A  
 

Robert Adams
Casual Connect Amsterdam 2008Licensing Content

Matt Annal
Casual Connect Amsterdam 2008Hype vs. Real Deal 2
 

Steve Augustino
Casual Connect Seattle 2007 Politics and Video Games
Casual Connect Amsterdam 2008 Best Practices

Sean Amann
Casual Connect Summer 2008What Makes A Great Mobile Game?
  John Agger
Casual Connect Summer 2008The Drive for Gaming

Russell Arons
Casual Connect Seattle 2008Capturing the Consumer

  Jason Altman
Casual Connect Summer 2008Made for Mobile
Jessica Altar
Casual Connect Seattle 2008Social Networks - New Channels and Audience for your Games?
B  

Rob Balahura
Casual Connect Seattle 2008Social Casual Games
Casual Connect Fall 2006Web to Mobile

Johnathan Bankard
Casual Connect Amsterdam 2008A Survey of Casual Games Business Models

 

Christian Batist
Casual Connect Amsterdam 2008Future of Online Games Business

Dave Bell
Casual Connect  Summer 2006Alternate channels for Casual Game

 

Daniel Bernstein
Casual Connect Summer 2008Have Your Cake & Eat It Too!
Casual Connect Seattle 2007History of Sandlot
Casual Connect Magazine Summer 2007PSP, DS, Wii, XBLA, Retail?
Casual Connect Magazine Fall 2007Creating Innovation
Casual Connect Magazine Fall 2007Tradewinds Postmortem
Casual Connect Kyiv 2007Success in St. Petersburg: Cake Mania

Erik Bethke
Casual Connect Seattle 2007Player to Player Markets
Casual Connect Seattle 2007The End of Subscription? Next: Items

 

Scott Bilas
Casual Connect Amsterdam 2007Technical Session Summary

Bjorn Book-Larsson
Casual Connect Amsterdam 2008Outsourcing Done Right
 

Brad Borne
Casual Connect Seattle 2007Web Games - The New Frontier

Craig Brannon
Casual Connect Amsterdam 2008Outsourcing Done Right
  Joel Brodie
Casual Connect Fall 2006Hype vs. Real Deal
Casual Connect Amsterdam 2008Hype vs. Real Deal 2
Remco Bruins
Casual Connect Amsterdam 2008The Numbers Game: Distribution
  Jennifer Bullard
Casual Connect Fall 2006Scheduling Creativity
Nolan Bushnell
Casual Connect Seattle 2007History of Casual Games
  Greg Ballard
Casual Connect Summer 2008A Casual Look at Mobile Games
Nick Berry
Casual Connect Summer 2008Top ten... Privacy
  Craig Bocks
Casual Connect Summer 2008Chocolatier Post-Mortem

Stephanie Bergman
Casual Connect Seattle 2008Game Networks + Social Networks

  Matthew Bellows
Casual Connect Summer 2008Made for Mobile
 
C  

Phil Carlisle
Casual Connect Magazine Summer 2007Government Organizations Love Casual Games

Vinny Carrella
Casual Connect Seattle 2006Download Size Doesn't Matter
Casual Connect Amsterdam 2008Life Beyond "Me Too"

 

Robert Carroll
Casual Connect Seattle 2006Entering the Casual Games Market

Heather Chandler
Casual Connect Seattle 2006International Language Localization of Casual Games

 

Austin Chang
Casual Connect Seattle 2007Web Based Games

Tatiana Chernova
Casual Connect Seattle 2008A Deep Drink From The Fountain of Eastern Europe and Russia
Casual Connect Kyiv 2007Increasing Revenues Through Advertising

 

Erica Chriss
Casual Connect Winter 2006Secrets of Developing Successful Casual Mobile Games

Alisa Chumachenko
Casual Connect Amsterdam 2008Microtransactions
Casual Connect Amsterdam 2008Making Money Off of Free Games

 

Ethan Clark
Casual Connect Magazine Summer 2006Xbox LIVE Arcade
Casual Connect Magazine Winter 2007Monetization Across Value Chain
Casual Connect Magazine Fall 2006Core Values in Casual Games

Charlie Cleveland
Casual Connect Seattle 2007Realities of Indie Development

 

Vladimir Cole
Casual Connect Amsterdam 2008A Survey of Casual Games Business Models

Scott Cohen
Casual Connect Kyiv 2007Increasing Revenues Through Advertising
 

Jason Coleman
Casual Connect Seattle 2007Settlers of Catan Postmortem

Kate Connally
Casual Connect Seattle 2008Power to the People
Casual Connect Seattle 2008Social Games on Facebook
Casual Connect Seattle 2007Teens & Tweens
 

Mark Cottam
Casual Connect Magazine Winter 2007Monetization Across Value Chain
Casual Connect Magazine Summer 2007Merchandizing at Retail
Casual Connect Magazine Summer 2007PSP, DS, Wii, XBLA, Retail?

Max Cowsert
Casual Connect Amsterdam 2008 Brick and Mortar Retailers
  Chris Campbell
Casual Connect Seattle 2008Beyond the Advergame
Mike Capps
Casual Connect Summer 2008I Wish I Were a Casual Game Developer
  Mike Cashman
Casual Connect Seattle 2008Get in the Game
Ada Chen
Casual Connect Seattle 2008Making Money Off Casual Games
 

Duncan Curtis
Casual Connect Seattle 2008Confessions of an Independent Game Developer

Ran Cohen
Casual Connect Seattle 2008Next Generation Advertising Tools and Formats

 

Gabe Carter
Casual Connect Seattle 2008Power to the People

Vlad Cole
Casual Connect Seattle 2008Rethinking Social Gaming Networks

D  

Rogier De Boer
Casual Connect Amsterdam 2008Entering the Global Market

Erica DeLorenza
Casual Connect Magazine Summer 2007State of Advertising

 

Kenny Dinkin
Casual Connect Seattle 2008A Storyteller’s Notebook
Casual Connect Seattle 2007Casual Characters
Casual Connect Seattle 2007Idea Ball
Casual Connect Amsterdam 2008Character Cash

George Donovan
Casual Connect Amsterdam 2008The Pragmatic Designer

Casual Connect Amsterdam 2008The Pragmatic Designer
- article

 

Dmitri Dubograev
Casual Connect Kyiv 2007Legal Issues
Casual Connect Amsterdam 2008Best Practices

Bill Dugan
Casual Connect Amsterdam 2008Rapid Prototyping

 

David Dunham
Casual Connect Seattle 2007Secrets of Casual Game Development

Michael Dyachkov
Casual Connect Kyiv 2007Increasing Revenues Through Advertising

 

Michael Dowling
Casual Connect Seattle 2008The Evolution of the Gamer

Barry Dowseett
Casual Connect Seattle 2008Licensing Stock vs Custom Sound Design

  Mick Donahoo
Casual Connect Summer 2008iPod and iPhone Game Development
Teagen Densmore
Casual Connect Summer 2008Tips on Pitching Your Game Idea
E  
 

Chris Early
Casual Connect Amsterdam 2008The Changing Face of Casual Games

Mark Elfenbein
Casual Connect  Winter 2006Skill Based Games

 

Sergei Eliseev
Casual Connect Kyiv 2007Increasing Revenues Through Advertising

Harvey Elliott
Casual Connect Amsterdam 2008Wii Magic
 

Sean Elliott
Casual Connect Kyiv 2007What Portals Are Looking For

Jon Estanislao
Casual Connect Magazine Summer 2007Core Publishers in a Casual World
 

Jon Epstein
Casual Connect Seattle 2008Next Generation Advertising Tools and Formats
Casual Connect Seattle 2008Advertising: Get Ready for Hyper-Growth

John Enroth
Casual Connect Summer 2008Full contact composition
 

Jeroen Efferich
Casual Connect Seattle 2008The New Business Models You haven't heard of

Anders Evju
Casual Connect Seattle 2008The Next Big Opportunities in Mobile Gaming

  Cara Ely
Casual Connect Summer 2008Tips on Pitching Your Game Idea
Ranah Edelin
Casual Connect Summer 2008Major Entertainment Companies Take On The World Of Casual Gaming
F

 
 

Lou Fawcett
Casual Connect Magazine Summer 2007Core Publishers in a Casual World

Nick Fortuno
Casual Connect Summer 2008Mapping the Game's Terrain
Casual Connect Magazine Summer 2007Points in Points
Casual Connect Magazine Summer 2007Plantasia Postmortem
Casual Connect Amsterdam 2008A Helpful Hint

 

John Foster
Casual Connect Summer 2008Discussion of Game Development Process
Casual Connect Amsterdam 2008Zam BeeZee Postmortem

David Fox
Casual Connect Seattle 2008You Too Can Fail at Multiplayer Games!
Casual Connect Magazine Summer 2007Family Feud Online Party
Casual Connect Kyiv 2007Beyond the Box
  Tom Forsyth
Casual Connect Summer 2008The Bluray Comedy Tour

Jake Freeman
Casual Connect Seattle 2008Social Games on Facebook

  Nathan Fahrenthold
Casual Connect Summer 2008Give Your Fans a Forum
Anita Frazier
Casual Connect Summer 2008The Games People Play
  Bill Fulton
Casual Connect Summer 2008Getting From Good to Great

Richard Fields
Casual Connect Seattle 2008Game Networks + Social Networks

  Lou Fasulo
Casual Connect Summer 2008iPod and iPhone Game Development
Albert Fox
Casual Connect Summer 2008Full contact composition
  Noriko Fritschle
Casual Connect Summer 2008Best Practices of Games Testing
 
G

 
 

Rob Glaser
Casual Connect Fall 2007Real Networks

Vishal Gondal
Casual Connect Fall 2006Web to Mobile

 

Luis Gonsales
Casual Connect Amsterdam 2008Latin America

Harlan Goodson
Casual Connect Amsterdam 2008ISGA

 

Erik Gossens
Casual Connect Magazine Summer 2007Portal Strategy
Casual Connect Magazine Summer 2007Game Selection

Jonathan Greechan
Casual Connect Fall 2007Game Industry Standards

 

Jay Greene
Casual Connect Magazine Summer 2007PSP, DS, Wii, XBLA, Retail?

Jim Greer
Casual Connect Magazine Summer 2007Web Games - The New Frontier

 

John Greiner
Casual Connect Magazine Summer 2007PSP, DS, Wii, XBLA, Retail?

Juan Gril
Casual Connect Magazine Summer 2007What is Innovation?
Casual Connect Magazine Summer 2007One Billion Dollars!
Casual Connect Winter 2007The Producer is Far Far Away
Casual Connect Magazine Fall 2007What is Innovation? article

Casual Connect Amsterdam 2008Life Beyond "Me Too"

 

James Gwertzman
Casual Connect Seattle 2007Realities of Indie Development
Casual Connect Magazine Summer 2007The Definitive Guide To Funding
Casual Connect Magazine Fall 2006Contracts and Royalties

Matt Garland
Casual Connect Seattle 2008Get in the Game
 

Brian Goble
Casual Connect Seattle 2008Confessions of an Independent Game Developer

Michael Gialis
Casual Connect Seattle 2008Leveraging the Project Darkstar

 

Eric Goldberg
Casual Connect Seattle 2008Social Casual Games
Casual Connect Seattle 2008The Next Big Opportunities in Mobile Gaming

Jon Grant
Casual Connect Summer 2008Tips on Pitching Your Game Idea
 

Martin Green
Casual Connect Seattle 2008Rethinking Social Gaming Networks

Matt Golz
Casual Connect Summer 2008Best Practices of Games Testing
H

 
 

David Haddad
Casual Connect Magazine Summer 2007Core Publishers in a Casual World

Ion Hardie
Casual Connect Amsterdam 2007Don’t Go Broke! An Analysis of Sunk Cost
Casual Connect Amsterdam 2008Passion vs. Financial

 

Terri Hardie
Casual Connect Seattle 2008Confessions of an Independent Game Developer
Casual Connect Kyiv 2007What Portals Are Looking For

Tysen Henderson
Casual Connect Magazine Summer 2007Save a Tree, Design Without Paperwork

 

Nils-Holger Henning
Casual Connect Amsterdam 2008Entering the Global Market
Casual Connect Amsterdam 2008Micro-payments to the Rescue

Paul Heydon
Casual Connect Magazine Summer 2007Casual Games Strategic Sector Review
Casual Connect Magazine Summer 2007What Is The Holy Grail In Online Games
Casual Connect Kyiv 2007Strategic Review of Casual Games

 

Rana Hirschfield
Casual Connect Magazine Summer 2007Try & Buy Isn't Dead

Peter Hofstede
Casual Connect Amsterdam 2008International Portals

 

Craig Holland
Casual Connect Magazine Summer 2007Beyond Downloads
Casual Connect Winter 2006Secrets of Developing Successful Casual Mobile Games
Casual Connect Magazine Summer 2006Mobile Gaming is Casual Gaming
Casual Connect Magazine Summer 2006Alternate channels for Casual Game
Casual Connect Magazine Winter 2007Survey Says!
Casual Connect Amsterdam 2008Is Mobile Dead or Just Sleeping?

Chris Houtzer
Casual Connect Seattle 2008Next Generation Advertising Tools and Formats
Casual Connect Seattle 2008Advertising: Get Ready for Hyper-Growth
Casual Connect Magazine Summer 2007State of Advertising
Casual Connect Amsterdam 2008Remember Time Limits?

 

Jameson Hsu
Casual Connect Amsterdam 2008Advertising isn't Limited to Ads
Casual Connect Amsterdam 2008Future of Online Games Business

Tom Hume
Casual Connect Winter 2006Secrets of Developing Successful Casual Mobile Games

 

Aurthur Humphrey
Casual Connect Seattle 2008Confessions of an Independent Game Developer
Casual Connect Magazine Summer 2007Virtual Villagers
Casual Connect Amsterdam 2008Hype vs. Real Deal 2

Jeanne Hamburg
Casual Connect Seattle 2008Copyrights and Trademarks

 

Trip Hawkins
Casual Connect Seattle 2008The Supercasual Social Revolution

Agnes Heydari
Casual Connect Seattle 2008Bringing It All Together

  Tom Hubina
Casual Connect Summer 2008iPod and iPhone Game Development
Josh Hartwell
Casual Connect Summer 2008Made for Mobile
  Silas Hite
Casual Connect Summer 2008Full contact composition
 
I

 
J

 
  Chris James
Casual Connect Summer 2008What Makes A Great Mobile Game?
 
 

Paul Jensen
Casual Connect Summer 2006A Brief History of Casual Games

Steve Jeong
Casual Connect Amsterdam 2008Korea

 

Lukas John
Casual Connect Summer 2006Negotiation: What To Look For In A Contract

Matthew Lee Johnston
Casual Connect Amsterdam 2008Sound Workshop

  Kathy Johnson
Casual Connect Summer 2008The Games Women Play - Focus Group with Women Gamers
Bryce Jonasson
Casual Connect Summer 2008Debugging: Discover, Diagnose, and Dispatch
K

 
 

Jason Kapalka
Casual Connect Magazine Summer 200610 ways to make a BAD Casual Game-article
Casual Connect Magazine Summer 200610 ways to make a BAD Casual Game
Casual Connect Kyiv 2007Best Practices
Casual Connect Kyiv 2007Fat Chance! Randomness and Luck in Casual Games
Casual Connect Kyiv 2007Case Study: Heavy Weapon

Michael Kalkowski
Casual Connect Amsterdam 2008Viral Marketing

 

Chris Kempt
Casual Connect Amsterdam 2008Advergames: The Holy Grail?

Alexander Khilko
Casual Connect Kyiv 2007Beyond the Box

 

Vitaliy Khit
Casual Connect Kyiv 2007Prototyping & Innovation

Alla Khramtsova
Casual Connect Seattle 2006Playing the Outsourcing Game: A Hands-on Guide
Casual Connect Kyiv 2007What Publishers Are Looking For

 

Stefan Klein
Casual Connect Amsterdam 2008Hello Hamburg

Thorsten Kolisch
Casual Connect Summer 2008Global Markets
Casual Connect Kyiv 2007Alternative Platforms

  Joe Keating
Casual Connect Summer 2008Brands and Media Buyers
George Kurtyka
Casual Connect Summer 2008Mobile Gaming
  Leighton Kan
Casual Connect Summer 2008Made for Mobile
 
L

 
 

Sami Lahtinen
Casual Connect Amsterdam 2008Is Mobile Dead or Just Sleeping?

Eric Lamendola
Casual Connect Summer 2008Hitting the Jackpot
Casual Connect Magazine Summer 2007Creating, Using and Protecting IP

 

Greg Lanz
Casual Connect Magazine Summer 2007State of Advertising
Casual Connect Magazine Summer 2007PSP, DS, Wii, XBLA, Retail?
Casual Connect Kyiv 2007Pitching Your Game
Casual Connect Kyiv 2007What Publishers Are Looking For

Ronnie Lavi
Casual Connect Amsterdam 2008The Advertiser Side of In-Game Advertising

 

Nicole Lazzaro
Casual Connect Magazine Summer 2007The 4 Most Important Emotions of Game Design

Tony Leamer
Casual Connect Summer 2008Tips on Pitching Your Game Idea
Casual Connect Magazine Summer 2007The Long Tail
Casual Connect Magazine Summer 2007Try & Buy Isn't Dead
Casual Connect Kyiv 2007What Portals Are Looking For
Casual Connect Kyiv 2007What Publishers Are Looking For

 

Sion Lenton
Casual Connect Seattle 2007Teens & Tweens

Garrett Link
Casual Connect Seattle 2008Social Networks - New Channels and Audience for your Games?
Casual Connect Magazine Summer 2007Where did we come from?
 

Dr. Andreas Lober
Casual Connect Amsterdam 2008 Best Practices

Allison Luong
Casual Connect Magazine Summer 2007Opportunities in China and India
  Ty Levine
Casual Connect Seattle 2008Advertising: Get Ready for Hyper-Growth
Casual Connect Summer 2008Brands and Media Buyers
Kyle Laughlin
Casual Connect Seattle 2008Social Networks - New Channels and Audience for your Games?
Casual Connect Summer 2008Brands and Media Buyers
 

Andrew Lum
Casual Connect Seattle 2008Confessions of an Independent Game Developer
Casual Connect Seattle 2008Confessions of an Independent Game Developer - article

Arseny Lebedev
Casual Connect Seattle 2008Social Games on Facebook

 

Jason Loia
Casual Connect Seattle 2008The Next Big Opportunities in Mobile Gaming
Casual Connect Seattle 2008Social Games on Facebook

Hugh de Loayza
Casual Connect Seattle 2008Game Networks + Social Networks

 

Kyu Lee
Casual Connect Seattle 2008The Next Big Opportunities in Mobile Gaming

Paul Lindner
Casual Connect Seattle 2008Social Networks - New Channels and Audience for your Games?
M

 
  Jill Marshall
Casual Connect Magazine Summer 2007How to Attract and Keep More Women in Casual Games

Adam Martin
Casual Connect  Winter 2006Alternate Business Models for Mobile

 

Ashu Mathura
Casual Connect  Winter 2006Alternate Business Models for Mobile

Igor Matsanyuk
Casual Connect Kyiv 2007What Publishers Are Looking For

 

Shawn McMichael
Casual Connect Magazine Summer 2007State of Advertising

Brendan McNulty
Casual Connect Amsterdam 2008European Consumer

  Andy Megowan
Casual Connect Magazine Summer 2007Stories That Write Themselves
Casual Connect Magazine Summer 2007Down to the Bone

Michael Mei
Casual Connect Magazine Summer 2006Turning Demos into Sales
Casual Connect Summer 2006Negotiation: What To Look For In A Contract
Casual Connect Magazine Fall 2006Contract Basics
Casual Connect Magazine Winter 2007Contract Basics Part Two
Casual Connect Magazine Winter 2007Getting Started – Licensing and Publishing Contracts

 

Lloyd Melnick
Casual Connect Seattle 2008Beyond the Advergame-article
Casual Connect Seattle 2008Beyond the Advergame
Casual Connect Kyiv 2007What Publishers Are Looking For
Casual Connect Amsterdam 2008Localization

Kane Minkus
Casual Connect Seattle 2008Best Practices for Managing an Internal or External Audio Developer
Casual Connect Seattle 2008The Keys to Audio Excellence: Producing Top Soundtracks for Casual Games
Casual Connect Amsterdam 2008Sound Workshop

 

Patrick Mork
Casual Connect Amsterdam 2008Is Mobile Dead or Just Sleeping?

Paul Monford
Casual Connect Winter 2006Secrets of Developing Successful Casual Mobile Games

 

Jamie Monberg
Casual Connect Magazine Summer 2007Putting the Brand into Interactive

Assaf Monsa
Casual Connect Magazine Summer 2007Try & Buy Isn't Dead
Casual Connect Magazine Summer 2007A New Approach to Monetization
 

Cooper Moo
Casual Connect Summer 2008Survey Says: FUN!
Casual Connect  Winter 2006Skill Based Games
Casual Connect  Winter 2006Combining Microtransactions, Community and Competition
Casual Connect Amsterdam 2008Microtransactions

Derrick Morton
Casual Connect Summer 2008Have Your Cake & Eat It Too!
Casual Connect Amsterdam 2008Future of Online Games Business
 

Julia Munck
Casual Connect Fall 2006Web to Mobile

Ted Moon
Casual Connect Summer 2008Brands and Media Buyers
 

Jenny Martin
Casual Connect Seattle 2008Confessions of an Independent Game Developer

Scott Michaels
Casual Connect Summer 2008iPod and iPhone Game Development
 

Mike Maas
Casual Connect Seattle 2008The New Business Models You haven't heard of
Casual Connect Seattle 2008Coin-Op Casual Games

Stephanie Morgan
Casual Connect Seattle 2008Guitar Hero III

 

Christian Meyer
Casual Connect Summer 2008Survey Says: FUN!

 
N

 
 

Whon Namkoong
Casual Connect Magazine Summer 2007Free Play, Item Buy Games

Robert Nashak
Casual Connect Magazine Summer 2007Portal Strategy
 

Chris Natsuume
Casual Connect Summer 2008Working Nowhere and Everywhere
Casual Connect Amsterdam 2008Outsourcing Done Right

Konstantin Nikulin
Casual Connect Kyiv 2007What Publishers Are Looking For
 

David Nixon
Casual Connect Summer 2008Managing Remote Teams
Casual Connect Summer 2008Language Barriers, Culture Gaps, and Time Warps Challenges Managing Globally Diverse Virtual Teams
Casual Connect Magazine Summer 2007Brainstorming
Casual Connect Magazine Fall 2007Brainstorming article
Casual Connect Kyiv 2007Brainstorming - Kyiv

Mathieu Nouzareth
Casual Connect Amsterdam 2008Microtransactions
     
0

 
 

Miguel Oliveira
Casual Connect Magazine Winter 2007Merchandizing at Retail
Casual Connect Summer 2006Negotiation: What To Look For In A Contract

Shaul Olmert
Casual Connect Magazine Summer 2007Try & Buy Isn't Dead
 

Russell Ovans
Casual Connect Seattle 2008Game Networks + Social Networks

Luis Ongil
Casual Connect Seattle 2008Going international

  Jason Oberfest
Casual Connect Seattle 2008Social Networks - New Channels and Audience for your Games?
 
P

 
  Ilkka Paananen
Casual Connect Amsterdam 2008Is Mobile Dead or Just Sleeping?

Tony Pearce
Casual Connect  Winter 2006Alternate Business Models for Mobile

 

Andrew Pedersen
Casual Connect Seattle 2008From Casual Social to Socially Casual
Casual Connect Magazine Summer 2007Portal Strategy
Casual Connect Magazine Summer 2007PSP, DS, Wii, XBLA, Retail?
Casual Connect Amsterdam 2008A Look Inside Club Pogo

Andy Peterson
Casual Connect Magazine Summer 2007Service Drive Gaming's Future
Casual Connect Amsterdam 2008A Survey of Casual Games Business Models

  Sheri Pocilujko
Casual Connect Magazine fall 200610 Reasons Women Like Casual Games
Brian Poel
Casual Connect Amsterdam 2008Survival
  Andrey Postnikov
Casual Connect Magazine Summer 2007Eastern European Casual Games
Casual Connect Kyiv 2007What Publishers Are Looking For
Ron Powers
Casual Connect Amsterdam 2007Waking the Giant
Casual Connect Amsterdam 2008Hype vs. Real Deal 2
  Alex Ptitca
Casual Connect Amsterdam 2008Meanwhile in Kyiv...
Steve Palley
Casual Connect Summer 2008What Makes A Great Mobile Game?
 

Kate Pietrelli
Casual Connect Seattle 2008Capturing the Consumer

Rajat Paharia
Casual Connect Seattle 2008Your Own Zombie Army

 

Dan Prigg
Casual Connect Seattle 2008Power to the People

Shervin Pishevar
Casual Connect Seattle 2008Social Casual Games

Q

 
 

Quyen Quach
Casual Connect Seattle 2008The Next Big Opportunities in Mobile Gaming

 
R

 
 

Greg Rahn
Casual Connect Seattle 2008The Voice of the Game
Casual Connect Seattle 2008Designing Music and Sound Concurrently with Game Design
Casual Connect Amsterdam 2008Life Beyond "Me Too"
Casual Connect Amsterdam 2008Sound Workshop

Pavel Raikkonen
Casual Connect Kyiv 2007What Publishers Are Looking For

  Ernie Ramirez
Casual Connect Magazine Summer 2007Don't Go Broke
Casual Connect Amsterdam 2007Don’t Go Broke! An Analysis of Sunk Cost - article

Alex Rampell
Casual Connect Magazine Summer 2007Try & Buy Isn't Dead

 

Paul Rehrig
Casual Connect  Winter 2006Alternate Business Models for Mobile

Kyra Reppen
Casual Connect Seattle 2007Teens & Tweens
 

Adeo Ressi
Casual Connect Magazine Summer 2007Standards
Casual Connect Amsterdam 2008TheFunded.com

Kevin Richardson
Casual Connect Seattle 2008Start Rethinking Your Business Plan: A Commentary
Casual Connect Magazine Summer 2007Family Feud Online Party
Casual Connect Magazine Summer 2007What's Your Story?
Casual Connect Amsterdam 2008Life Beyond "Me Too"
Casual Connect Amsterdam 2008Virtual Worlds
Casual Connect Amsterdam 2008The Good, The Bad, The Money

 

Thomas Richter
Casual Connect  Winter 2006Alternate Business Models for Mobile

Michael Rivkin
Casual Connect Kyiv 2007Alternative Platforms
  Jason Robar
Casual Connect Magazine Winter 2007Prototyping & Innovation
Brian Robbins
Casual Connect Seattle 2008Fairies and Dragons
Casual Connect Amsterdam 2008The Black Art of Advergames
  David Rohrl
Casual Connect Magazine Summer 2007Casual Games Design. It's About Time!?
Vitaly Romanov
Casual Connect Kyiv 2007Prototyping & Innovation
 

Anatoly Ropotov
Casual Connect Kyiv 2007Case Study: Heavy Weapon

Frank Rose
Casual Connect Magazine Summer 2007Portal Strategy

  Kenny Rosenblatt
Casual Connect Seattle 2008All Games Want To Be Great
Casual Connect Magazine Summer 2007Teens & Tweens
Casual Connect Kyiv 2007Prototyping & Innovation
Don Ryan
Casual Connect Seattle 2008Social Games on Facebook
Casual Connect Amsterdam 2008Cross Platform Convergence
 

Sean Ryan
Casual Connect Amsterdam 2008Hype vs. Real Deal 2

Chris Rhinehart
Casual Connect Summer 2008The Bluray Comedy Tour
  Dave Roberts
Casual Connect Summer 2008The Business of Peggle
Scott Rubin
Casual Connect Summer 2008The Power of the Network
  Lisa Rutherford
Casual Connect Summer 2008Freak Your Game
Ty Roberts
Casual Connect Summer 2008Best Practices of Games Testing
  Kyra Reppen
Casual Connect Summer 2008Major Entertainment Companies Take On The World Of Casual Gaming
 
S

 
 

John Say
Casual Connect Magazine Summer 2007The Other Virtual Reality
Casual Connect Magazine Summer 2007Hand Me The Remote

Greg Schaffer
Casual Connect Magazine Summer 2007Google and Casual Game Advertising
Casual Connect Magazine Summer 2007State of Advertising

 

Eric Schwertzel
Casual Connect Magazine Summer 2007Core Publishers in a Casual World

Roy Sehgal
Casual Connect Amsterdam 2008 Future of Online Games Business
 

Jake Simpson
Casual Connect Summer 2008The Bluray Comedy Tour
Casual Connect Seattle 2008Working Remotely
Casual Connect Amsterdam 2008Rules of Casual Games Development

Raj Singh
Casual Connect  Summer 2006Alternate channels for Casual Game

 

Neal Sinno
Casual Connect Amsterdam 2008International Portals

Bob Slinn
Casual Connect Amsterdam 2008International Portals

 

James C. Smith
Casual Connect Summer 2008Making a Game "Just Right" Through Testing and Play Balancing
Casual Connect Magazine Summer 2007Game Sales Charts

Stephan Smith
Casual Connect Kyiv 2007What Publishers Are Looking For
  Jeremy Snook
Casual Connect Summer 2008How Real Does Business
Casual Connect Kyiv 2007What Portals Are Looking For
Casual Connect Kyiv 2007What Publishers Are Looking For
Casual Connect Amsterdam 2008Getting Your Games on Real
David Solari
Casual Connect Summer 2006Negotiation: What To Look For In A Contract
  Kris Soumas
Casual Connect Seattle 2008Beyond the Advergame
Casual Connect Amsterdam 2008International Portals
Matt Spall
Casual Connect Winter 2006Secrets of Developing Successful Casual Mobile Games
Casual Connect Amsterdam 2008Hype vs. Real Deal 2
  Scott Steinberg
Casual Connect Seattle 2008Make Your Marketing Pop
Casual Connect Magazine Summer 2007Wii for Victory
Casual Connect Magazine Summer 2007Making Games More Marketable
Alex St. John
Casual Connect Seattle 2008Gaming in 2020
Casual Connect Amsterdam 2008Maximizing Revenue
Casual Connect Amsterdam 2008Two Important Questions
  Bernie Stolar
Casual Connect Magazine Summer 2007Google and Casual Game Advertising
Casual Connect Amsterdam 2008Google & Ad Initiatives
Katie Stone-Perez
Casual Connect Amsterdam 2008Let Me Win!
  Mariano Suarez Battan
Casual Connect Amsterdam 2008Latin America
Mike Suarez
Casual Connect Kyiv 2007What Publishers Are Looking For
Casual Connect Kyiv 2007Patform & Distribution Methods
  Rob Sands
Casual Connect Summer 2008What Makes A Great Mobile Game?

Craig Sherman
Casual Connect Seattle 2008The Road Less Traveled

  Jordon Smith
Casual Connect Summer 2008Brands and Media Buyers
Andrew Stein
Casual Connect Summer 2008Made for Mobile
 

Beatrice Spaine
Casual Connect Seattle 2008Next Generation Advertising Tools and Formats

Ned Sherman
Casual Connect Seattle 2008Power to the People

  Dwayne St. Arnauld
Casual Connect Summer 2008Best Practices of Games Testing
 
T

 
  Eric Tams
Casual Connect Magazine Winter 2007Prototyping & Innovation
Casual Connect Summer 2006Indie Game Development
Casual Connect Amsterdam 2008Peggle: A Case Study
Jessica Tams
Casual Connect Seattle 2008Returning to the Basics of Effective Communication
Casual Connect Seattle 2008Letter from the Director
Casual Connect Seattle 2008Making Casual Games Work on a Phone
Casual Connect Amsterdam 2008Dreams or Reality
Casual Connect Amsterdam 2008Hello Hamburg
Casual Connect Amsterdam 2008Letter from the Director
Casual Connect Amsterdam 2008Letter from the Director
Casual Connect Amsterdam 2008Letter from the Director
Casual Connect Amsterdam 2008Letter from the Director
Casual Connect Amsterdam 2008Letter from the Director
  Miguel Tartaj
Casual Connect Amsterdam 2008Dream Weaving
Reinout Te Brake
Casual Connect Amsterdam 2008Get Your Company Noticed
 

Paul Thelen
Casual Connect Seattle 2008Disaggregating the Casual Games Industry
Casual Connect Magazine Summer 2007Bringing Your Games to Market
Casual Connect Magazine Summer 2007Big Fish Games' Principle Partner Program

Casual Connect Magazine Summer 2007Surviving the Industry
Casual Connect Amsterdam 2008Cutting Through the Clutter: Game Longevity

Wade Tinney
Casual Connect Magazine Summer 2007One Billion Dollars!
Casual Connect Magazine Summer 2007Starting Your Own Business
 

Ivan Tkachenko
Casual Connect Kyiv 2007Art for Games

Bryan Trussel
Casual Connect  Summer 2006Alternate channels for Casual Game

  Dave Taylor
Casual Connect Summer 2008The Bluray Comedy Tour

Taras Tarasov
Casual Connect Seattle 2008A Deep Drink From The Fountain of Eastern Europe and Russia

 

Kevin Tone
Casual Connect Seattle 2008Licensing Stock vs Custom Sound Design

 
     
U

 
V