Forbes has just released an article that discusses the casual game industry and how it differs from other parts of the video game industry. The article elaborates on how the casual game industry has created a $2.25 billion business through a mostly female audience.
The most interesting news within the article is the author’s surprise over the growth of the casual industry and how large it has become. Forbes’ article is a great opportunity to attract more interest to our industry and could add more casual game players to the market.
Note: The Casual Game Association is cited in the article.
