22 February 2008
Four New Members Announced by ISGA

The Interactive Skill Games Association (ISGA), a group that promotes understanding and development of the interactive skill games industry in North America and promotes understanding of skill games to regulators and lawmakers, has announced the introduction of four more companies into the association. Tournament Games, GameColony, Quizart.com and Trivya join King.com and Fun Technologies as the association continues to grow from its early conception in August 2007.

“The ISGA is moving quickly to create a unified voice for the interactive skill games industry and to gain a seat at the legislative table where new laws and regulations have an impact on our rapidly growing market,” said Harlan W. Goodson, president of the Interactive Skills Games Association.

The ISGA also announced that it will be presenting distinctions of skill games compared to games of chance to the North American Gaming Regulators Association this June. The ISGA has been taking steps to educate people about skill based games in recent months. These steps have included written testimony on the subject to the House Judiciary Committee during a hearing on internet gaming and meetings with U.S. Congressional officers.

PRESS RELEASE

Interactive Skill Games Association (ISGA)
Announces New Members in 2008

The ISGA Becomes The United Voice For the Skill Games Industry

SACRAMENTO, California and Amsterdam, The Netherlands – February 7, 2008 – The Interactive Skill Games Association (ISGA - www.onskill.org), today announced four new members to the association and released details regarding its legislative input in 2008.

Joining the founding member companies, King.com (www.king.com) and Fun Technologies (www.funtechnologies.com), are new members; Tournament Games (www.tournamentgames.com), GameColony (www.gamecolony.com), QuizArt.com (www.quizart.com) and Trivya (www.trivya.com). Potential new members are currently in discussion.

“The ISGA is moving quickly to create a unified voice for the interactive skill games industry and to gain a seat at the legislative table where new laws and regulations have an impact on our rapidly growing market,” said Harlan W. Goodson, president of the Interactive Skills Games Association. “As the industry’s voice, the ISGA will ensure our message is heard louder than ever before and we look forward to working with law makers and regulators to address issues of common concern.”

In June 2008 the ISGA will present at the North American Gaming Regulators Association (NAGRA – www.nagra.org) where it will outline distinctions between games of skill and games of chance. In recent months, the ISGA provided written testimony to the House Judiciary Committee hearing on Internet gaming and met with many U.S. Congressional offices to offer additional insight, recommendations, and guidelines to lawmakers.

The ISGA welcomes new members that qualify for membership. Benefits of membership include quarterly updates on state-by-state and federal law developments, access to the ISGA’s state-by-state blocking guidelines and the ISGA’s skill games policy document.

About the Interactive Skill Games Association

Founded in August 2007 by FUN Technologies Inc. and King.com, the Interactive Skill Games Association (ISGA) was specifically created to promote the understanding and development of the interactive skill games industry in North America and to promote a broader and deeper understanding of the interactive skill games industry amongst regulators and lawmakers alike. The ISGA’s Business Code of Practice ensures the highest levels of reputation and integrity are maintained in the industry, through continued and consistent compliance with relevant state and federal legislation. The ISGA is based is Sacramento, California and can be found online at: www.onskill.org.


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