| A |
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Robert Adams
Licensing Content
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Matt Annal
Hype vs. Real Deal 2 |
| |
Steve Augustino
Politics and Video Games
Best Practices
|
Sean Amann
What Makes A Great Mobile Game? |
| |
John Agger
The Drive for Gaming |
Russell Arons
Capturing the Consumer
|
| |
Jason Altman
Made for Mobile |
Jessica Altar
Social Networks - New Channels and Audience for your Games? |
| B |
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Rob Balahura
Social Casual Games
Web to Mobile |
Johnathan Bankard
A Survey of Casual Games Business Models |
| |
Christian Batist
Future of Online Games Business |
Dave Bell
Alternate channels for Casual Game |
| |
Daniel Bernstein
Have Your Cake & Eat It Too!
History of Sandlot
PSP, DS, Wii, XBLA, Retail?
Creating Innovation
Tradewinds Postmortem
Success in St. Petersburg: Cake Mania |
Erik Bethke
Player to Player Markets
The End of Subscription? Next: Items |
| |
Scott Bilas
Technical Session Summary |
Bjorn Book-Larsson
Outsourcing Done Right |
| |
Brad Borne
Web Games - The New Frontier |
Craig Brannon
Outsourcing Done Right |
| |
Joel Brodie
Hype vs. Real Deal
Hype vs. Real Deal 2 |
Remco Bruins
The Numbers Game: Distribution |
| |
Jennifer Bullard
Scheduling Creativity |
Nolan Bushnell
History of Casual Games |
| |
Greg Ballard
A Casual Look at Mobile Games |
Nick Berry
Top ten... Privacy |
| |
Craig Bocks
Chocolatier Post-Mortem |
Stephanie Bergman
Game Networks + Social Networks
|
| |
Matthew Bellows
Made for Mobile |
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| C |
 |
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Phil Carlisle
Government Organizations Love Casual Games |
Vinny Carrella
Download Size Doesn't Matter
Life Beyond "Me Too" |
| |
Robert Carroll
Entering the Casual Games Market |
Heather Chandler
International Language Localization of Casual Games |
| |
Austin Chang
Web Based Games |
Tatiana Chernova
A Deep Drink From The Fountain of Eastern Europe and Russia
Increasing Revenues Through Advertising |
| |
Erica Chriss
Secrets of Developing Successful Casual Mobile Games |
Alisa Chumachenko
Microtransactions
Making Money Off of Free Games |
| |
Ethan Clark
Xbox LIVE Arcade
Monetization Across Value Chain
Core Values in Casual Games |
Charlie Cleveland
Realities of Indie Development |
| |
Vladimir Cole
A Survey of Casual Games Business Models |
Scott Cohen
Increasing Revenues Through Advertising
|
| |
Jason Coleman
Settlers of Catan Postmortem |
Kate Connally
Power to the People
Social Games on Facebook
Teens & Tweens
|
| |
Mark Cottam
Monetization Across Value Chain
Merchandizing at Retail
PSP, DS, Wii, XBLA, Retail?
|
Max Cowsert
Brick and Mortar Retailers |
| |
Chris Campbell
Beyond the Advergame |
Mike Capps
I Wish I Were a Casual Game Developer |
| |
Mike Cashman
Get in the Game |
Ada Chen
Making Money Off Casual Games |
| |
Duncan Curtis
Confessions of an Independent Game Developer
|
Ran Cohen
Next Generation Advertising Tools and Formats
|
| |
Gabe Carter
Power to the People
|
Vlad Cole
Rethinking Social Gaming Networks
|
| D |
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Rogier De Boer
Entering the Global Market |
Erica DeLorenza
State of Advertising |
| |
Kenny Dinkin
A Storyteller’s Notebook
Casual Characters
Idea Ball
Character Cash
|
George Donovan
The Pragmatic Designer
The Pragmatic Designer - article |
| |
Dmitri Dubograev
Legal Issues
Best Practices |
Bill Dugan
Rapid Prototyping |
| |
David Dunham
Secrets of Casual Game Development |
Michael Dyachkov
Increasing Revenues Through Advertising |
| |
Michael Dowling
The Evolution of the Gamer
|
Barry Dowseett
Licensing Stock vs Custom Sound Design
|
| |
Mick Donahoo
iPod and iPhone Game Development |
Teagen Densmore
Tips on Pitching Your Game Idea |
| E |
 |
|
| |
Chris Early
The Changing Face of Casual Games
|
Mark Elfenbein
Skill Based Games |
| |
Sergei Eliseev
Increasing Revenues Through Advertising |
Harvey Elliott
Wii Magic |
| |
Sean Elliott
What Portals Are Looking For |
Jon Estanislao
Core Publishers in a Casual World |
| |
Jon Epstein
Next Generation Advertising Tools and Formats
Advertising: Get Ready for Hyper-Growth
|
John Enroth
Full contact composition |
| |
Jeroen Efferich
The New Business Models You haven't heard of
|
Anders Evju
The Next Big Opportunities in Mobile Gaming
|
| |
Cara Ely
Tips on Pitching Your Game Idea |
Ranah Edelin
Major Entertainment Companies Take On The World Of Casual Gaming |
| F |
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Lou Fawcett
Core Publishers in a Casual World
|
Nick Fortuno
Mapping the Game's Terrain
Points in Points
Plantasia Postmortem
A Helpful Hint |
| |
John Foster
Discussion of Game Development Process
Zam BeeZee Postmortem |
David Fox
You Too Can Fail at Multiplayer Games!
Family Feud Online Party
Beyond the Box |
| |
Tom Forsyth
The Bluray Comedy Tour |
Jake Freeman
Social Games on Facebook
|
| |
Nathan Fahrenthold
Give Your Fans a Forum |
Anita Frazier
The Games People Play |
| |
Bill Fulton
Getting From Good to Great |
Richard Fields
Game Networks + Social Networks
|
| |
Lou Fasulo
iPod and iPhone Game Development |
Albert Fox
Full contact composition |
| |
Noriko Fritschle
Best Practices of Games Testing |
|
| G |
 |
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| |
Rob Glaser
Real Networks |
Vishal Gondal
Web to Mobile |
| |
Luis Gonsales
Latin America |
Harlan Goodson
ISGA |
| |
Erik Gossens
Portal Strategy Game Selection |
Jonathan Greechan
Game Industry Standards |
| |
Jay Greene
PSP, DS, Wii, XBLA, Retail? |
Jim Greer
Web Games - The New Frontier |
| |
John Greiner
PSP, DS, Wii, XBLA, Retail? |
Juan Gril
What is Innovation?
One Billion Dollars!
The Producer is Far Far Away
What is Innovation? article
Life Beyond "Me Too" |
| |
James Gwertzman
Realities of Indie Development
The Definitive Guide To Funding
Contracts and Royalties |
Matt Garland
Get in the Game |
| |
Brian Goble
Confessions of an Independent Game Developer
|
Michael Gialis
Leveraging the Project Darkstar
|
| |
Eric Goldberg
Social Casual Games
The Next Big Opportunities in Mobile Gaming
|
Jon Grant
Tips on Pitching Your Game Idea |
| |
Martin Green
Rethinking Social Gaming Networks
|
Matt Golz
Best Practices of Games Testing |
| H |
 |
|
| |
David Haddad
Core Publishers in a Casual World |
Ion Hardie
Don’t Go Broke! An Analysis of Sunk Cost
Passion vs. Financial |
| |
Terri Hardie
Confessions of an Independent Game Developer
What Portals Are Looking For |
Tysen Henderson
Save a Tree, Design Without Paperwork |
| |
Nils-Holger Henning
Entering the Global Market
Micro-payments to the Rescue |
Paul Heydon
Casual Games Strategic Sector Review
What Is The Holy Grail In Online Games
Strategic Review of Casual Games |
| |
Rana Hirschfield
Try & Buy Isn't Dead |
Peter Hofstede
International Portals |
| |
Craig Holland
Beyond Downloads
Secrets of Developing Successful Casual Mobile Games
Mobile Gaming is Casual Gaming
Alternate channels for Casual Game
Survey Says!
Is Mobile Dead or Just Sleeping? |
Chris Houtzer
Next Generation Advertising Tools and Formats
Advertising: Get Ready for Hyper-Growth
State of Advertising
Remember Time Limits?
|
| |
Jameson Hsu
Advertising isn't Limited to Ads
Future of Online Games Business |
Tom Hume
Secrets of Developing Successful Casual Mobile Games |
| |
Aurthur Humphrey
Confessions of an Independent Game Developer
Virtual Villagers
Hype vs. Real Deal 2 |
Jeanne Hamburg
Copyrights and Trademarks
|
| |
Trip Hawkins
The Supercasual Social Revolution
|
Agnes Heydari
Bringing It All Together
|
| |
Tom Hubina
iPod and iPhone Game Development |
Josh Hartwell
Made for Mobile |
| |
Silas Hite
Full contact composition |
|
| I |
 |
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| J |
 |
|
| |
Chris James
What Makes A Great Mobile Game? |
|
| |
Paul Jensen
A Brief History of Casual Games |
Steve Jeong
Korea |
| |
Lukas John
Negotiation: What To Look For In A Contract |
Matthew Lee Johnston
Sound Workshop
|
| |
Kathy Johnson
The Games Women Play - Focus Group with Women Gamers |
Bryce Jonasson
Debugging: Discover, Diagnose, and Dispatch |
| K |
 |
|
| |
Jason Kapalka
10 ways to make a BAD Casual Game-article
10 ways to make a BAD Casual Game
Best Practices
Fat Chance! Randomness and Luck in Casual Games
Case Study: Heavy Weapon |
Michael Kalkowski
Viral Marketing |
| |
Chris Kempt
Advergames: The Holy Grail? |
Alexander Khilko
Beyond the Box |
| |
Vitaliy Khit
Prototyping & Innovation |
Alla Khramtsova
Playing the Outsourcing Game: A Hands-on Guide
What Publishers Are Looking For |
| |
Stefan Klein
Hello Hamburg
|
Thorsten Kolisch
Global Markets
Alternative Platforms |
| |
Joe Keating
Brands and Media Buyers |
George Kurtyka
Mobile Gaming |
| |
Leighton Kan
Made for Mobile |
|
| L |

|
|
| |
Sami Lahtinen
Is Mobile Dead or Just Sleeping? |
Eric Lamendola
Hitting the Jackpot
Creating, Using and Protecting IP |
| |
Greg Lanz
State of Advertising
PSP, DS, Wii, XBLA, Retail?
Pitching Your Game
What Publishers Are Looking For |
Ronnie Lavi
The Advertiser Side of In-Game Advertising |
| |
Nicole Lazzaro
The 4 Most Important Emotions of Game Design |
Tony Leamer
Tips on Pitching Your Game Idea
The Long Tail
Try & Buy Isn't Dead
What Portals Are Looking For
What Publishers Are Looking For |
| |
Sion Lenton
Teens & Tweens |
Garrett Link
Social Networks - New Channels and Audience for your Games?
Where did we come from? |
| |
Dr. Andreas Lober
Best Practices |
Allison Luong
Opportunities in China and India |
| |
Ty Levine
Advertising: Get Ready for Hyper-Growth
Brands and Media Buyers |
Kyle Laughlin
Social Networks - New Channels and Audience for your Games?
Brands and Media Buyers |
| |
Andrew Lum
Confessions of an Independent Game Developer
Confessions of an Independent Game Developer - article
|
Arseny Lebedev
Social Games on Facebook
|
| |
Jason Loia
The Next Big Opportunities in Mobile Gaming
Social Games on Facebook
|
Hugh de Loayza
Game Networks + Social Networks
|
| |
Kyu Lee
The Next Big Opportunities in Mobile Gaming
|
Paul Lindner
Social Networks - New Channels and Audience for your Games? |
| M |

|
|
| |
Jill Marshall
How to Attract and Keep More Women in Casual Games |
Adam Martin
Alternate Business Models for Mobile |
| |
Ashu Mathura
Alternate Business Models for Mobile |
Igor Matsanyuk
What Publishers Are Looking For |
| |
Shawn McMichael
State of Advertising |
Brendan McNulty
European Consumer |
| |
Andy Megowan
Stories That Write Themselves
Down to the Bone |
Michael Mei
Turning Demos into Sales
Negotiation: What To Look For In A Contract
Contract Basics
Contract Basics Part Two
Getting Started – Licensing and Publishing Contracts |
| |
Lloyd Melnick
Beyond the Advergame-article
Beyond the Advergame
What Publishers Are Looking For
Localization
|
Kane Minkus
Best Practices for Managing an Internal or External Audio Developer
The Keys to Audio Excellence: Producing Top Soundtracks for Casual Games
Sound Workshop |
| |
Patrick Mork
Is Mobile Dead or Just Sleeping? |
Paul Monford
Secrets of Developing Successful Casual Mobile Games |
| |
Jamie Monberg
Putting the Brand into Interactive |
Assaf Monsa
Try & Buy Isn't Dead
A New Approach to Monetization |
| |
Cooper Moo
Survey Says: FUN!
Skill Based Games
Combining Microtransactions, Community and Competition
Microtransactions |
Derrick Morton
Have Your Cake & Eat It Too!
Future of Online Games Business |
| |
Julia Munck
Web to Mobile |
Ted Moon
Brands and Media Buyers |
| |
Jenny Martin
Confessions of an Independent Game Developer
|
Scott Michaels
iPod and iPhone Game Development |
| |
Mike Maas
The New Business Models You haven't heard of
Coin-Op Casual Games
|
Stephanie Morgan
Guitar Hero III
|
| |
Christian Meyer
Survey Says: FUN!
|
|
| N |

|
|
| |
Whon Namkoong
Free Play, Item Buy Games |
Robert Nashak
Portal Strategy |
| |
Chris Natsuume
Working Nowhere and Everywhere
Outsourcing Done Right |
Konstantin Nikulin
What Publishers Are Looking For |
| |
David Nixon
Managing Remote Teams
Language Barriers, Culture Gaps, and Time Warps Challenges Managing Globally Diverse Virtual Teams
Brainstorming
Brainstorming article
Brainstorming - Kyiv |
Mathieu Nouzareth
Microtransactions |
| |
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| 0 |

|
|
| |
Miguel Oliveira
Merchandizing at Retail
Negotiation: What To Look For In A Contract |
Shaul Olmert
Try & Buy Isn't Dead |
| |
Russell Ovans
Game Networks + Social Networks
|
Luis Ongil
Going international
|
| |
Jason Oberfest
Social Networks - New Channels and Audience for your Games? |
|
| P |

|
|
| |
Ilkka Paananen
Is Mobile Dead or Just Sleeping? |
Tony Pearce
Alternate Business Models for Mobile |
| |
Andrew Pedersen
From Casual Social to Socially Casual
Portal Strategy
PSP, DS, Wii, XBLA, Retail?
A Look Inside Club Pogo |
Andy Peterson
Service Drive Gaming's Future
A Survey of Casual Games Business Models
|
| |
Sheri Pocilujko
10 Reasons Women Like Casual Games |
Brian Poel
Survival |
| |
Andrey Postnikov
Eastern European Casual Games
What Publishers Are Looking For |
Ron Powers
Waking the Giant
Hype vs. Real Deal 2 |
| |
Alex Ptitca
Meanwhile in Kyiv... |
Steve Palley
What Makes A Great Mobile Game? |
| |
Kate Pietrelli
Capturing the Consumer
|
Rajat Paharia
Your Own Zombie Army
|
| |
Dan Prigg
Power to the People
|
Shervin Pishevar
Social Casual Games
|
| Q |

|
|
| |
Quyen Quach
The Next Big Opportunities in Mobile Gaming
|
|
| R |

|
|
| |
Greg Rahn
The Voice of the Game
Designing Music and Sound Concurrently with Game Design
Life Beyond "Me Too"
Sound Workshop |
Pavel Raikkonen
What Publishers Are Looking For |
| |
Ernie Ramirez
Don't Go Broke
Don’t Go Broke! An Analysis of Sunk Cost - article |
Alex Rampell
Try & Buy Isn't Dead |
| |
Paul Rehrig
Alternate Business Models for Mobile |
Kyra Reppen
Teens & Tweens |
| |
Adeo Ressi
Standards
TheFunded.com |
Kevin Richardson
Start Rethinking Your Business Plan: A Commentary
Family Feud Online Party
What's Your Story?
Life Beyond "Me Too"
Virtual Worlds
The Good, The Bad, The Money |
| |
Thomas Richter
Alternate Business Models for Mobile |
Michael Rivkin
Alternative Platforms |
| |
Jason Robar
Prototyping & Innovation |
Brian Robbins
Fairies and Dragons
The Black Art of Advergames |
| |
David Rohrl
Casual Games Design. It's About Time!? |
Vitaly Romanov
Prototyping & Innovation |
| |
Anatoly Ropotov
Case Study: Heavy Weapon |
Frank Rose
Portal Strategy |
| |
Kenny Rosenblatt
All Games Want To Be Great
Teens & Tweens
Prototyping & Innovation |
Don Ryan
Social Games on Facebook
Cross Platform Convergence |
| |
Sean Ryan
Hype vs. Real Deal 2 |
Chris Rhinehart
The Bluray Comedy Tour |
| |
Dave Roberts
The Business of Peggle |
Scott Rubin
The Power of the Network |
| |
Lisa Rutherford
Freak Your Game |
Ty Roberts
Best Practices of Games Testing |
| |
Kyra Reppen
Major Entertainment Companies Take On The World Of Casual Gaming |
|
| S |

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| |
John Say
The Other Virtual Reality
Hand Me The Remote |
Greg Schaffer
Google and Casual Game Advertising
State of Advertising |
| |
Eric Schwertzel
Core Publishers in a Casual World |
Roy Sehgal
Future of Online Games Business |
| |
Jake Simpson
The Bluray Comedy Tour
Working Remotely
Rules of Casual Games Development |
Raj Singh
Alternate channels for Casual Game |
| |
Neal Sinno
International Portals |
Bob Slinn
International Portals |
| |
James C. Smith
Making a Game "Just Right" Through Testing and Play Balancing
Game Sales Charts |
Stephan Smith
What Publishers Are Looking For |
| |
Jeremy Snook
How Real Does Business
What Portals Are Looking For
What Publishers Are Looking For
Getting Your Games on Real |
David Solari
Negotiation: What To Look For In A Contract |
| |
Kris Soumas
Beyond the Advergame
International Portals |
Matt Spall
Secrets of Developing Successful Casual Mobile Games
Hype vs. Real Deal 2 |
| |
Scott Steinberg
Make Your Marketing Pop
Wii for Victory
Making Games More Marketable |
Alex St. John
Gaming in 2020
Maximizing Revenue
Two Important Questions |
| |
Bernie Stolar
Google and Casual Game Advertising
Google & Ad Initiatives |
Katie Stone-Perez
Let Me Win! |
| |
Mariano Suarez Battan
Latin America |
Mike Suarez
What Publishers Are Looking For
Patform & Distribution Methods |
| |
Rob Sands
What Makes A Great Mobile Game? |
Craig Sherman
The Road Less Traveled
|
| |
Jordon Smith
Brands and Media Buyers |
Andrew Stein
Made for Mobile |
| |
Beatrice Spaine
Next Generation Advertising Tools and Formats
|
Ned Sherman
Power to the People
|
| |
Dwayne St. Arnauld
Best Practices of Games Testing |
|
| T |

|
|
| |
Eric Tams
Prototyping & Innovation
Indie Game Development
Peggle: A Case Study |
Jessica Tams
Returning to the Basics of Effective Communication
Letter from the Director
Making Casual Games Work on a Phone
Dreams or Reality
Hello Hamburg
Letter from the Director
Letter from the Director
Letter from the Director
Letter from the Director
Letter from the Director |
| |
Miguel Tartaj
Dream Weaving |
Reinout Te Brake
Get Your Company Noticed |
| |
Paul Thelen
Disaggregating the Casual Games Industry
Bringing Your Games to Market
Big Fish Games' Principle Partner Program
Surviving the Industry
Cutting Through the Clutter: Game Longevity |
Wade Tinney
One Billion Dollars!
Starting Your Own Business |
| |
Ivan Tkachenko
Art for Games |
Bryan Trussel
Alternate channels for Casual Game |
| |
Dave Taylor
The Bluray Comedy Tour |
Taras Tarasov
A Deep Drink From The Fountain of Eastern Europe and Russia
|
| |
Kevin Tone
Licensing Stock vs Custom Sound Design
|
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| U |

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| V |

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