |
Jim Greer
Web Games - The New Frontier
Finding Fatal Flaws
I Learned at Games For Gamers
Browser Tech Smackdown |
| |
John Greiner
PSP, DS, Wii, XBLA, Retail? |
Juan Gril
What is Innovation?
One Billion Dollars!
The Producer is Far Far Away
What is Innovation? article
Life Beyond "Me Too"
Intro to Console Game Dev
Trends in Core Casual Online Distribution
Games for Gamers Intro
I Learned at Games For Gamers |
| |
James Gwertzman
Realities of Indie Development
The Definitive Guide To Funding
Contracts and Royalties |
Matt Garland
Get in the Game |
| |
Brian Goble
Confessions of an Independent Game Developer
|
Michael Gialis
Leveraging the Project Darkstar
Enterprise Gaming
|
| |
Eric Goldberg
Social Casual Games
The Next Big Opportunities in Mobile Gaming
The Social Game Revenue Machines
Sustainable Competitive Advantage
|
Jon Grant
Tips on Pitching Your Game Idea |
| |
Martin Green
Rethinking Social Gaming Networks
|
Matt Golz
Best Practices of Games Testing |
|
Andrey Goncharov
Recipe for Success: Secret Ingredients
|
Tatyana Garat
User Testing: In Theory and Practice
Sharing Best Practices |
| |
Sam Guyton
From Portals to Ad Networks |
Rich Grillotti
Beyond Apocalypse |
| |
John Grotland
iSee the Future and it's iPhone |
Colin Garvey
Wellness Gaming |
| |
Rita Garg
Emerging Business Models & New Ways to Monetize |
Robert Goldberg
Emerging Business Models & New Ways to Monetize |
| |
Megan Gaiser
The Importance of Leadership |
Matthew Gillikin
Emphasizing on Game Design
Transformer or Gobot |
| |
Heber Gonzalez
Social Gaming: Advertiser's Perspective |
Alex Green
iPhone Marketing - How to Do It, Why You Have To and What Works
Hot Topics in The Mobile Gaming |
| |
Sean Galligan
Insights from 2.5 Billion iPhone and Android Monthly User Sessions |
Jude Gomila
Social Gaming Distribution 2.0 |
| |
Vikas Gupta
Creating a Bull Market
Cha Ching! |
Eric Gonzalez
Virtual Goods Lessons Learned |
| |
Bill Grosso
Virtual Economies To The Next Level |
|
| H |
 |
|
| |
David Haddad
Core Publishers in a Casual World |
Ion Hardie
Don’t Go Broke! An Analysis of Sunk Cost
Passion vs. Financial |
| |
Terri Hardie
Confessions of an Independent Game Developer
What Portals Are Looking For
Confessions: The Big Portal
The Name of the Game!
Exclusivity in Casual Games
Emphasizing on Game Design
Confessions: Big Portals. Part 2 |
Tysen Henderson
Save a Tree, Design Without Paperwork |
| |
Nils-Holger Henning
Entering the Global Market
Micro-payments to the Rescue
The Mythical Casual MMO
Funding Strategies
Are Computer Games Objects of Cultural Value? |
Paul Heydon
Casual Games Strategic Sector Review
What Is The Holy Grail In Online Games
Strategic Review of Casual Games |
| |
Rana Hirschfield
Try & Buy Isn't Dead |
Peter Hofstede
International Portals |
| |
Craig Holland
Beyond Downloads
Secrets of Developing Successful Casual Mobile Games
Mobile Gaming is Casual Gaming
Alternate channels for Casual Game
Survey Says!
Is Mobile Dead or Just Sleeping?
Top of the Heap
Fortune Tellers
Hot Topics in The Mobile Gaming
|
Chris Houtzer
Next Generation Advertising Tools and Formats
Advertising: Get Ready for Hyper-Growth
State of Advertising
Remember Time Limits?
Make money off your games |
| |
Jameson Hsu
Advertising isn't Limited to Ads
Future of Online Games Business |
Tom Hume
Secrets of Developing Successful Casual Mobile Games |
| |
Aurthur Humphrey
Confessions of an Independent Game Developer
Virtual Villagers
Hype vs. Real Deal 2
The Name of the Game!
Designing in the Crush
Playing God!
Hype vs Real Deal 2010
Investing in Your IP |
Jeanne Hamburg
Copyrights and Trademarks
|
| |
Trip Hawkins
The Supercasual Social Revolution
|
Agnes Heydari
Bringing It All Together
|
| |
Tom Hubina
iPod and iPhone Game Development
iSee the Future and it's iPhone |
Josh Hartwell
Made for Mobile |
| |
Silas Hite
Full contact composition |
Andy Hieke
Top of the Heap
Publisher Showdown 2009 |
| |
Volker Hirsch
Mobile and Social Converge
Mobile + Social
iPhone Marketing |
Jesse Holt
Working in audio
Audio Q&A Panel
Overall Musical Theme Integration |
| |
Sebastien de Halleux
The Social Game Revenue Machines |
Steve Hegenderfer
Smartphone Showdown |
| |
Ron Hirson
Emerging Business Models & New Ways to Monetize |
David Helgason
Casual Virtual Worlds & MMO
Browser Tech Smackdown |
| |
Dana Hanna
Designing for Both Casual and Hardcore |
Tim Harrison
Mobile Distribution Models
Business Models & Pricing |
| |
Eric Hobson
Cross Platform Publisher Strategies
iPhone Marketing |
Charles Hudson
New Paradigms for Casual Games
Sustainable Competitive Advantage |
| |
Paul Herron
Confessions: Big Portals. Part 2 |
Frederik Hammes
Hype or Real Deal |
| |
Matt Hulett
The Not-So-Casual Journey |
|
| I |
 |
|
| |
Denis Ilyin
Game Design: Made in Former USSR |
Takahito Iguchi
New genres in Social & Mobile Gaming |
| J |
 |
|
| |
Chris James
What Makes A Great Mobile Game?
iPhone:The Game Changer
Fortune Tellers
Smartphone Showdown
Smart Choice in Smartphones?
The iPhone Overview
iPhone Marketing |
Bryce Jonasson
Debugging: Discover, Diagnose, and Dispatch |
| |
Paul Jensen
A Brief History of Casual Games |
Steve Jeong
Korea |
| |
Lukas John
Negotiation: What To Look For In A Contract |
Matthew Lee Johnston
Sound Workshop
Audio Q&A Panel
Polish: The Last 1% is the Hardest |
| |
Kathy Johnson
The Games Women Play - Focus Group with Women Gamers
What Women Really Want - Part 2 |
Daniel James
Virtual Economies |
| |
Peter de Jong
Rocket Riot
I Learned at Games For Gamers |
Jon Jones
Art Production
|
| |
Simon Jones
Case Studies: in-App Commerce |
Greg Johnson
Hollywood + Gaming 2.0 |
| K |
 |
|
| |
Jason Kapalka
10 ways to make a BAD Casual Game-article
10 ways to make a BAD Casual Game
Fat Chance! Randomness and Luck in Casual Games
Case Study: Heavy Weapon |
Michael Kalkowski
Viral Marketing
Designing Community & Sociability
Big Mistakes - Big Learnings |
| |
Chris Kempt
Advergames: The Holy Grail?
Stats Amazing! |
Alexander Khilko
Beyond the Box |
| |
Vitaliy Khit
Prototyping & Innovation |
Alla Khramtsova
Playing the Outsourcing Game: A Hands-on Guide
What Publishers Are Looking For
From North America to Western Europe
Publisher Showdown 2009
|
| |
Stefan Klein
Hello Hamburg
|
Thorsten Kolisch
Global Markets
Alternative Platforms
The Theory of Pricing
Top of the Heap
Hype or Real Deal |
| |
Joe Keating
Brands and Media Buyers |
George Kurtyka
Mobile Gaming |
| |
Leighton Kan
Made for Mobile |
Ilari Kuittinen
Developing downloadable games for the console platform |
| |
Christopher Kassulke
Fortune Tellers
Mobile Distribution Models
Business Models & Pricing |
Min Kim
Virtual Economies |
| |
Gui Karyo
iPhone Crashes the Portable Gaming Party |
Keith Katz
The Money in Free Games |
| |
Amy Jo Kim
Wellness Gaming
Metagaming: The Gamification of Life |
Raph Koster
Casual Virtual Worlds & MMO |
| |
Dierdra Kiai
Designing Games for Women
Designing for Both Casual and Hardcore |
Charmie Kim
Designing Games for Women |
| |
Naomi Kawase
Building Community |
Dimitri Kirin
Emphasizing on Game Design |
| |
Denis Konovalov
Emphasizing on Game Design |
Maryann Klingman
Unstable Times: Staying on Top |
| |
Michale Krause
Mobile Distribution Models |
Jasper Koning
Developing Swords & Soldiers
I Learned at Games For Gamers |
| |
Henning Kosmack
Designing Virality
|
Alexey Kostarev
Quiet Profitability |
| |
Michael Klucher
Developing Games for Windows Phone 7 |
Nadeem Kassam
Health & Wellness Games |
| |
Perrin Kaplan
Health & Wellness Games |
Edward Kuehnel
Story, Narrative Design and Dialog |
| L |

|
|
| |
Sami Lahtinen
Is Mobile Dead or Just Sleeping? |
Eric Lamendola
Hitting the Jackpot
Creating, Using and Protecting IP |
| |
Greg Lanz
State of Advertising
PSP, DS, Wii, XBLA, Retail?
Pitching Your Game
What Publishers Are Looking For |
Ronnie Lavi
The Advertiser Side of In-Game Advertising |
| |
Nicole Lazzaro
The 4 Most Important Emotions of Game Design
Play Games to Work Smarter
Data Gold-Mines |
Tony Leamer
Tips on Pitching Your Game Idea
The Long Tail
Try & Buy Isn't Dead
What Portals Are Looking For
What Publishers Are Looking For
The Theory of Pricing
Publisher Showdown 2009
Publisher Showdown (Seattle09) |
| |
Sion Lenton
Teens & Tweens |
Garrett Link
Social Networks - New Channels and Audience for your Games?
Where did we come from?
A Perilous Journey |
| |
Dr. Andreas Lober
Best Practices |
Allison Luong
Opportunities in China and India |
| |
Ty Levine
Advertising: Get Ready for Hyper-Growth
Brands and Media Buyers
Video Advertising & the reinvention of the game business model |
Kyle Laughlin
Social Networks - New Channels and Audience for your Games?
Brands and Media Buyers |
| |
Andrew Lum
Confessions of an Independent Game Developer
Confessions of an Independent Game Developer - article
|
Arseny Lebedev
Social Games on Facebook
Business of social networks
|
| |
Jason Loia
The Next Big Opportunities in Mobile Gaming
Social Games on Facebook
|
Hugh de Loayza
Game Networks + Social Networks
|
| |
Kyu Lee
The Next Big Opportunities in Mobile Gaming
iSee the Future and it's iPhone
|
Paul Lindner
Social Networks - New Channels and Audience for your Games? |
| |
Alexander Lyskovsky
The Big Picture: A bird's eye view of the casual games industry
Is There Money Out There?
State of the industry 2009
|
Dmitry Lutsenko
Game Development in Eastern Europe |
| |
Jussi Laakkonen
Confessions: Starting your own studio
Game Design Jam |
Jeremy Lewis
A Leader's Perspective on Building Value |
| |
Josh Larson
Make money off your games
How to Make Free-to-Play Pay! |
Matt Liszt
Bringing your Brands to Mobile |
| |
Peter Levin
Changing the Game
Getting in the Game |
Matt Leacock
Making games approachable and fun through user-testing |
| |
Dave Long
Casual Hollywood
Hollywood + Gaming 2.0 |
Ariella Lehrer
The Art of the Pitch |
| |
Nicholas Lovell
Business Models & Pricing |
Max Levchin
Building Communities, Not Just Hits |
| |
Ofer Leidner
Casual Game Distributors Go Social! |
Matt Lashey
Data Gold-Mines |
| |
Albert Lai
Top 10 Social Game Metrics
Social Gaming Distribution 2.0 |
Josh Larson
Lessons in Virtual Currency |
| |
Lee Linden
Virtual Goods Lessons Learned |
Elan Lee
New genres in Social and Mobile Gaming |
| M |

|
|
| |
Jill Marshall
How to Attract and Keep More Women in Casual Games |
Adam Martin
Alternate Business Models for Mobile |
| |
Ashu Mathura
Alternate Business Models for Mobile |
Igor Matsanyuk
What Publishers Are Looking For |
| |
Shawn McMichael
State of Advertising |
Brendan McNulty
European Consumer |
| |
Andy Megowan
Stories That Write Themselves
Down to the Bone |
Michael Mei
Turning Demos into Sales
Negotiation: What To Look For In A Contract
Contract Basics
Contract Basics Part Two
Getting Started – Licensing and Publishing Contracts |
| |
Lloyd Melnick
Beyond the Advergame-article
Beyond the Advergame
What Publishers Are Looking For
Localization
Co-Production: How to Structure a Media Relationship in a Way That Really Works
Big Brands Go Casual in a Big Way
Publisher Showdown
Winning the Project
Learn How to Bend |
Kane Minkus
Best Practices for Managing an Internal or External Audio Developer
The Keys to Audio Excellence: Producing Top Soundtracks for Casual Games
Sound Workshop
Audio Q&A Panel
Methods, Successful Communication |
| |
Patrick Mork
Is Mobile Dead or Just Sleeping? |
Paul Monford
Secrets of Developing Successful Casual Mobile Games |
| |
Jamie Monberg
Putting the Brand into Interactive |
Assaf Monsa
Try & Buy Isn't Dead
A New Approach to Monetization |
| |
Cooper Moo
Survey Says: FUN!
Skill Based Games
Combining Microtransactions, Community and Competition
Microtransactions
Come on down! Competition in Casual Games |
Derrick Morton
Have Your Cake & Eat It Too!
Future of Online Games Business
Business of social networks
A Perilous Journey
Designing Virality
New Paradigms for Casual Games
Casual Game Distributors Go Social! |
| |
Julia Munck
Web to Mobile |
Ted Moon
Brands and Media Buyers |
| |
Jenny Martin
Confessions of an Independent Game Developer
|
Scott Michaels
iPod and iPhone Game Development |
| |
Mike Maas
The New Business Models You haven't heard of
Coin-Op Casual Games
|
Stephanie Morgan
Guitar Hero III
|
| |
Christian Meyer
Survey Says: FUN!
|
Andrey Matkovskiy
Principles of Game Design |
| |
Alexey Meleshkevich
Recipe for Success: Secret Ingredients Game Development in Eastern Europe
|
Maxim Mileev
Game Development in Eastern Europe |
| |
Rick Marazzani
Top of the Heap
Trends in Core Casual Online Distribution
Confessions: Big Portals. Part 2
Hype or Real Deal |
Valentin Merzlikin
Top of the Heap |
| |
Sidney Mock
Spotlight on German Mothers |
Krystian Majewski
Webgame Development Postmortems |
| |
Chris Mate
Big Brands Go Casual in a Big Way |
Steve Meretzky
The Year in Social Games
The Year in Social Games 2010 |
| |
Dave Madden
Make money off your games |
Greg McClanahan
Finding Fatal Flaws |
| |
Damon Marshall
Trends in Core Casual Online Distribution |
Rick Martinez
Postmortem: Fable® II Pub Games |
| |
Tara Mustapha
Designing Games for Women
Designing for Both Casual and Hardcore |
Dell Monson
Building Community |
| |
Paige Meekison
Building Community |
Evgeny Marchenkov
Monetization Microsoft Technologies
Using Windows 7 Features |
| |
Reece Millidge
Icycle's Crash Course
I Learned at Games For Gamers |
Alexander Mendelev
Quiet Profitability |
| |
John Mundy
Fat Princess, Cake for Everyone! |
Chris Millar
Fat Princess, Cake for Everyone! |
| |
Andy Moore
SteamBirds Postmortem |
Jen McCabe
Health & Wellness Games |
| |
Jay Moore
Social Gaming Distribution 2.0
New genres in Social and Mobile Gaming |
Laralyn McWilliams
Game Design Workshop |
| N |

|
|
| |
Whon Namkoong
Free Play, Item Buy Games |
Robert Nashak
Portal Strategy
Casual Hollywood |
| |
Chris Natsumme
Working Nowhere and Everywhere
Outsourcing Done Right
Game Industry in Southeast Asia
Methods, Successful Communication |
Konstantin Nikulin
What Publishers Are Looking For
From North America to Western Europe
Next-gen Casual |
| |
David Nixon
Managing Remote Teams
Language Barriers, Culture Gaps, and Time Warps Challenges Managing Globally Diverse Virtual Teams
Brainstorming
Brainstorming article
Brainstorming - Kyiv
Community & Social Gaming: Is there any meaning behind the buzzwords
A Perilous Journey
Going Social - How We Did It |
Mathieu Nouzareth
Microtransactions
Designing Community & Sociability |
| |
Aaron Norstad
User Testing: In Theory and Practice
Tuning Your Game
Making games approachable and fun through user-testing
Upload the Download |
Alex Norstrom
How to get your Flash games onto 1,000 websites
|
| |
Alex Neuse
BIT.TRIP BEATdown |
Joe Neale
Smart Choice in Smartphones? |
|
Rex Ng
How to Monetize Social Games Globally
How to Monetize Social Games Globally |
Henrik Nilzen
Social Gaming: An Advertiser's Perspective |
| |
Peter Negulescu
Going Social - How We Did It |
Davin Miyoshi
Competing for Social Game Dollars |
| 0 |

|
|
| |
Miguel Oliveira
Merchandizing at Retail
Negotiation: What To Look For In A Contract |
Shaul Olmert
Try & Buy Isn't Dead |
| |
Russell Ovans
Game Networks + Social Networks
|
Luis Ongil
Going international
International Marketing
|
| |
Jason Oberfest
Social Networks - New Channels and Audience for your Games? How to Make a Great iPhone Game |
Chris Oltyan
Reinvigorating and Facilitating Corporate Culture Change |
| |
Barry O'Neill
Mobile Distribution Models
iPhone Marketing |
Will O'brien
Casual Game Distributors Go Social! |
| P |

|
|
| |
Ilkka Paananen
Is Mobile Dead or Just Sleeping? |
Tony Pearce
Alternate Business Models for Mobile |
| |
Andrew Pedersen
From Casual Social to Socially Casual
Portal Strategy
PSP, DS, Wii, XBLA, Retail?
A Look Inside Club Pogo |
Andy Peterson
Service Drive Gaming's Future
A Survey of Casual Games Business Models
|
| |
Sheri Pocilujko
10 Reasons Women Like Casual Games |
Brian Poel
Survival |
| |
Andrey Postnikov
Eastern European Casual Games
What Publishers Are Looking For |
Ron Powers
Waking the Giant
Hype vs. Real Deal 2
Hype or Real Deal
Hype vs Real Deal 2010 |
| |
Alex Ptitca
Meanwhile in Kyiv... |
Steve Palley
What Makes A Great Mobile Game? |
| |
Kate Pietrelli
Capturing the Consumer
|
Rajat Paharia
Your Own Zombie Army
Enterprise Gaming
|
| |
Dan Prigg
Power to the People
Publisher Showdown 2009
Publisher Showdown (Seattle 09)
|
Shervin Pishevar
Social Casual Games
Everything you need to know about the next phase of community gaming
Designing Community & Sociability
iPhone Crashes the Portable Gaming Party |
| |
Kirill Plotnikov
Game Development in Eastern Europe
Simple Rules of Casual Games Publishing
|
Chris Pasley
Community Experience |
| |
Johan Peitz
Game Technology
No Country For Old Games?
How to Be Social in Europe |
John Pleasants
The Social Game Revenue Machines
The Future of Social Gaming |
| |
Mike Peronto
Business Model Diversification |
Jeffrey Pope
Enterprise Gaming |
| |
Lee Pederson
Designing for Both Casual and Hardcore |
Denis Podluzhny
Next-gen Casual |
| |
Erik Pettersson
Art Production
|
David Perry
Next-generation platforms |
| |
Julia Palatovska
Bringing Your Casual Game to the iPhone, iPad and Portable Consoles |
|
| Q |

|
|
| |
Quyen Quach
The Next Big Opportunities in Mobile Gaming
The Mobile Landscape
|
Leonard Quam
iSee the Future and it's iPhone |
| |
Tami Quiring
Building Community |
Mike Quigley
Cha Ching! |
| R |

|
|
| |
Greg Rahn
The Voice of the Game
Designing Music and Sound Concurrently with Game Design
Life Beyond "Me Too"
Sound Workshop
Working in audio
Audio Q&A Panel |
Pavel Raikkonen
What Publishers Are Looking For
Recipe for Success: Secret Ingredients |
| |
Ernie Ramirez
Don't Go Broke
Don’t Go Broke! An Analysis of Sunk Cost - article
Recipe for Success: Secret Ingredients |
Alex Rampell
Try & Buy Isn't Dead
Going Beyond the Offer Wall |
| |
Paul Rehrig
Alternate Business Models for Mobile |
Kyra Reppen
Teens & Tweens |
| |
Adeo Ressi
Standards
TheFunded.com |
Kevin Richardson
Start Rethinking Your Business Plan: A Commentary
Family Feud Online Party
What's Your Story?
Life Beyond "Me Too"
Virtual Worlds
The Good, The Bad, The Money |
| |
Thomas Richter
Alternate Business Models for Mobile |
Michael Rivkin
Alternative Platforms |
| |
Jason Robar
Prototyping & Innovation
Marvel’s Super Heroes to the Masses |
Brian Robbins
Fairies and Dragons
The Black Art of Advergames
iSee the Future and it's iPhone |
| |
David Rohrl
Casual Games Design. It's About Time!?
The Year in Social Games
Designing Virality
Game Design Jam
Social Games: Design on the Fly |
Vitaly Romanov
Prototyping & Innovation
Principles of Game Design |
| |
Anatoly Ropotov
Case Study: Heavy Weapon |
Frank Rose
Portal Strategy |
| |
Kenny Rosenblatt
All Games Want To Be Great
Teens & Tweens
Prototyping & Innovation
It's always more fun with more than one
Game Development Challenge
Going Social - How We Did It
Competing for Social Game Dollars |
Don Ryan
Social Games on Facebook
Cross Platform Convergence
Casual Games - A Global View
|
| |
Sean Ryan
Hype vs. Real Deal 2 |
Chris Rhinehart
The Bluray Comedy Tour |
| |
Dave Roberts
The Business of Peggle
Gamers are Casual Too
|
Scott Rubin
The Power of the Network |
| |
Lisa Rutherford
Freak Your Game
Virtual Economies |
Ty Roberts
Best Practices of Games Testing |
| |
Kyra Reppen
Major Entertainment Companies Take On The World Of Casual Gaming |
Dennis Ryan
The Theory of Pricing |
| |
Paul Rowland
Community Experience |
Stuart Radforth
Game Technology |
| |
Michael Rosenberg
The Recession Gamers |
Jesse Redniss
Changing the Game
Getting in the Game |
| |
Asra Rasheed
The Art of the Pitch |
Sheri Graner Ray
Designing Games for Women
Play Games to Work Smarter |
| |
Tom Rassweiler
Game Development Challenge |
Oleg Rogovenko
Game Design: Made in Former USSR |
| |
Anton Rybakov
Game Design: Made in Former USSR |
Andrew Removsky
Multiplayer Social Games |
| |
Ben Rotholtz
Mass Marketing the FunDead for 35k |
Philip Rosedale
Building Communities, Not Just Hits |
| |
Jeff Revoy
Casual Game Distributors Go Social! |
Josh Rose
Social Gaming Distribution 2.0 |
| S |

|
|
| |
John Say
The Other Virtual Reality
Hand Me The Remote |
Greg Schaffer
Google and Casual Game Advertising
State of Advertising |
| |
Eric Schwertzel
Core Publishers in a Casual World |
Roy Sehgal
Future of Online Games Business
The Social Game Revenue Machines |
| |
Jake Simpson
The Bluray Comedy Tour
Working Remotely
Rules of Casual Games Development |
Raj Singh
Alternate channels for Casual Game |
| |
Neal Sinno
International Portals
The Mythical Casual MMO
New Paradigms for Casual Games |
Bob Slinn
International Portals |
| |
James C. Smith
Making a Game "Just Right" Through Testing and Play Balancing
Game Sales Charts |
Stephan Smith
What Publishers Are Looking For
From North America to Western Europe
|
| |
Jeremy Snook
How Real Does Business
What Portals Are Looking For
What Publishers Are Looking For
Getting Your Games on Real
From North America to Western Europe
Publisher Showdown 2009
Confessions: The Big Portal
Publisher Showdown
Sharing Best Practices
Methods, Successful Communication
Confessions: Big Portals. Part 2 |
David Solari
Negotiation: What To Look For In A Contract |
| |
Kris Soumas
Beyond the Advergame
International Portals
Big Brands Go Casual in a Big Way |
Matt Spall
Secrets of Developing Successful Casual Mobile Games
Hype vs. Real Deal 2 |
| |
Scott Steinberg
Make Your Marketing Pop
Wii for Victory
Making Games More Marketable |
Alex St. John
Gaming in 2020
Maximizing Revenue
Two Important Questions |
| |
Bernie Stolar
Google and Casual Game Advertising
Google & Ad Initiatives |
Katie Stone-Perez
Let Me Win! |
| |
Mariano Suarez Battan
Latin America |
Mike Suarez
What Publishers Are Looking For
Patform & Distribution Methods |
| |
Rob Sands
What Makes A Great Mobile Game? |
Craig Sherman
The Road Less Traveled
Virtual Economies
|
| |
Jordon Smith
Brands and Media Buyers |
Andrew Stein
Made for Mobile |
| |
Beatrice Spaine
Next Generation Advertising Tools and Formats
|
Ned Sherman
Power to the People
|
| |
Dwayne St. Arnauld
Best Practices of Games Testing |
Rohit Sharma
Building a world class gaming brand & taking it global |
| |
Matthias Schmidt-Pfitzner
How I learned to love the Recession |
Menachem Salinas
CPM,In-Game, Interstitial Rich Media and other fancy buzzwords |
| |
Simon Seefeldt
The Mythical Casual MMO |
Boris Schneider-Johne
Getting into XBLA & community games |
| |
Michael Schade
Fortune Tellers
Smart Choice in Smartphones?
Case Study: Ad-Funded Games
Business Models & Pricing |
Vadim Starygin
Webgame Development Postmortems |
| |
Keith Schieron
From Portals to Ad Networks |
Michael Shehan
Make money off your games |
| |
Anu Shukla
Make money off your games |
Andrew Sheppard
Virtual Economies |
| |
Steve Shatford
The Name of the Game! |
Patrick Stanton
Smartphone Showdown |
| |
Shervin Samari
Changing the Game |
Kunal Sarkar
Wellness Gaming |
| |
Ted Spooner
Wellness Gaming |
Mark Stevens
Starting a Company & Fundraising Strategies
Casual Hollywood |
| |
Jason Schklar
Making games approachable and fun through user-testing |
Sandy Spangler
Designing Games for Women |
| |
Marina Sapunova
Sharing Best Practices |
Alexey Serebrov
Unstable Times: Staying on Top |
| |
Eugene Sokolov
Game Design: Made in Former USSR |
Jeff Spock
Non-Casual Stories in Casual Games
|
| |
Alexander Shen
Trends in Online Flash Games |
Franz Stradal
Game Design Jam
|
| |
Alex Suarez
Moving from 2D to 3D Browser Games
|
Justin Smith
The Future of Social Games
|
| |
Matt Shea
Social Games: No "lightning in a bottle"
Monetization: Now What? |
Jeff Sullivan
Social Gaming: An Advertiser's Perspective |
| |
Jia Shen
Engaging the World through Social Media |
Mark Skaggs
Hype vs Real Deal 2010 |
| |
Rob Schoeppe
Hot Topics in The Mobile Gaming |
Keith Smith
Metagaming: The Gamification of Life |
| |
Sean Smyth
Going Beyond the Offer Wall |
Kunal Sarkar
Health & Wellness Games |
| |
Jeremy Shea
Competing for Social Game Dollars |
Ian Swanson
Virtual Goods Lessons Learned |
| |
Mark Sendo
Virtual Goods Lessons Learned |
Elliot Solomon
Hollywood + Gaming 2.0 |
| |
Milton Soong
New genres in Social and Mobile Gaming |
|
| T |

|
|
| |
Eric Tams
Prototyping & Innovation
Indie Game Development
Peggle: A Case Study |
Jessica Tams
Returning to the Basics of Effective Communication
Letter from the Director
Making Casual Games Work on a Phone
Dreams or Reality
Hello Hamburg
Letter from the Director
Letter from the Director
Letter from the Director
Letter from the Director
Letter from the Director |
| |
Miguel Tartaj
Dream Weaving |
Reinout Te Brake
Get Your Company Noticed |
| |
Paul Thelen
Disaggregating the Casual Games Industry
Bringing Your Games to Market
Big Fish Games' Principle Partner Program
Surviving the Industry
Cutting Through the Clutter: Game Longevity
From Chaos to Clarity
How I learned to love the Recession
Hype vs Real Deal 2010 |
Wade Tinney
One Billion Dollars!
Starting Your Own Business
Investing in Your IP |
| |
Ivan Tkachenko
Art for Games |
Bryan Trussel
Alternate channels for Casual Game |
| |
Dave Taylor
The Bluray Comedy Tour |
Taras Tarasov
A Deep Drink From The Fountain of Eastern Europe and Russia
Is There Money Out There?
|
| |
Kevin Tone
Licensing Stock vs Custom Sound Design
|
Wilhelm Taht
iPhone:The Game Changer |
| |
Nick Thomas
Voice Over Production |
Dean Takahashi
iPhone Crashes the Portable Gaming Party
Lessons from MySpace |
| |
Miles Tilmann
Beyond Apocalypse |
Bret Terrill
Sustainable Competitive Advantage |
| |
David Tyler
Getting in the Game |
Steve Taylor
Kaloki to Keflings |
| |
Sarah Thomson
Bringing Games to Mobile Platforms |
Martin Tannerfors
Mobile Web Apps with HTML 5 |
| |
David Tyler
Your Own Zombie Army |
|
| U |

|
|
| |
Robert Unsworth
Mobile and Social Converge |
Carlos Ulloa
Moving from 2D to 3D Browser Games
|
| |
Prita Uppal
Social Gaming Distribution 2.0 |
|
| V |

|
|
| |
Peter Van Der Heijden
Advertising to the European Consumer |
Vladimir Vainer
Increasing Revenues Through Advertising |
| |
John Vechey
Casual Game Industry Warning
How to Get Lucky and Score!
The Other Eight Percent
Designing Virality
Games-as-Services
|
Mike Vann
Brands and Media Buyers
Make money off your games
The Money in Free Games |
| |
Various Speakers
Planning Meeting Lectures |
Peter Vogel
Business of social networks |
| |
Carsten Van Husen
The Mythical Casual MMO |
Sibley Verbeck
Casual Virtual Worlds & MMO |
| |
Sean Vanderdasson
The Myth of the 7-Hour Gamer |
Vitali Vostrikov
Development Practices from Sandlot Games |
| |
Tero Virtala
Case RedLynx Trials
I Learned at Games For Gamers |
Shanna Tellerman
Next-generation platforms |
| |
Robert Tercek
Hollywood + Gaming 2.0 |
|
| W |

|
|
| |
Margaret Wallace
A Tale of Two Portals
"Gotchas!" Contract Negotiations for Developers
How to Make Free-to-Play Pay!
Data Gold-Mines |
Scott Warner
What Your Lawyer Wants To Tell You, But You Can't Afford To Hear |
| |
Jeff Weinstein
Save a Tree, Design Without Paperwork |
Jason Welber
Everything Looks Like A Nail? |
| |
Ambra Wellbeloved
Power to the People
0-101: Games for Everyone |
Colin Wilkinson
Puzzle Quest (DS) |
| |
Dave Williams
The Social Tidal Wave: The New Definition of Casual Gaming
Portal Strategy |
Patrick Wylie
One Billion Dollars!
Game Development Opportunities and Challenges on iPhone and iPad |
| |
Michael Wyman
Confessions of an Independent Game Developer
Chocolatier Post-Mortem
Exclusivity in Casual Games |
Carol Werner
Advertising: Get Ready for Hyper-Growth
|
| |
David A.M. Wallerstein
Rethinking Social Gaming Networks
Starting a Company & Fundraising Strategies
|
Kevin Williams
Pay-for-Play Is Where the Action Is
|
| |
CJ Wolf
There’s No Excuse for Exclusives
Publisher Showdown
Exclusivity in Casual Games
Unstable Times: Staying on Top
|
Steve Winyard
Community Experience |
| |
Ivo Wubbels
Our Big "Bang!" on WiiWare |
Jan Wagner
Game Production Postmortems |
| |
Aaron Walz
Containing the Flow of Infinite Ideas - a Look into the Music-Creation Process
Audio Q&A Panel
Integrating Live Instruments, Singers & Voice Actors into Your Game |
Sharon Wienbar
iPhone Crashes the Portable Gaming Party |
| |
Dave Walls
Taking Poker Superstars Casual |
Boris Wasmuth
International Marketing |
| |
David Worle
Exclusivity in Casual Games |
Mario Wynands
Shatter: Case Study |
| |
Miles Wu
How to Monetize Social Games Globally |
Susan Wu
Social Games Level Up! |
| X |

|
|
| |
Kevin Xu
Sustainable Competitive Advantage |
|
| Y |

|
|
| |
Yaroslav Yanovsky
Confessions of an Independent Game Developer
Passion vs. Financial
Recipe for Success: Secret Ingredients
|
Zach Young
Passion vs. Financial |
| |
Steve Youngwood
Big Media & Casual Games |
Chris Young
Capturing the Consumer
|
| |
Charles Yong
Social Casual Games
|
Jason York
Postmortem: Fable® II Pub Games |
| Z |

|
|
| |
Riccardo Zacconi
Skill Based Games
International Portals |
Alexander Zaslavsky
Playing the Outsourcing Game: A Hands-on Guide |
| |
Michael Zeisser
Get Your Company Noticed |
Gabe Zichermann
A Tale of Two Portals
Capturing the Consumer
Funware
Metagaming: The Gamification of Life |
| |
Eric Zimmerman
An Easy Kind of Love
Realities of Independent Development
Realities of Indie Development
Casual Games: State of the Industry |
Ed Zobrist
David and Goliaths in Casual Gaming
Vivendi's Casual Games Resurgence |
| |
Jeff Zie
Digital TV: The Optimal Platform for Casual Games |
Sergey Zanin
How I learned to love the Recession |
| |
Adam Zeller
Big Brands Go Casual in a Big Way |
|
| |
|
|